Irabeth Tirabade

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4 posts. Organized Play character for Jason Meadows.


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Scarab Sages

Because you're limited to a 15 point buy, maybe Nature or Lore will allow you to dump Dex, I like nature in the fact that you'll be able to apply your charisma to your Dex save later with Divine Protection. With Lore you can get a lot out of the knowledges. With Nature you'd be able to get an animal companion and an easy way to bypass the Lame Curse.

Scarab Sages

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I wouldn't imagine that breaking hearts or loving someone of a different alignment would make a paladin fall. It's how they go about their actions.

As far as how to play it out, it will depend on the Paladin's personality, and what sort of paladin is roleplayed. A self-flagellating nut job, obsessed with purity? a Dudley Do-Right? Oblivious or not? Or just a good person trying to do whats right in a fallen world? The PC is the part you don't have control over, if you know how the PC ticks (and share it with us), it becomes easier to see how to handle it.

Also to keep in mind: What are your long range goals? How much table time do you want to devote to this before the other PCs get bothered?

That being said, I suggest doing full Tolstoy.
http://en.wikipedia.org/wiki/Anna_Karenina#Plot_summary

Scarab Sages

I was wondering if the Angelic Aspect spells and the Evangelist's Spiritual Form Class Feature stack. Any thoughts?

Lesser Angelic Aspect:
http://www.archivesofnethys.com/SpellDisplay.aspx?ItemName=Angelic%20Aspect ,%20Lesser
Archives of Nethys wrote:

Angelic Aspect, Lesser

Source Champions of Purity pg. 28 (Amazon)
School transmutation [good]; Level arcanist 2, cleric/oracle 2, paladin 2, red mantis assassin 2, sorcerer/wizard 2, warpriest 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
Description
You take on an aspect of an angelic being, including some of its physical characteristics. You gain lowlight vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil.

Evangelist Class Feature - Spiritual Form:
http://www.archivesofnethys.com/PrestigeClassesDisplay.aspx?ItemName=Evange list
Archives of Nethys wrote:

Spiritual Form (Su): Upon reaching 10th level, the evangelist gains the ability to assume a spiritual form. Assuming this form is a standard action, and the evangelist can remain in spiritual form for a number of minutes per day equal to her character level. This duration does not need to be consecutive, but it must be used in 1-minute increments. Returning to her normal form is a free action.

The evangelist’s spiritual form grants her telepathy to a range of 100 feet, as well as two variable abilities. Upon reaching 10th level, the evangelist must choose the form of these two abilities, and once she has selected them they can’t be changed. First, she chooses one ability score to which she gains a +4 bonus when in spiritual form. Second, she chooses one physical transformation from the following to gain when she transforms: wings (f ly speed of 40 feet with good maneuverability), gills (ability to breathe water and a swim speed of 30 feet), or a single natural attack (a claw, bite, gore, slam, or tail sting that deals damage as appropriate for the evangelist’s size) as well as a temporary appendage capable of making such an attack if necessary.

Scarab Sages

A couple things
1) If you're playing a more social game or I can recommend the Enhanced Diplomacy Orison. It's probably more useful than half of the others.
2) As some others have mentioned those deific boons, I personally like Irori (+4 to all knowledges) or Nethys (+4 to concentration). It may not be worth building a character around, but if your oracle doesn't have a God already...I think it will depend on your game whether or not you want to take the leap to become an evangelist.
3) If you're making a list of useful items, add the dueling enchantment to a spiked gauntlet, it adds a +4 to initiative which is a feat
4) If you add traits, Fate's Favored (Stacks with the Half-Orc Sacred Tattoo, Divine Favor, Divine Power, Prayer, Cleromancy etc). Together the Sacred Tattoo and Fate's Favored is worth three feats (Iron Will, Great Fortitude, and Lightning Reflexes).