Poltur

Paddy "Pim" Crocker's page

129 posts. Alias of Valegrim.


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Male Human Swashbuckler 10

Do there be now... any real reason to move it; seem ta be well guarded as it were. Once it be moved; there a new way needs be found ta guard it and there there be dem out der whom we trust and not be trustin and da needs be ta be guarden dis treasure all anew


Male Human Swashbuckler 10

With the concensus to sneak by Pim follows:
Stealth
1d20 + 11 ⇒ (12) + 11 = 23
Swim
1d20 + 11 ⇒ (18) + 11 = 29

nothing added for any bonus or aid. If I get in trouble; will shapechange to sting ray.


Male Human Swashbuckler 10

I know right!


Male Human Swashbuckler 10

I be hope dat wizard ur priest types got a heapin good suggestion, this could get messy


Male Human Swashbuckler 10

When the party gets up to where I am; I will whisper:
methinks it fights with electricity, all shock n burn ya hear; do we be havin any purtection on such?

Pim considers fighting as sting ray or not; hmm.....


Male Human Swashbuckler 10

wow that sucks; so many peoples water heaters damage their homes and ruin their carpets; you would think they would put it lower in evelation and a drain to outside or something. I know of this happening to a lot of people.


Male Human Swashbuckler 10

:)


Male Human Swashbuckler 10

Paddy turns back to his lovable humaniod self and stealths up the stairs careful not to attract the overly large jelly fish and awaits the party.

Stealth
1d20 + 11 ⇒ (6) + 11 = 17


Male Human Swashbuckler 10

Merry Christmas everyone; and adventually, Happy New Year. I am bit swamped with family for the holiday.


Male Human Swashbuckler 10

Perception roll
1d20 + 5 ⇒ (11) + 5 = 16


Male Human Swashbuckler 10

Paddy uses his cloak, turns into a manta ray; gain low light vision; +3 natural armor, water breathing, 60ft swim able to take a 10 swim even while endangered, +8 racial swim.
-----------
Paddy swims over to the stairs.
Swim 1d20 + 11 + 8 ⇒ (7) + 11 + 8 = 26


Male Human Swashbuckler 10

sorry for being out of it for a few; my computer got infected and had to reinstall and couldnt remember my paizo pw.


Male Human Swashbuckler 10

wonder how long this has been down here....


Male Human Swashbuckler 10

Fort saves
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (14) + 8 = 22
perception
1d20 + 5 ⇒ (7) + 5 = 12
swim
1d20 + 11 ⇒ (7) + 11 = 18
-----

what a find, any way to raise and repair this ship?
Paddy looks for tools.


Male Human Swashbuckler 10

What is the plan wit dat bird? don't a wantin it singin back at camp none either


Male Human Swashbuckler 10

Happy Thanksgiving


Male Human Swashbuckler 10

Cave; that sounds good; is it underwater? Wonder what unseemly beasty is lurkin there


Male Human Swashbuckler 10

I am up for exploring the cave hehe; how about you suny? Is a holiday week here in the states so my posting will be sporatic.


Male Human Swashbuckler 10

67+21= 88 hps; am only down 3 now
----------------
Thanks much Guillaume for the blessed heal, I feel much better

Pim cleans his weapons now that we appear out of danger/threat.

sure is a lot o dem monsters here messin wit arrr heads; kin anythin be done about it?


Male Human Swashbuckler 10

Thanks GM; my bad; thanks for rolling for me.

=============

Pim moves over to stand guard over Suny until someone with healing skill or magic can help her; holding action, weapons ready.


Male Human Swashbuckler 10

Crit damage second attack rapier
1d6 ⇒ 2


Male Human Swashbuckler 10

Pim; 67 hps left

Pim attacks Green full attack; come on dice.

Rapier crit 17-20
1d20 + 17 ⇒ (4) + 17 = 21
1d20 + 12 ⇒ (18) + 12 = 30

Short Sword crit 18-20
1d20 + 17 ⇒ (15) + 17 = 32
1d20 + 12 ⇒ (10) + 12 = 22

Hang on Suny; hang on

Damage if applicable
Rapier
1d6 + 7 ⇒ (6) + 7 = 13
1d6 + 7 ⇒ (5) + 7 = 12
short sword
1d6 + 6 ⇒ (5) + 6 = 11
1d6 + 6 ⇒ (1) + 6 = 7


Male Human Swashbuckler 10

nice map


Male Human Swashbuckler 10

wow; my rolls for the round:
1,1,2,2,3,3,6,18,19; weird and biased dice.


Male Human Swashbuckler 10

Confirmation Crit with Rapier roll for X2 damage
1d20 + 17 ⇒ (3) + 17 = 20

Confirmation Crit with Short Sword for x2 damage
1d20 + 17 ⇒ (2) + 17 = 19


Male Human Swashbuckler 10

next round right? 91-17=74 hps left.

Suny, they got Suny, the bastages hehe Wizards quote

Pim takes a 5 ft step if needed, trys to get flanking bonus and makes a full attack on a harpy on Suny if possible.

Rapier attack, crit 17-20
1d20 + 17 ⇒ (18) + 17 = 35
1d20 + 12 ⇒ (3) + 12 = 15

damage if applicable
1d6 + 7 ⇒ (6) + 7 = 13
1d6 + 7 ⇒ (2) + 7 = 9

short sword, crit 18-20
1d20 + 17 ⇒ (19) + 17 = 36
1d20 + 12 ⇒ (16) + 12 = 28

damage if applicable
1d6 + 6 ⇒ (1) + 6 = 7
1d6 + 6 ⇒ (1) + 6 = 7


Male Human Swashbuckler 10

is there a picture; cant tell if any of us should be getting a flanking bonus; way I roll need all the help I can get.

how many peeps are helped by the shield of faith?


Male Human Swashbuckler 10

wow; gm is rolling hot


Male Human Swashbuckler 10

Just did one attack but i use a weapon in each hand so I did one attack each hand instead of all the attacks I would do as full attack; is that not correct? Correct it as needed if you rule differently. Also, I forgot my BASE attack is now 10 so my attacks should be 1 point higher.


Male Human Swashbuckler 10

lol; gm rolls an 18 for me to save; woot!
I roll two 2's to attack; hehe what luck.


Male Human Swashbuckler 10

Yikes! more mind magic; get em they are attacking!
Pim charges in so one attack each hand I think...
Attack right hand: 1d20 + 17 ⇒ (2) + 17 = 19 charge not added in
Attack left hand: 1d20 + 17 ⇒ (2) + 17 = 19 charge not added in
if applicable,
damage right hand: 1d6 + 7 ⇒ (4) + 7 = 11 charge bonus not added in
damage left hand: 1d6 + 6 ⇒ (4) + 6 = 10 charge bonus nat added in


Male Human Swashbuckler 10

Pim hopes for the best but is ready to charge in to save Suny if things go badly.


Male Human Swashbuckler 10

Pim draws his weapons ready to charge in at the Capt signal hoping that if these are not bad guys they will let us know somehow cause they looks evil as sin.


Male Human Swashbuckler 10

only construction skill I have is make rope; which i imagine we need a lot of to build things; so I do that when not exploring/fighting/sailing


Male Human Swashbuckler 10

YUCK; get better soon.


Male Human Swashbuckler 10

bluff
1d20 + 9 ⇒ (12) + 9 = 21

Spoiler:
Pim trys to hide his embarrassment as being befuddled by the woman and missing the whole combat

Uhm, Capt, what cher orders?


Male Human Swashbuckler 10

ok; all leveled up; +1 to bas; 7 skill points; 9hps; reflex save +1


Male Human Swashbuckler 10

hp roll
1d10 ⇒ 7 5 if less than half


Male Human Swashbuckler 10

gm, please let me know when I can attack


Male Human Swashbuckler 10

SUNNY!
Pim charges in to engage the beast, his illusions of love shattered.


Male Human Swashbuckler 10

ACK!
Pim moves over to the party to engage the beasty


Male Human Swashbuckler 10

Pim, in a vague haze from the failed will save, standing at the waters edge looking for the woman who left, thinks he hears something and vaguely looks around.

Perception
1d20 + 6 ⇒ (16) + 6 = 22


Male Human Swashbuckler 10

so, why did she leave
Pim goes to the edge of the sea and looks out

just going with the low will save I rolled


Male Human Swashbuckler 10

Fort
1d20 + 8 ⇒ (19) + 8 = 27

Pim moves over to sit next to the woman; his eyes adoring her, takes an orange; peels it; offers it to her first.


Male Human Swashbuckler 10

Pim begins moving toward the woman, her wet clothes sticking to her; hair glistening in the sun is more than he can handle, chest heaving displaying her wares, oh my.....

what doth thee seek here? can one from below and one from above partake of ultimate bliss?


Male Human Swashbuckler 10

will save (lol)
1d20 + 2 ⇒ (2) + 2 = 4


Male Human Swashbuckler 10

Pim goes to the edge of the surf, feels the cool spray on his face and keeps watch on the activities trying to be alert for the attack he fears is coming...

perception
1d20 + 5 ⇒ (15) + 5 = 20


Male Human Swashbuckler 10

Pim says to Noro
I can go with her; am good swimmer; once help me breath 10 minutes, be nice to have some folk tell us about the surrounding waters around this island


Male Human Swashbuckler 10

so, we aint doin this fer ourselved but some council we aint got no say or member on? That sound Right to ya? Do this island be in a tactical spot? I aint that sure wherebouts we are as we just drifted here ya know. So, I suggest we build like mad and stick a thumb in our eye ifn they dont give unto ya a place on said council and make this island a fortress they be seeing to costly ta take back. Prolly need lots o friends ta do that well. Friends with skills and such. That is me thoughts on it. What is the plan short term; we gonna sneak up fer a gander at who is singin? Fairly bold of said singers ifn this is a contested territory; gives pause for consideration me thinks.


Male Human Swashbuckler 10

dont know diddly about stonework; but guess I could help carry a few

singing; aught we be cautious; I dun heard harpies or sireens lure hardy sea folk to their deaths with song. I canna rightly remember, the whole tale right now

perception
1d20 + 6 ⇒ (6) + 6 = 12

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