Adaro

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Looking forward to running this adventure path, my players are really into the horror theme and I'm hoping to do it justice.

I had a few questions about the first adventure.

Firstly, whats to stop the players from charging off to Harrowstone as soon as the funeral and the reading of the will are concluded? Should I try to discourage this? I'm a bit concerned they'll try to tackle the whole dungeon at once and (being level one) will probably get slaughtered trying to do so.

Second, one of my PCs wants to play the son of Petro Lorrimor. I'm uncertain if this would cause issues later on in the adventure path. On the other hand though, it might serve as a good motivation to really be interested in solving the professor's murder and being involved in taking care of his affairs.


Alright so I've got (what I think is) a simple little question here. One of my players is trying to make an alchemist with the 'darkness bomb' discovery and thinks it basically allows him to throw deeper darkness.

Look at the description I think it only suppresses light sources but doesn't actually create darkness as the spell. So I was just looking for a little bit of clarification.


Apologies in advance if this has been asked before, but I was wondering about how to properly balance gestalt characters with characters who level normally.

I was wanting to use gestalt characters for a 2nd edition throwback kind of thing. So a character can level up in the third edition way, leveling up one class at a time, or they could a gestalted multi-class character using the rules from Unearthed Arcana with the stipulation being they can't take prestige classes or level up in any other combination besides the ones the pick at the beginning of the game.

I plan to use point buy for generating stats and plan to start the game at level 4 or 5, I haven't decided yet.

Anyway, My question was how do you guys think these characters should be balanced with normal characters? I was thinking of using a level adjustment or leveling them up more slowly than the other characters but I'm not really sure how much is appropriate. Suggestions would be appreciated.


I'd be interested in knowing of a program like that existed too. Music does A LOT to get players into the game.