Paladin with a drinking problem's page

6 posts. Alias of Treemystic.



Grand Lodge

So I had a fun Idea for my next character. Eldritch knight, I know people like the magus but I want more of a utility caster who can fight. I like super versatile characters.

Basic Idea: (In order)
LG Human (Dual Talent)
stats: 20 PB
18 Str, 14 Dex, 13 Con, 17 Int, 9 Wis, 7 Charisma
Gendarme Cavalier 1/Scryer wizard 1/Eldritch knight 3/Hellknight 1-3/Eldritch knight 4-10/Hellknight 4/Magaambyan Arcanist 1-4

16 BAB, 18th level wizard casting
Grabbing Student of Philosophy and Magical Knack

The reason for magaambyan arcanist is the couple of neat perks and getting heal for a gish seems cool.

For feats I was thinking:
1 Extra traits: (reactionary, Nethys for UMD (for my familiar, also my dm is super leniant with mimicing class features so lots of good things to grab) Cavlier Bonus- Power Attack
3 Craft Wonderous Item, EK bonus- Arcane Armor training
5 Furious Focus
7 Improved Familiar, EK Bonus- Weapon Focus: Falchion
9 Weapon Specilization- Falchion Hellknight Bonus: Arcane Armor Mastery
11 Scholar
13 Spell Mastery
15 Quicken Spell
16 Eldritch knight bonus- Critical Focus
17 Bleeding Critical
19 ?

do you think its worth it? or should I just stick with hellknight. My dm says we may go mythic later but thats not something I can rely on.

Grand Lodge

1 person marked this as a favorite.

So I am trying to plan out feats for my druid. 20 Point buy, no dinosaurs, Human (I am considering oread as well)
I want to wildshape and fight till about 11 then focus more on sumoning (and using air elemental forms special attack)
Druid (Menhir Savant)
Traits: 1: Reactionary, 2: not sure
Stats:
16 str, 13 dex, 13 con, 8 int, 18 wis, 7 cha

Feats:
1 Spirit Companion, Power Attack
3 Improved Spell Sharing (Teamwork Feat)
5 Natural Spell
7 Planar Wildshape
9 Powerful Shape
11 Spell Focus: Conjuration
13 Augment Summoning
15 Quicken Spell
17 Superior Summons
19 Evolved Summons
Skills: Handle Animal, know: nature, Spellcraft, Perception

Crocodile (Might just go cat, but I like the crocodile)
Skills: Perception, Acrobatics
Feats:
1 Power Attack
3 Improved Spell Sharing
5 Vital Strike
7 Improved Natural Attack: Tail
9 ?
11
13
15
17
19

Any thoughts? anything to improve? I am trying to be pretty optimized as we are facing challenging encounters.

Grand Lodge

So this is one of my favorite character concepts of all time http://community.wizards.com/content/forum-topic/3458061, and my groups wants to run a evil campaign. No 3.5, 3rd party or gestalt unfortunately but i would like to capture the spirit of this build. Most likely oracle but a channeling cleric would probably do it well. Just need some help with suggestions and possible builds. Right now im leaning on a LE cleric of urgothoa with the shatter resolve feat as the early game and transistion into a full caster latter on. I talked to my gm and he will allow graveknight or lich.

Grand Lodge

Hello! I recently wanted to start pathfinder society as im trying to get back into table top RPG's.

I have this character concept that I built a story around how he came to be, the idea is hes a Half-Orc Ranger at level 1 and 2 aspect of the beast and rending claws, takes 3 levels of sorceror Gold Dragon/Orc bloodlines, then starts levels in dragon disciple.

He'll use natural weapons and spells to take out enemys eventually using dragon forms, will having a strong breath weapon and fire damage bonus.

at level 3 he is:
Rexxar Fangmaw (yes im a warcraft fan)
Half-Orc
Languages: orc, common, Dragonic
Ranger 2, Sorceror 1
20 point buy:
Str 16 +2 racial bonus: 18 total
Dex 10
Con 14
Int 12
Wis 8
Cha 14

Feats: Aspect of the beast, Rending claws, not sure on 3rd feat.
skills: perception, knowledge arcana, fly

This is what im thinking of now, though im not sure were to go after this any help is appreciated.

If anyone is interested heres his backstory: (sorry for any spelling errors)
How Rexxar came to be is a tragic story. His father was a Chieftain of a orc tribe in the mountains. One day a group of adventurers came and slayed many Orcs, including the tribes Shaman, Rexxars fathers mate. Although the adventurers were beaten and some captured the tribe was lacking a spiritual leader. The Chieftain noticed that one of the group, a female human named Selena, had incredible magical ability and he saw his chance to not only find a new mate but sire an offspring capable of becoming a new, more powerful shaman in time. And thus the chieftain impregnated his new, reluctant mate. Mere weeks before Rexxars birth, Selena managed to escape, killing the Orc Chieftain in this process, and made it back to forests at the base of the mountains were she was found by a group of rangers. It was here the bastard child was born. Selena could not live with the shame of his birth and and as soon as she was well disappeared without a trace. The Rangers raised the child and named him Rexxar after a famous Ranger of legend among their group. They taught him the ways of a ranger until on his 24th birthday he manifested his strange powers. The Rangers, realizing they could put it of no longer, told him how he came to be. Rexxar elected to leave the Rangers to search for his birth mother and explore the world beyond the forests and the mountains.