Ostrhen's page

No posts. Organized Play character for Dominick.



Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

I would love to see what people had to say about our little corner of the Sag. I know I have my ideas and thoughts, but I don't want to Lead the Witness.
I will say thanks to everyone who came and worked, and the players who came and enjoyed themselves. We have a great community!

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

So this appears in the 3-4A text:
"At the start of your turn, you may recharge from your hand or bury from your discard pile any number of cards that have the Divine trait, then roll 1d6. If the result is less than the total number of cards that have the Divine trait in your hand and discard pile, summon and encounter the henchman Pure Legion Enforcer."

Summoned henchman doesn't let you close. It seems to be silly.

Why would you want to do this? Even for cycling your hands it's seems weird.

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

Its a go, Warhorn is open!

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

1 person marked this as a favorite.

Ready to go play all weekend!

Dark Archive

So are there plans to complete the iconics and have them all?

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

HMGS-SOUTH PRESENTS
RECON 2013
APRIL 18-21st.

International Palms Resort & Conference Center
6515 International Dr
Orlando, FL 32819

You must preregister on warhorn to reserve RPG seats: http://warhorn.net/recon-2013/

The con Theme is "INCREDIBLE VICTORY"

Historical Minature Gaming Society South chapter will offer Organized Play featuring Pathfinder Society and other campaigns. Members get a discounted admission of $15, $25 for non-members. Memberships are $20 and also permit the holder to enjoy $10 off Hurricon in 2013, and discounts at other HMGS shows nationwide.

Special room rate of $85/night RECON 2013
This rate is going away soon!!!

Con tickets and memberships can be purchased at:
http://www.hmgs-south.com/

Game seat preresgistration is here:
http://warhorn.net/recon-2013/

We kick off the 2013 Year of the Shadow Lodge multicon event!
Look for games marked with (SHADOW) to play these events.

We have new year 4 Pathfinder events for everyone from 1st to 12th level!

For higher level folks, we will run the Pathfinder module Phoenix Tournament all day Saturday.

There will also be a few other surprises, stay tuned!

By preregistering online you will secure a seat in the game of your choice.

We are holding RPG games over eight slots.
Slot Info:
Fri: 9AM-1PM 2PM-6PM 7PM-11PM
Sat: 9AM-1PM 2PM-6PM 7PM-11PM
Sun: 9AM-1PM 2PM-6PM

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

It was mentioned in another thread that any potion can be created as an oil and vice versa.

We don't have a craft feat in PFSOP, but we can buy any potion of 1st level. Does this make Oils of CLW legal?

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

Ancient City CON 20-22 July 2012

Hyatt Regency Jacksonville Riverfront
225 East Coastline Dr.
Jacksonville, FL 32202

http://www.ancientcitycon.com/

I will have the warhorn set up soon. These things take time!

http://warhorn.net/acc-2012

We will have two slots Friday, three Saturday and one Sunday slot.

FLorida Pathfinder discussion:
http://floridapfs.org/forums/index.php?topic=36.0

Memberships:
3 Day $35 Adults/ $28 Children until 6/20/12!

Regular price for 3 day pass is $45.00 for Adults and $30.00 for Children age 12 or younger.

Fri Only $10, Children $5
Sat Only $20, Children $15
Sunday Only $15 Children $10

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

DICE TOWER CON
A CONVENTION FOR GAMERS
JULY 5th - 8th, 2012

Act soon! We are discussing a Pathfinder extension for the $35 Early Bird Admission fee.

$35 Early bird special before May 31st, 2012
$50 Up Until June 20th, 2012
BE A SPONSOR FOR $60, WHICH WILL INCLUDE A T-SHIRT, and SOUVENIR WATER BOTTLE.

Two slots Thursday, Three Friday, Three Saturday, and One Sunday

Come out and see Kristie run a great event!

Warhorn is being constructed:
http://warhorn.net/dice-tower-2012

We will be featuring Rats of Round Mountain Part II, among other Pathfinder games! DOn't forget, Part I and Part II must be played in order with no other events in between to get a SPECIAL BOON for playing this arc.

Pathfinder of Florida Website Discussions:
http://floridapfs.org/forums/index.php?topic=34.0

RAMADA GATEWAY KISSIMMEE
6914 Irlo Bronson Memorial Highway
Kissimmee, Florida 32619

Reservatons

http://www.ramadagateway.com/
When it is ready, the promo code is "gaming". If you do not see a promo code box to enter, please call, as they are working on the website.

Call Toll Free: 1-800-327-9170 or Local 407-396-4400 to reserve under Dice Tower Convention at the RAMADA GATEWAY IN KISSIMMEE, as they may send you to the main chain reservation line.

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

Thanks to VL Joe who just newly moved to Tampa, we have a nice snazzy website for Florida Pathfinders to use!

http://floridapfs.org/

Make sure you get into the forums. Look for local game day plans, Convention insider information, and a lot of other things to make Pathfinder Society play here a lot easier to find!

See you there!

Dark Archive

I am confused about reloading at the last convention where I ran a player with a gunslinger. Without stopping the table to review a load of things, I let things slide. I am reading the rules, and wondering if I missed a FAQ

What is the legal reload time for a one handed, and two handed firearm, and a double hackbut. Is it really a free action with rapid shot? It seems odd that someone is claiming that musket master applied a free action reload for other that weapons with musket in the name.

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

For those of you in the sunshine state, we have a facebook page to keep better contact.

Go to Pathfinders of FLorida on Facebook

I hope we can use this to share the load on judging, help plan better events, and enjoy our hobby. We have a convention about every other month and gamedays in many cities.

Organizers want to hear what you would like the see on the schedule, where people want more public games, and how to get involved in planning great events playing a great RPG.

See you at the game table!

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

SUNCOAST SKIRMISHERS PRESENTS
SPRING BREAKOUT III
Saturday May 19th
9 AM to 6:30 PM
St Catherine's Episcopal Church
502 Druid Hill Road
Temple Terrace FL 33617-3814
Near Fowler and 56th

RPG Gaming Schedule is at:
http://warhorn.net/TampaArea

Session 1: 9:00AM to 1:00PM
Pathfinder Society Scenario #3-05: Tide of Twilight
Pathfinder Society Intro 1: First Steps—Part I: In Service to Lore

Session 2: 2:30PM to 6:30PM
Pathfinder Society Scenario #1-37: The Beggar's Pearl
Pathfinder Society Intro 2: First Steps—Part II: To Delve the Dungeon Deep

RPG tables are preregistered, and at start of slot tables will be filled with stand by players.

More Info at:
http://www.suncoastskirmishers.com

Free Admission!
Free Parking!
Free Fun!

Drinks available on site

Also see listings on the HMGS-South Message Board

http://www.hmgs-south.com/phpBB2/

Donations to Our Host Appreciated

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

Recon 2012 APR 26th - 29th, 2011 

Recon offers all sorts of Historical Miniatures, and also Organized RPG! We have opened a warhorn  for Organized Play Dungeons and Dragons RPG. We are featuring Pathfinder Society campaigns. All these games are played with sanction from the international bodies that govern them.

http://warhorn.net/recon-2012/ 

Tickets are $25 for non-members, but members pay only $15

I suggest you buy a membership for $20 (family $30) and support gaming in Florida.

International Palms Resort & Conference Center Cocoa Beach

1300 North Atlantic Avenue
Cocoa Beach, FL 32931
Toll Free: 1-800-206-2747
Local: 321-783-2271

Group code is HMG. 

You MUST phone them to get our room rate. 

More details are at 
http://www.hmgs-south.com/hmgs/

Games Featured:

Pathfinder Module Carrion Hill by Richard Pett  
The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants—vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill.

Pathfinder 3-17: Red Harvest Levels 7 to 11 by Alex Greenshields. 
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. 

Pathfinder Module: Master of the Fallen Fortress - First Level Players, only by Rob McCreary. 
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own.

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

Enjoy high adventure in Tampa. We are bringing back public gaming to public venues playing Campaign RPGS, Living Forgotten Realms and Pathfinder society. New players are welcome and encouraged. Seasoned players will find plenty to do, or, you can get some judge time in before Megacon Judge selection.

Bring your legal LFR or PFS character, or if you are new play a character we supply! All you need is your imagination.

We start 19th Nov, at 10AM sharp, playing until 6PM. The library closes exactly on time, so be prepared for a quick lunch.

Played at the Fendig Library
3909 W. Neptune St.
Tampa, FL 33629-5815
813.273.3652

http://g.co/maps/6wd9q

Schedule:
http://warhorn.net/TampaArea/

Scheduled games:
(We need judges, please consider donating your time)

PFS 3-05: (L1-5) Tide of Twilight (PATH)
In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations.

PFS 3-06: (L3-7) Song of the Sea Witch (PATH)
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city...

PFS 45: (L1-5) Delirium's Tangle (PATH)
he Pathfinder Society owes Grandmaster Torch a favor and he's calling it in!

Dark Archive

Parts I and II were well received at Florida New Years Con.

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

Went very well! Just finished reporting it all.

11 slots of Pathfinder goodness.

Dark Archive 5/5 *** Regional Venture-Coordinator, Gulf

I have a convention scheduled in Florida right after Gencon. Can I run modules for slot zeros under PRPG legally before the date of Gencon? (They will be reported after the convention)

After Gencon will everything in PFS be run under PRPG exclusivly?

Can I let people run a game "old school"?

WIll the organizers be required to supply conversions for anything in the modules we run?


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ciretose wrote:
LoreKeeper wrote:
I, for one, encourage Paizo wholeheartedly to take my non-top-32 submission and consider it (or its core ideas) for future wondrous items; say for Ultimate Equipment. ;)
This is absolutely my thought. I keep going "I want this it the game, I know it isn't right for the contest. I know I could have fluffed and polished it more, but it would be a great item to play with."

+1

I really like my item, and feel it would be a solid inclusion in the game, even if the judges apparently feel it's not Superstar material. But then, there's only maybe a dozen Top 32 items since Superstar started that I would ever actually include in any of my campaigns, so clearly it's not all about making a good item.


2 people marked this as a favorite.

While I fretted plenty over my item, having now looked over the Top 32, I find myself having no idea what I 'did wrong', and so I'm really going to have to get a lot of feedback, because I don't actually feel that my item is any weaker than the majority of Top 32 entries. I certainly feel that I could have done better, so I know the feeling you're referring to, but I also feel I did well enough to at least make it to the alternates, given the competition, so I'm going to have to give a lot of thought to this next year and really take to heart whatever critique I get. Ironically, the worst possible critique I feel I could get is something like: "you got 2 keeps but no golden ticket", because although I'd be elated to know I came that close, I'd have no idea how to reach the next level.


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CylonDorado wrote:
In my experience, no matter what language you choose, it's the wrong one that will never be used, ever.

Then your GMs aren't doing their job. A good GM should find ways to incorporate ALL of the skills and abilities of their players into the campaign. Maybe not into every adventure, but if you have a player who speaks a wide variety of esoteric languages for RP reasons, let them benefit from that every now and then. Adventure Paths as written are, for the most part, suggestions. A good GM can substitute monsters, skill checks, etc without anyone knowing unless they read the original AP.


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Sometimes I wonder if better advice wouldn't be to just do what I do when creating content for homebrew campaigns: Find a couple things similar done by Paizo, and follow the template exactly, by breaking it down into its component parts.

For example, here's the description of Gloves of Arrow Snaring.

Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic.

Which boils down to:

<descriptive sentence>. <frequency>, <benefit>, <clarification>. <additional requirements>.

So, using this format, more than one sentence of description would be right out, and really you should keep that length about the same. It then shows a reasonable order for presenting the rest of the information, and reminds you to put clarifications and special requirements at the end, after describing all the cool stuff the magical item lets you do.

So, an example using that format for Bracers of Distance Throwing:

These heavy bronze bracers, set with images of giants hurling boulders, clasp snugly around the wearer's forearms. For five rounds each day, which need not be consecutive, the wearer can act as if he had the Distance Thrower feat, or double the benefit gained if the wearer already has the feat. Both bracers must be worn for the magic to be effective.

Obviously, this is Feat-in-a-can and no wow factor at all, so no chance at Superstar for something this simple, but it illustrates how to find an item and follow the basic format.


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thenobledrake wrote:
Caelesti wrote:
If the player is going to [all the trouble of investing in crafting skills, item creation feats, etc, then I see absolutely no reason to bar said player from a reasonable amount of items created with said skills/feats. If the fighter with Craft: Armoursmithing shows up with a Masterwork Breastplate she crafted herself, then good for her.

Answer this hypothetical for me, would you please?

A player puts together a halfling rogue and places skill ranks into disable device, stealth, knowledge local, perception and bluff, and takes skill focus (disable device) as their feat.

This player then rolls their starting wealth and finds that they have enough for the gear they wanted, except they only have exactly half the cost of the masterwork armor they were hoping for - so they say "Hey DM, I stole this masterwork armor before the game started."

Do you A) say no, B) allow them to have the armor but take the gold they have left (equal to half the price), C) allow them to have the armor and not spend any gold on it at all, or D) some other less obvious response.?

I have to ask because I get the impression from you, and others sharing the position that crafting be allowed to provide a discount on goods, that the answer would be A despite the fact that B is exactly the justification used for allowing crafting discounts - that the player put points in the skill needed or took the feat needed and should get something out of that besides having that skill or feat for later use.

Sorry, but B is NOT related to the justification given. Disable Device is a perfectly useful skill that is used frequently in the course of adventuring. Giving a player with Disable Device the ability to 'steal' items outside of the adventure for the same net benefit as players with craft skills de-values the craft skills and removes far too much of the incentive to purchase crafting skills.

Crafting skills are downtime/roleplaying based, and only very rarely ever come into play during actual encounters. That said, as another person pointed out, when you're the GM, you get to decide, and maybe you'll let the person steal a starting item... and have that as a plot hook. But that means the party had better be okay with being on the wrong side of the law, since they're now aiding and abetting a known criminal.