After years working planetary law enforcement in Vesk-3, Osskalessk resigned his commission and left the planet, joining the Exo-Guardians. He does not talk about the reasons that lead to this decision, but whatever caused him to abandon his home and career is most likely related to the bright red scar above his right eye.
Now he is a mercenary, but he only accepts jobs that do not conflict with his understanding of the law, refusing to work for criminals or otherwise shady characters.
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SFS info:
35598-702 Experience: 0 normal progression,
Slotted Faction Exo-Guardians
Wealth 4 GP
Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 0
Reputation with Exoguardians: 0
Reputation with Second Seekers: 0
Reputation with Wayfinders: 0
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Character sheet:
Vesk Mercenary Soldier
LN Medium Humanoid (Vesk)
Init: +5; Senses: Low-Light Vision; Perception +1, Sense motive +0
Weapons and Armor:
Tactical doshko, survival knife, tactical semi-automatic pistol, golemforged plating I
Consumables
Serum of healing mk1 (2), small arms rounds (30)
Other Gear
Professional clothing, backpack (consumer), hygiene kit
Encumbrance
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Class abilities:
PRIMARY FIGHTING STYLE
You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.
Blitz: The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.
RAPID RESPONSE (EX)
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
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Racial abilities:
ARMOR SAVANT
Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.
FEARLESS
Vesk receive a +2 racial bonus to saving throws against fear effects.
LOW-LIGHT VISION
Vesk can see in dim light as if it were normal light.
NATURAL WEAPONS
Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
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Mercenary theme abilities:
THEME KNOWLEDGE
You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.
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Feats:
Weapon Focus (Combat)
You have increased training in a particular weapon type, making it easier to hit your target.
Prerequisites: Proficiency with selected weapon type.
Benefit: Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.
Advanced Melee Weapons
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Resolve tracking:
Resolve 4/4
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Consumables tracking:
Serum of Healing mk1 3/3
Small arms rounds 30/30
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Chronicle 1: Fugitive of the Red Planet:
Purchases, Sales and Earnings: Purchases:
Doshko, tactical 240
Knife, survival 95
Semi-automatic pistol, tactical 260
Rounds, small arms (x30) 40
Serum of healing mk 1 (x2) 100
Golemforged plating 250
Clothing (professional) 5
Backpack (consumer) 3
Hygiene kit 3
Totals: 996
Starting credits: 1000
Total sales: None
Total spent: N/A
Total earned: N/A
Final credits: N/A
Consumables Used: N/A