Hi,
So I need some advice on a blaster.
I am currently playing in a game and my summoner (and horde) is just is not cutting it. This is due to some odd campaign rules the GM is using. These are…
1) Natural Armour counts as Damage Reduction, stacking with it normal DR ie so a troll with +5 Natural Armour means it also has 5/- Damage reduction as well. With no loss in AC either. The PC’s also gain this advantage (which I have used on my Eidolon) and normal armour counts for about half it’s AC bonus as DR.
2) BAB acts as a deflection bonus to AC, you lose it for any reason that you lose you DEX bonus.
So between the really high AC’s (when you include the BAB bonus) and the Damage reduction, these two rules are making it REALLY hard for anyone to do any melee damage. So even buffing up (Haste, Enlarge, etc) the Eidolon, the damage that gets through is poor to say the least.
The party includes,
Normal combat is :witch crowd controls, eidolon and dragon disciple melee engage, cleric heals and buffs, ranger hides and I (Summoner) buffs.
It is getting boring. So I have decided to re-roll.
I need a blaster spec’ed arcanist, wizard,sorcerer or other I don’t care. If I stick to one elemental type the GM will screw me over, so at least the ability to switch out to at least one other elemental type would be good.
Books allowed Core, APG, UM and UC.
We wont be going past 8th (currently 7th) before stop playing. We may end up fighting a lich as the BBEG.
I was thinking half-orc for the bonus to fire-damage, not set in stone.
Stats : don’t worry, INT or CHA base will be 18 before race/feat/level.
So I was thinking feats
1: School focus (evo)(for the DC)
3: Greater School focus (evo)(for the DC)
5: Maximise Spell (got some spell levels to play with now)
7: maybe imp familiar (for an extra wand-user)
Spells : fireball :), since I am going straight to 7th, I dont have to worry about low level fire ones).
Traits: ???, what should I be looking at…