Roy Flaxbeater

PaganDude's page

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Goblin Squad Member

When combat is initiated would it be possible for the defender to have the option to attempt to flee. I was thinking along the lines of an apposed skill check, hide/stealth vs spot/perception, if the defender succeeds they are given a brief period of time to make a run for it.

Obviously, the local terrain and number of enemies in the area would effect the chance to escape successfully.

Thought this might be an option for resource gathers or explorers not interested in combat.