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Othello Jackson's page

1 post. Alias of Tyrn Jade.


About Othello Jackson

Name: Marcus Othello Jackson
Race: Human (American)
Class: Level 3 Raider (Barbarian/Fighter)
Background: Lone Survivor (+2 skills, +1 tool, +1 language)
Alignment: Lawful Impure
Experience: 900/2700

Initiative
Speed: 30
HP: 36
AC: 17
Proficiency Bonus: +2
Inspiration:
Languages: English, Chinese, and Arabic.

* = saving throw proficiency
STR** 18
DEX 16
CON** 18
INT 10
WIS 14
CHA 8

Attack Actions * indicates the amount of additional magazines
Name: Heavy Machete ATK: +6 DMG: 1d8+4
Name: Fireaxe ATK: +6 DMG: 1d12+4
Name: AK-47 7.62mm ATK: +5 DMG: 2d8+4 RNG: 70/210 CAP 30/30**
Name: Colt M1 .45mm ATK: +5 DMG: 2d6+2 RNG: 30/90 CAP 7/7*

Proficiencies (* indicates the proficiency bonus applies again)

Skills: Athletics, Insight, Intimidation, Perception, Stealth, and Survival.

Armor: Heavy armor.

Weapons: Martial weapons.

Tools: Artisan's tools (masonry and explosives).

Class Features
Rage: Advantage on STR checks and saving throws. Resistance to bludgeoning, piercing, and slashing dmg. Add +2 to STR based dmg (+3 9th, +4 16th).

Uncanny Defense: Add CON modifier to AC.

Reckless Attack: Advantage on first attack made on turn. Enemies have advantage against you until your next turn.

Fighting Style: Dual Wielding. Add ability modifier to dmg for off-hand attack.

Second Wind: Once per short rest, regain 1d0+level HP as a bonus action.

Danger Sense: If you are not blinded, deafened, or incapacitated, you gain advantage on DEX saving throws.

Fighting Style: Great Weapon Fighting. Rolls of a 1 or 2 on a dmg die can be rerolled. Must use second roll even if it is smaller.

Action Surge: Once per short rest, gain an additional action and bonus action.

Frenzy: Extra attack as bonus action. When rage ends, suffer one point of exhaustion.

Combat Superiority: Superiority Dice = d8 (4 at 3rd, 5 at 7th, and 6 at 15th). Saving throw = 8 + STR mod + proficiency bonus.

Maneuvers:
-Disarming Attack: Add superiority dice to dmg. Target must make STR saving throw or have their item dropped. If at least one hand is empty, a disarm attempt will result in the weapon being in your possession.

-Pushing Attack: Add superiority dice to dmg. Target (Large or smaller) must make STR saving throw or be pushed back 15ft.

-Sweeping Attack: Add superiority dice to dmg against another enemy that is adjacent to your original target if the original attack would hit it.

Student of War: Proficiency with explosive tools.

Spells DC: 14 Spell ATK: +6
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

Feats
Grappler: You have advantage on attacks made against the creature you are grappling. You can use an action to pin a grappled creature, causing you both to be restrained. Creatures one size larger do not automatically succeed on checks to escape your grapple.

Racial Traits
+2 to distribute to any ability scores, one additional skill proficiency, and one feat.

Equipment
Inventory
Rations (4)
Water (5)
Rope (50ft)
Collapsible Spade (handaxe)
Cat Oil (5)
Pack of Cigarettes (Unopened)

Weapons and Shields
Heavy Machete (longsword)
Fireaxe (greataxe)
AK-47 7.62mm
Colt M1 .45
Metal Garbage Can Lid (buckler)

Worn Equipment
HEAD:
NECK: Dog-tags.
TORSO: Torn black t-shirt with Marine Raider insignia.
BACK: Black leather trench coat.
WAIST: Military belt.
LEGS: Black cargo pants.
FEET: Worn combat boots.
WRIST: Black sports watch.
HANDS: Fingerless wool gloves.
RING(R)
RING(L):

Copper: Silver: Electrum: Gold: Platinum:

Factions
Cassidy-Monroes (Mixed)
Coven (Neutral)
Ghost-Faced Killers (Merciful Thug)
Gold Dragons (Hated)
Rakes (Shunned)

Assets

Revenue:

Aesthetics
Physical Description

Personality

Backstory