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Maybe change up the lair, for a surprise.
If they are expecting a hot, lava lair I would try for a supernaturally cold one. give the dragon a ring of cold immunity and watch the players freeze.

he can still breath thus melting the ice and dropping the players into whatever is underneath... like acid pools. heck make the "ice" acidic ice. so they take fire damage (probably got resistances) from the breath weapon and then a bit of acid damage from the melted acid (probably not prepped for). and then the ice reforms (or at least begins to reform).

but the real fun begins when the defeated the dragon, with its dieing breath, begins laughing at them, as the moutain/caverns/whatever begining to crack and break ... the dragon was merely the final guardian to stop the mighty TARRASQUE from reawakening!!!!!!!!!!!


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Hi,

So I need some advice on a blaster.

I am currently playing in a game and my summoner (and horde) is just is not cutting it. This is due to some odd campaign rules the GM is using. These are…

1) Natural Armour counts as Damage Reduction, stacking with it normal DR ie so a troll with +5 Natural Armour means it also has 5/- Damage reduction as well. With no loss in AC either. The PC’s also gain this advantage (which I have used on my Eidolon) and normal armour counts for about half it’s AC bonus as DR.
2) BAB acts as a deflection bonus to AC, you lose it for any reason that you lose you DEX bonus.

So between the really high AC’s (when you include the BAB bonus) and the Damage reduction, these two rules are making it REALLY hard for anyone to do any melee damage. So even buffing up (Haste, Enlarge, etc) the Eidolon, the damage that gets through is poor to say the least.

The party includes,

Spoiler:
• a healing spec’ed pacifist cleric (first timer as a spell user and is adamant not to use ANY damage spells or even weapons)
• a Sorcerer that is doing the dragon disciple route
• a witch, with spec in the sleep and charm hex, currently our BF controller.
• A ranger using firearms…. Using a blunderbuss, 1 shot every two rounds doing D12 damage… not useful in combat.

Normal combat is :witch crowd controls, eidolon and dragon disciple melee engage, cleric heals and buffs, ranger hides and I (Summoner) buffs.
It is getting boring. So I have decided to re-roll.
I need a blaster spec’ed arcanist, wizard,sorcerer or other I don’t care. If I stick to one elemental type the GM will screw me over, so at least the ability to switch out to at least one other elemental type would be good.

Books allowed Core, APG, UM and UC.
We wont be going past 8th (currently 7th) before stop playing. We may end up fighting a lich as the BBEG.
I was thinking half-orc for the bonus to fire-damage, not set in stone.
Stats : don’t worry, INT or CHA base will be 18 before race/feat/level.

So I was thinking feats
1: School focus (evo)(for the DC)
3: Greater School focus (evo)(for the DC)
5: Maximise Spell (got some spell levels to play with now)
7: maybe imp familiar (for an extra wand-user)

Spells : fireball :), since I am going straight to 7th, I dont have to worry about low level fire ones).

Traits: ???, what should I be looking at…


Another idea...

the combat "timer" resets every (random number ) rounds, D6 would be my suggestion.

so the party hacks away at the bad guy and then randomly the game "resets" with everyone back to full health, spell resources, etc

and it starts all over again.

they either have to kill him before the timer resets or you could keep track of his HP over the various reset periods and when he has been killed the timing resets stop.

though I am sooooo stealing NAEDRE idea :)