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So this appears in the 3-4A text:
Summoned henchman doesn't let you close. It seems to be silly. Why would you want to do this? Even for cycling your hands it's seems weird.
HMGS-SOUTH PRESENTS
International Palms Resort & Conference Center
You must preregister on warhorn to reserve RPG seats: http://warhorn.net/recon-2013/ The con Theme is "INCREDIBLE VICTORY" Historical Minature Gaming Society South chapter will offer Organized Play featuring Pathfinder Society and other campaigns. Members get a discounted admission of $15, $25 for non-members. Memberships are $20 and also permit the holder to enjoy $10 off Hurricon in 2013, and discounts at other HMGS shows nationwide. Special room rate of $85/night RECON 2013
Con tickets and memberships can be purchased at:
Game seat preresgistration is here:
We kick off the 2013 Year of the Shadow Lodge multicon event!
We have new year 4 Pathfinder events for everyone from 1st to 12th level! For higher level folks, we will run the Pathfinder module Phoenix Tournament all day Saturday. There will also be a few other surprises, stay tuned! By preregistering online you will secure a seat in the game of your choice. We are holding RPG games over eight slots.
Ancient City CON 20-22 July 2012 Hyatt Regency Jacksonville Riverfront
http://www.ancientcitycon.com/ I will have the warhorn set up soon. These things take time! http://warhorn.net/acc-2012 We will have two slots Friday, three Saturday and one Sunday slot. FLorida Pathfinder discussion:
Memberships:
Regular price for 3 day pass is $45.00 for Adults and $30.00 for Children age 12 or younger. Fri Only $10, Children $5
DICE TOWER CON
Act soon! We are discussing a Pathfinder extension for the $35 Early Bird Admission fee. $35 Early bird special before May 31st, 2012
Two slots Thursday, Three Friday, Three Saturday, and One Sunday Come out and see Kristie run a great event! Warhorn is being constructed:
We will be featuring Rats of Round Mountain Part II, among other Pathfinder games! DOn't forget, Part I and Part II must be played in order with no other events in between to get a SPECIAL BOON for playing this arc. Pathfinder of Florida Website Discussions:
RAMADA GATEWAY KISSIMMEE
Reservatons http://www.ramadagateway.com/
Call Toll Free: 1-800-327-9170 or Local 407-396-4400 to reserve under Dice Tower Convention at the RAMADA GATEWAY IN KISSIMMEE, as they may send you to the main chain reservation line.
Thanks to VL Joe who just newly moved to Tampa, we have a nice snazzy website for Florida Pathfinders to use! http://floridapfs.org/ Make sure you get into the forums. Look for local game day plans, Convention insider information, and a lot of other things to make Pathfinder Society play here a lot easier to find! See you there!
I am confused about reloading at the last convention where I ran a player with a gunslinger. Without stopping the table to review a load of things, I let things slide. I am reading the rules, and wondering if I missed a FAQ What is the legal reload time for a one handed, and two handed firearm, and a double hackbut. Is it really a free action with rapid shot? It seems odd that someone is claiming that musket master applied a free action reload for other that weapons with musket in the name.
For those of you in the sunshine state, we have a facebook page to keep better contact. Go to Pathfinders of FLorida on Facebook I hope we can use this to share the load on judging, help plan better events, and enjoy our hobby. We have a convention about every other month and gamedays in many cities. Organizers want to hear what you would like the see on the schedule, where people want more public games, and how to get involved in planning great events playing a great RPG. See you at the game table!
SUNCOAST SKIRMISHERS PRESENTS
RPG Gaming Schedule is at:
Session 1: 9:00AM to 1:00PM
Session 2: 2:30PM to 6:30PM
RPG tables are preregistered, and at start of slot tables will be filled with stand by players. More Info at:
Free Admission!
Drinks available on site Also see listings on the HMGS-South Message Board http://www.hmgs-south.com/phpBB2/ Donations to Our Host Appreciated
Recon 2012 APR 26th - 29th, 2011 Recon offers all sorts of Historical Miniatures, and also Organized RPG! We have opened a warhorn for Organized Play Dungeons and Dragons RPG. We are featuring Pathfinder Society campaigns. All these games are played with sanction from the international bodies that govern them. http://warhorn.net/recon-2012/ Tickets are $25 for non-members, but members pay only $15 I suggest you buy a membership for $20 (family $30) and support gaming in Florida. International Palms Resort & Conference Center Cocoa Beach 1300 North Atlantic Avenue
Group code is HMG. You MUST phone them to get our room rate. More details are at
Games Featured: Pathfinder Module Carrion Hill by Richard Pett
Pathfinder 3-17: Red Harvest Levels 7 to 11 by Alex Greenshields.
Pathfinder Module: Master of the Fallen Fortress - First Level Players, only by Rob McCreary.
Enjoy high adventure in Tampa. We are bringing back public gaming to public venues playing Campaign RPGS, Living Forgotten Realms and Pathfinder society. New players are welcome and encouraged. Seasoned players will find plenty to do, or, you can get some judge time in before Megacon Judge selection. Bring your legal LFR or PFS character, or if you are new play a character we supply! All you need is your imagination. We start 19th Nov, at 10AM sharp, playing until 6PM. The library closes exactly on time, so be prepared for a quick lunch. Played at the Fendig Library
http://g.co/maps/6wd9q Schedule:
Scheduled games:
PFS 3-05: (L1-5) Tide of Twilight (PATH)
PFS 3-06: (L3-7) Song of the Sea Witch (PATH)
PFS 45: (L1-5) Delirium's Tangle (PATH)
I have a convention scheduled in Florida right after Gencon. Can I run modules for slot zeros under PRPG legally before the date of Gencon? (They will be reported after the convention) After Gencon will everything in PFS be run under PRPG exclusivly? Can I let people run a game "old school"? WIll the organizers be required to supply conversions for anything in the modules we run?
ciretose wrote:
+1 I really like my item, and feel it would be a solid inclusion in the game, even if the judges apparently feel it's not Superstar material. But then, there's only maybe a dozen Top 32 items since Superstar started that I would ever actually include in any of my campaigns, so clearly it's not all about making a good item.
While I fretted plenty over my item, having now looked over the Top 32, I find myself having no idea what I 'did wrong', and so I'm really going to have to get a lot of feedback, because I don't actually feel that my item is any weaker than the majority of Top 32 entries. I certainly feel that I could have done better, so I know the feeling you're referring to, but I also feel I did well enough to at least make it to the alternates, given the competition, so I'm going to have to give a lot of thought to this next year and really take to heart whatever critique I get. Ironically, the worst possible critique I feel I could get is something like: "you got 2 keeps but no golden ticket", because although I'd be elated to know I came that close, I'd have no idea how to reach the next level.
CylonDorado wrote: In my experience, no matter what language you choose, it's the wrong one that will never be used, ever. Then your GMs aren't doing their job. A good GM should find ways to incorporate ALL of the skills and abilities of their players into the campaign. Maybe not into every adventure, but if you have a player who speaks a wide variety of esoteric languages for RP reasons, let them benefit from that every now and then. Adventure Paths as written are, for the most part, suggestions. A good GM can substitute monsters, skill checks, etc without anyone knowing unless they read the original AP.
Sometimes I wonder if better advice wouldn't be to just do what I do when creating content for homebrew campaigns: Find a couple things similar done by Paizo, and follow the template exactly, by breaking it down into its component parts. For example, here's the description of Gloves of Arrow Snaring. Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic. Which boils down to: <descriptive sentence>. <frequency>, <benefit>, <clarification>. <additional requirements>. So, using this format, more than one sentence of description would be right out, and really you should keep that length about the same. It then shows a reasonable order for presenting the rest of the information, and reminds you to put clarifications and special requirements at the end, after describing all the cool stuff the magical item lets you do. So, an example using that format for Bracers of Distance Throwing: These heavy bronze bracers, set with images of giants hurling boulders, clasp snugly around the wearer's forearms. For five rounds each day, which need not be consecutive, the wearer can act as if he had the Distance Thrower feat, or double the benefit gained if the wearer already has the feat. Both bracers must be worn for the magic to be effective. Obviously, this is Feat-in-a-can and no wow factor at all, so no chance at Superstar for something this simple, but it illustrates how to find an item and follow the basic format.
thenobledrake wrote:
Sorry, but B is NOT related to the justification given. Disable Device is a perfectly useful skill that is used frequently in the course of adventuring. Giving a player with Disable Device the ability to 'steal' items outside of the adventure for the same net benefit as players with craft skills de-values the craft skills and removes far too much of the incentive to purchase crafting skills. Crafting skills are downtime/roleplaying based, and only very rarely ever come into play during actual encounters. That said, as another person pointed out, when you're the GM, you get to decide, and maybe you'll let the person steal a starting item... and have that as a plot hook. But that means the party had better be okay with being on the wrong side of the law, since they're now aiding and abetting a known criminal. |
