
Outatime1985 |
1 person marked this as a favorite. |

Alright, so this thread is about what the best combinations of Extra Manifestation and Solar Manifestation are and the weaknesses about them.
First Combination: Solar Weapon + Solar Flare
Alright so this is easy to take a look upon. This combination is good damage-wise and cost efficiency. You have a free melee weapon and a free ranged weapon. The Solar Weapon has a reach of your race's natural reach and the Flare has a 60 ft range. Let's say that you want to be a good damage dealer. Your character reached to a Level 20 Korasha Lashuta Solarian with +2 STR, +2 CHA, & -2 WIS, and have any of the +1 DEX themes. Your rolls were 18, 18, 16, 10, 11, & 12. You have a Mk 1, 2, and 3 Upgrade. Your STR goes from 20->21(5th)->22(10th)->23(15th)->24(20th)+Mk 1 Upgrade(+2)--> 26(+8 Mod); DEX=17->19(5th)->20(10th)->21(15th)->22(20th)+Mk 2 Upgrade(+4)--> 26(+8 Mod); CHA=20->21(5th)->22(10th)->23(15th)->24(20th)+Mk 3 Upgrade(+6)--> 30(+10 Mod). Alright so now done with the stats part, now to damage. The Solar Weapon deals 12d6+8+20+6d6+10(Soulfire Crystal=CHA Mod + 6d6)= Min:56 Max:146; Crit Min:116 Crit Max:218. That is a lot of damage for a non Full Attack. The Flare deals 12d4+20+6d6(Crystal)= Min:38 Max:104; Crit Min:86 Crit Max:152. The great part about this is you only have to worry about buying armor and other things but not weapons. This means that you can get heavy armor if you want to through the feat. It is great overall with the Quick Draw feat and in a fully attuned state.
Second Combination: Solar Armor + Solar Shield
With the solar armor and a dex score of 26/28, you can get an AC of 10+22+8+2(Specialist Hardlight Series AC bonus + DEX Modifier + Armor)=42. While with the shield up instead=10+22+8+1/6(AC Armor bonus + DEX Modifier + Shield(Unaligned/aligned))=41/46. When fully attuned=10+22+8+2+1/6(Armor + DEX Mod + SA + SS)=43/48. This combination if you want to focus on using Longarms/Heavy Weapons at range while being a total defense role. The AC exceeds or equals heavy armor and unupgraded powered armor. A Level 20 Celebrity Rigging of a Level 20 Warblood Vesk Guard Soldier puts its AC penalty at 0 and AC at: EAC=10+32+7+1(Standard 10 + Armor + DEX Mod + Racial trait)=50; KAC=10+36+7+2(Standard + Armor + DEX Mod + Racial + Armored Advantage)=55. The Guard has a basic AC of that much without feats, upgrades, or gear boosts. The only thing comes close to that is a Hover Drone with an EAC & KAC of 50. Those are the only two things that can defeat the Defensive Solarian in terms of AC.
More on other combos later