Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
First things first, I need a minute to prepare for any combat we may face. Orson spins slowly, tracing a circle with his staff on the floor, chanting quietly. Eventually, a strong-looking humanoid figure gradually appears out of the air. This is my Companion Andrealphus. He'll be my main contribution to our fights. Where shall we start today?
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Person recognizes the vulnerability of his position and considers playing dead but decides to stand up and assume a defensive stance. Stand up.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
That's it. I'm summoning him first thing in the morning every day for the rest of my life. Orson moves as wide as he can to loop around the hounds to try and establish a flnak with Kuldra.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Agreed. My house isn't too far, and we can resume when we have daylight and witnesses. Unless you'd rather chance it with an inn? On second thought, that might be better. Nobody will know to check there.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Orson stands up, coughing violently, and takes a mental note to find out what that thing was. Is the fortune-teller-oh, nevermind. I was too busy dying to catch a good enough look to identify the thing, do either of you know what that was?
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Ok, either I get out and run right now or I am about to die. Come ON! Escape Artist don't fail me now!: 1d20 + 2 ⇒ (3) + 2 = 5 And it did. Well this was fun.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Not having the time needed to summon his favored ally with the creature right there, Orson holds his staff in front of him as if to strike with it and tries to identify any weaknesses it might have. Knowledge Planes/Arcana/Local: 1d20 + 11 ⇒ (1) + 11 = 12 Clearly the stress is getting to him however.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
No! Stop! Orson gestures as if to grab at Madam Larua. Ok think, no time to summon Andrealphus. Divine. Find the aura. Orson follows Kuldra.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Orson nods his head at the rear window. Do these spirits usually have a physical presence? Or are you expecting company from the rear? It seems something is coming.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Sorry, I've been having trouble lately of the newer posts not showing up in my campaigns tab. I thought nobody had posted after my last one.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Naughty children during the Bloody Jack killings. That certainly bodes ill. I guess we need to know what these spirits know. Orson stands silently awaiting an answer from Larua.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Thirty years ago, you say? That's quite a long memory you have, ma'am. He must have made quite the impression. Do you know what he was looking for, or trying to accomplish? No offense meant, but I don't imagine you have many people coming back again and again and again so often you'd remember them decades later.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
It says I get a bonus on appraise checks, but I get information about past holders in this order: Last owner’s race, last owner’s gender, last owner’s age, last owner’s alignment, how the last owner lost or gained the object. Upon learning this last piece of information, you may spend a spell point, if you do you begin to learn information on the owner before the last at the same rate in the same order. One piece per minute then I spend a spell point to start with the last owner.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Orson taps his forehead. He just said they sold the cart, Miss Hopper, and it has been thirty years since he was contracted. He then returns his attention to Schimp. Bill's been murdered, I'm sorry to say. Did you have any dealings with him before? Was failing to fulfill a contract common behavior for him?
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
I'm still here. I was under the impression that the others had left since Herk hadn't posted in weeks and Grey had seemed to taper off too. I thought the game was dead.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
That's not the issue, I'm afraid. Can we sit down? There's something we need to discuss and I am afraid it will take a while. We're here on behalf of the Watch.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Sorry. I got the nastiest flu. Somebody cared enough to kill the man, so he must have been doing Something Somewhere... Orson scratches his chin as he walks, again, sidestepping puddles and passers-by as easily as breathing.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
His spell over, Orson drops his hands. Fortitude: 1d20 + 2 ⇒ (16) + 2 = 18 He grimaces a moment, but shakes it off. Well, it doesn't look like any strong magic was used in here, but I don't know if it would have taken much power to flay a body like this. Absent other leads present here, I have no better ideas than to start at the victim's usual haunts.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Ate my post. I have an idea. Please give me a moment. Let's see if there are any magical traces about. Orson holds his hands out and closes his eyes. He begins murmuring and his fingers begin twisting in complex motions. Using Divine, and a spell point.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Orson turns and makes eye contact, nodding as he introduces himself. Orson. And I'll try my best. He goes back to scanning the room after Grey introduces himself. Agreed, Mr Herk. We don't yet know if the footprint belongs to the assailant. Please, give me a moment. Can I use object reading on the footprint, or does that not count a an "object"?
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Orson wanders across the room, tracing his staff through the air. I must agree with the older gentleman. If you want me poking my head into this sort of business, it will cost someone.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Orson walks confidently, moving almost preternaturally as he avoids puddles and rodents without even noticing they are there. Perks of having the spirit of the city living inside your head, it really doesn't want you to slip and spill your brains onto the cobblestones. His coat is red and black with a complicated sigil on his breast pocket with the phrase ::Min athrad ambar:: Elven: stitched in curving elven figures- it's the official motto of a mid-tier school of wizardry that had opened a campus somewhere in the city. His shirt is, as always, impeccably white and his trousers seeming fresh-pressed. Only his boots, well-worn and broken in as well as curiously stained, show any signs of the frequently messy work he finds himself involved in.
We Cross the World Usually when Orson is sought after by the constabulary, it's to assist in the discovery of dead bodies or to assist behind the scenes by way of manipulating the minds of others. In any event, it was usually far preferable to searching for dropped baubles and women who have finally left their awful but better-paying husbands. Never known Muncy to get so shaken up by the sight of a dead man.
Sphere Wizard 5 | SP: 11/12 | HP: 16/23 | AC: 12 / T: 12 / FF: 10 / | Fort: +2, Ref: +3, Will: +5 | M. Atk: +2, R. | CMB: +2, CMD: 14 | Init: +2, Perception: +2
Woohoo! Quick disclaimer, I've never actually played Spheres of Power before, but it looks pretty simple, so hopefully I won't be messing up too much. |