Lael Treventhius wrote:
Well it installed just fine, but I'm getting "Programming error. .... vfpencryption71.fll is invalid" I forgot to mention I'm using Windows XP SP3
erian_7 wrote:
I should of mentioned that it was in the P-Back tab. The L-Back tab is fine.
Thanks for putting out this sheet. The only mistake I saw so far is the unit price of shiruken. Its 1gp per 5, so the Unit Price is 0.2 not 1. Edit: The price of rations, trail (per day) is 0.5 not 0.05. My 2 cents: have page 2 sectioned off between Racial Abilities, Class Abilities, Feats, Traits, and Notes. Keep up the great work.
erian_7 wrote:
I'm just going to toss my two cents. How about have a separate tab/sheet for skills. Maybe have the character levels listed by column and list skills by row. I know it sounds Heroforge-ish, but its just that I like to book keep what skills I got at each level. Thanks for listening, and keep up the hard work.
Doug Doug wrote:
Thanks. I didn't see that in chart.
In my opinion, the +1 trait bonus helps at earlier levels, but at higher levels the +1 becomes more negligible, esp when you have to deal with mobs with higher AC and other special/inherent abilities. Edit: I forgot to mention, if you want to make the heirloom of a special material, you can't because it starts off as MW quality already.
Callarek wrote:
This is my favorite program to use. I like how everything I need is on two sheets.
prd wrote: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. I believe this damage bonus stacks with any enhancement bonus the weapon may have already.
Caineach wrote:
Point 1: Point taken. I didn't get the part about ranged weapons do not have reach. Point 2: So I guess you can get additional trip(s) with Cleave and Great Cleave, within range of course. So 2a and 2b are null then. Could you imagine running on the battlefield tripping every adjacent target with Great Cleve (whom are surrounding your tank), and with Greater Trip the tank getting lots of AoO (with Combat Reflexes)
Thanks for all the input. Whip:"The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes)." Cleave: "As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach." Trip: "You can attempt to trip your opponent in place of a melee attack." So my "single attack" is a CM called Trip. And since it "hits" I get an additional attack to Trip again.[/list] Shar Tahl wrote: I would say no as to cleaving a trip attack with a whip because of the nature of HOW a whip trips. The concept is it wrapping around their feet and pulling them out from under them. A cleave is an arcing stroke that hits multiple enemies in one swing. Arcing a whip like that would just not work other then slapping them ineffectively. RAW is not conclusive, but I would not allow due to it not being possible mechanically. Who says the whip has to wrap around the target's feet? The whip is so durable and strong that it can be "swept" at their ankles making them fall to the ground. heheheh My Temporary Conclusion: I would say it is a legitimate combo as by the rules, but this needs to be clarified in the next errata. In the mean time, house rules would have to be made. As a DM I would say: Either 2a or 2b depending how the sessions plays out. 2b sounds better? As a player: I wouldn't tell the DM about the loop hole :p. Just go around the battlefield tripping, hehe. If the DM asks, well "its in the rules" :p
I have a couple questions about Whip, Trips, and Cleave. I just want to confirm the ruling. 1) If using a Whip to Trip (with Improved Trip feat), do you provoke an AoO from targets within reach? (Note: Using a whip does provoke an AoO pg 149; but improved trip says a CM used to trip does not provoke AoO) 2) Is this a viable combo. Using a Whip to Trip a target 15 ft away, and if the target is tripped, can I "cleave" an adjacent target within reach to trip? Thanks
Hello, My DnD group is converting over to Pathfinder and I've been playing around with the Character Generator for my bard. I like the new format, however, I did find some problems. I don't know if these have been address yet, but here I go: 1) I like having my skills in alphabetical order, and the Senses box does not readjust when Perception skill is in the 78th row or below in the skills table. 2) Scribe Scroll is not a bonus feat for a bard, which was listed in the feats list. 3) For the bardic Performance rounds/day, its ((lvl_Brd-1)*2) 4) For the Fascinate, the number of targets is ((Lvl_Brd-1)/3) 5) Bard spells known in the Tables tab is not consistent with Table 3-4 (pg 37 in the rule book); I noticed in the Abilities & Feats Tab under the Class Abilities Window Also, I was wondering, if there was another way to adjust the print scaling of the Front Character sheet in Open Office. I noticed that there isn't a definitive print scale like the Back Page and Abilities and Feats. Also, the slide bar in the print preview doesn't make an exact "fit to page". Thanks |
