| PJSlavner |
Hello all,
I started with AD&D over forty years ago, so our group was used to wizards having to roll randomly to determine new spells acquired when going up a level. I do not want to go back to that for my next Pathfinder game that I will be running, but I also do not want to give the wizard two spells of his choice as in the Pathfinder rules.
I was thinking that either the school can be rolled randomly with choice of spell within that school; or the school can be chosen with the spell being rolled randomly, with a possibility of rolling more than one spell and then having a choice.
Please keep in mind that this would not bother the player of the wizard, as we played together back then and this is similar to how spells are acquired in the Dolmenwood game that he runs now. Also, spell books from defeated wizards will not be uncommon in the campaign (Mummy’s Mask adventure path).
Does anyone have any suggestions about how I can blend randomness with player choice?