William Pall wrote:
Greetings all,
I have a wife that is not into DnD, or pen and paper rpg's in general. She loves rpg video games and actively plays games such as City of Heroes and Guild Wars. I've wanted to introduce her to DnD before but she's never had much desire after a horrendous test run of another RPG run by someone at the local hobby shop (I learned the ever important lesson of never bringing a new gamer to a game run by a bad GM).
She's recently told me that she'd be willing to try DnD if I came up with a small adventure for me to run her through. I asked if a published adventure in Dungeon would work, she agreed to that. I've thought about what to run and have decided to try running the first module of the AoW AP.
My problem is going to be scaling it from the expected four person party to handle just a single character. I know I can just reduce the number of monsters per encounter, maybe have a NPC assistant come with her, reduce or remove traps (unless she makes a rogue), but I'm not sure how much to adjust the numbers.
Anyone have any suggestions? I would expect that she'll be making a druid once we sit down and roll up a character.
I remember at some point working out the math for smaller/larger parties and ELs.
Off the top of my head, a good rule of thumb is: with one party member, use ELs four lower than you would for a group of PCs of the same level.
So, in the as-written adventure, if there's an EL 6 encounter, reduce the EL to EL 2 and you should be fine.
Editing each encounter is tedious, however. A better solution might be to simply start her four levels higher.
Another possibility is having her be accompanied by an NPC or two. With a party of two, use EL -2; with three, use EL -1. This applies equally to character levels.
Does that make sense?