I'm about to be running Way of the Wicked for a group of experienced roleplayers who are generally accustomed to more open-world games.
(Ahem, if you are one of those players -- and you know who you are -- you can stop reading this thread now!)
I have GMed before, but this is really my first time running a published story, or at least one with such specific geography.
I've only really read through Book 1, and I'm thinking about perhaps populating the general area around Branderscar with small generic towns, and possibly offer some "adventures" unrelated to the main storyline. Especially with the group being 6 characters, I want to give them more opportunities for XP, and I also want Talingarde to feel more "organic".
And if they decide to regroup and get equipped and rested before even heading to the Manor -- which is likely -- I don't want to railroad them away from that decision.
Additionally, in case of an early character death, I want some convenient places where "a new PC appears!" can occur, or even the opportunity for visiting a church for a Raise.
Finally, I don't want their side-quests to end up contradicting any major events that happen in the future which I haven't read about yet. What if the party decides to make their way to one of the "canon" cities earlier than scripted events dictate?
Any advice/thoughts on what I can add to Talingarde to give it a little more dimension and deal with players going temporarily off the path?
Perhaps some side-quests (or other published adventures that work well) that you have used?
Thanks!