Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian tries to make sense of the bookshelf. "What would be most important..." Culture: 1d20 + 6 ⇒ (10) + 6 = 16 Orrian does his best but is not an especially cultured person.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian will also be purchasing a discounted Jetpack! Jetpack
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Which world?" Orrian wonders while hustling toward the exit before the ship explodes. "And where is it?"
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian moves forward and to the side to get a better shot at the elf. "Please move. We've had kind of a long week," he says, not waiting for an answer before firing. Laser: 1d20 + 10 ⇒ (7) + 10 = 17
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian, not knowing much about Grandmother rat, would've checked behind the drapes before the lights started going out. "Uhh..." he begins, before pausing as the lights go out. "I hope there's a point to this..."
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Last one," says Orrian, as he takes aim. Laser: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] After concentrating, Orrian tries to thread the needle and hit red. Laser: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Fort: 1d20 + 7 ⇒ (8) + 7 = 15 Orrian fights through the smoke and turns on his environmental protections!
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] I think Orrian should've gotten a chance to go in round 2. He's only gone once. Orrian steps into the room and, following Conrad's advice, fires on green. Laser: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Trouble up here!" Orrian shouts, drawing his rifle and firing at green. If you think it's reasonable Orrian would have already drawn the rifle, please add 2d4 damage for boost. Firing: 1d20 + 10 ⇒ (2) + 10 = 12
That almost certainly doesn't hit anyway.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "I can take a look. Can't hurt, right? Right?" Orrian examines the door. Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Seems like she's better'n the jinsuls at any rate..." Orrian mutters as he agrees with not killing Datch on sight. As the self-destruct alarm suddenly sounds, Orrian looks around for signs of trouble, or signs of explosions, and then a way out. Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Maybe this time...hopefully..." Gunnery: Gunning with node: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31 Damage from front: 5d8 ⇒ (1, 4, 6, 1, 8) = 20
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Feeling encouraged, Orrian claims a node and fires again from the front! Gunnery: Firing: 1d20 + 9 + 3 + 2 ⇒ (1) + 9 + 3 + 2 = 15 Damage: 5d8 ⇒ (5, 4, 4, 3, 8) = 24
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian will take the primary gun and a node again. He will hold off on using the nukes, at least initially. Gunnery: Gunnery: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 I'm not sure which arc we'll end up in for targeting, but assuming we can fire from forward... Damage: 5d8 ⇒ (1, 2, 6, 1, 8) = 18
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] From the turret position of the second car, Orrian tries to steady the turret as the group drives ahead. "Are we shooting at these guys? That's the plan?" If shooting is the plan: Advanced Gen X Gun at full speed: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 Damage: 2d12 ⇒ (4, 4) = 8
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian takes a look around. He'll try to reach a high vantage point - a tree, large rock, etc to get a better lay of the land to see where people might have gone. Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Thanks, Conrad! Let's see..." Orrian's voice trails off as he concentrates on aiming. Laser rifle: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Thankful there's no longer a giant eel in his face, Orrian concentrates and fires at the remaining enemy. Attack: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Fort: 1d20 + 7 ⇒ (11) + 7 = 18 Orrian manages to shake off the creatures' gaze, or at least to shake off gazing at the creatures. Knowing this will probably hurt, Orrian concentrates and then tries to shoot Red from nearly point blank range! Move to boost, standard to shoot, almost certainly provoking. But other people can run away now if they need to? Laser rifle!: 1d20 + 10 ⇒ (19) + 10 = 29
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian's Colonist theme allows him to reduce the DC to identify "average creatures" by five. GM call on if these are "average creatures" - since Orrian is from Castrovel, maybe he's heard of/encountered them before?
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Fort save red: 1d20 + 7 ⇒ (5) + 7 = 12
Orrian freezes at the sight of the creatures and does nothing. Paralyzed for the round. Life Science to ID: 1d20 + 7 ⇒ (12) + 7 = 19
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] I'd be interested in learning. GMing starship combat in PbP is something I want to try to improve for myself as well.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Survival: 1d20 + 14 ⇒ (13) + 14 = 27 "Yeah, we found the right place..."
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian tries to balance his way across. Acrobatics: 1d20 + 12 ⇒ (1) + 12 = 13 Uh oh
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian can lead the survival check. I assume the party can assist? Survival primary: Survival: 1d20 + 14 ⇒ (3) + 14 = 17
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Ah, containment fences down. This is more the Castrovel I'm used to," Orrian comments, adjust his rifle on his shoulder. "Better get there as fast as we can."
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian breathes a sigh of relief. "Glad that's over. Great flying, Gunnz!" He checks the ship's weapons readout one last time. "Still have... well, a few missiles left." Action mission four: Combat and survival on Castrovel. Orrian, the Castrovelian native Starfinder Forerunner, says yes, please!
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian grabs a node and also tries to follow through with another nuke. Primary gunnery: Nuke: 1d20 + 9 + 3 ⇒ (14) + 9 + 3 = 26 Damage: 5d8 ⇒ (2, 6, 7, 4, 7) = 26
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Based on the posts in Discussion Orrian fires a non-nuke weapon at the enemy as Gunnz flies by, then launches the nuke see above after the fly by is complete. Gunnery fly by: light plasma torpedo launcher (starboard) on fly by with fire at will: 1d20 + 9 + 3 + 2 - 4 ⇒ (18) + 9 + 3 + 2 - 4 = 28 Damage: 3d8 ⇒ (4, 4, 3) = 11
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian would prefer not to lower his rolls with the nuke attacks because it seems like he's only hitting some of the time. If Thom wants to fire two weapons that's fine with me.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Fly by doesn't get us another attack with the guns, it just lets us select the arc of an attack regardless of our final position, correct? Orrian would target the (shieldless) rear arc with the nukes on the fly by. Let me know if I'm misreading and we should get another attack.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian selects a node and gets ready to fire another nuke. "Ammo's getting a little low here - do we want to save any of these or use 'em all?" As Gunnz flies by the enemy, he'll launch one more and then see where things stand. Gunnery: Nuke: 1d20 + 9 + 3 ⇒ (17) + 9 + 3 = 29 Damage: 5d8 ⇒ (6, 8, 6, 2, 4) = 26
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian concentrates as he prepares to fire again. "I'm gonna keep using this node. Wish me luck!" Gunnery main: Nukes: 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21 Damage: 5d8 ⇒ (3, 5, 7, 1, 7) = 23
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Wow... Thanks for... the asists... team!" Orrian forces out through gritted teeth as the acceleration pushes his form back into the couch. "Honestly haven't ever... gone this fast..." Forcing himself to focus, Orrian pulls up his targeting display again and attempts to lock onto the target once more. "Taking a node... any help's... appreciated!" He fires. Nukes: Gunnery 1: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24 Using computer node 2 plus whatever other help comes along Damage: 5d8 ⇒ (7, 8, 6, 2, 4) = 27
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Should I not be nuking them? We have other weapons, but this seemed like the quickest way to get them to stop," Orrian comments as he readies another nuke for launching. Assuming the Captain doesn't say anything, he takes a node and presses the button... Rolls: Gunnery 1: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22 Nuke damage: 5d8 ⇒ (8, 6, 4, 5, 3) = 26 Also would potentially benefit from the divert to weapons from Zargothrax.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian blinks after hearing Srurdez's loud encouragement. "Right away! Orrian shouts over comms, grabbing a helpful computer node and pulling up the weapons modules. Block of rules quesiton text:
Apologies for the question, but I know that for fire-at-will I can use two weapons regardless of the arc. While I could use, say, the turret and the forward gun, I can't use a gun to attack in an arc that the enemy ship isn't in, correct? Also, if I'm using the turret and whatever arc is appropriate, I might be firing twice this round and Thom wouldn't be firing at all. Rolling twice below for nukes and *insert appropriate weapon* if arc matters, but if arc doesn't matter then the forward gun is the next largest (unless that means Thomager wouldn't be able to fire, in which case the next best gun) "Hope this works." Selecting both nukes and the appropriate weapon depending on the arc, Orrian mutters "Hope this works." He fires. Gunnery 1: Nuke gunnery: 1d20 + 9 + 3 ⇒ (14) + 9 + 3 = 26 Nuke damage: 5d8 ⇒ (6, 4, 8, 4, 2) = 24 Weapon #2 gunnery: 1d20 + 9 + 3 ⇒ (1) + 9 + 3 = 13 Weapon #2 damage if it's forward arc: 5d8 ⇒ (8, 3, 8, 1, 7) = 27
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian sits quietly in the gunner's chair, listening to the exchange taking place over comms. Not being much of a talker, he double checks weapon ranges and ammunition while he waits to see how the exchange plays out.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] No starship boon for Orrian. Faction: Second Seekers (Jadnura)
I think I have a few others but I'll have to check and no reason to hold up mission #2 for them.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "...and I thought I was hitting hard," Orrian mutters to himself as Srudez's axe hits Suzi. "He sure is enjoying this... a lot." Orrian shakes off a chill as he looks to see if Suzi's still in the fight.
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Best two outta three," Orrian mutters to himself as he takes aim again. Move boost, standard shoot at -4 for nonlethal Laser: 1d20 + 10 - 4 + 2 ⇒ (1) + 10 - 4 + 2 = 9
"Drat!"
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Ref save: 1d20 + 5 ⇒ (13) + 5 = 18 Orrian ducks again, and just in time. "Thanks!" he calls back to Suzi, aiming again. Move to boost, standard to shoot, still non-lethal Adv Infinity Rifle: 1d20 + 10 - 4 + 2 ⇒ (1) + 10 - 4 + 2 = 9
Orrians shot blasts harmlessly across a rock. "Still working on that consistency though..."
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Ref to avoid deafened: 1d20 + 5 ⇒ (19) + 5 = 24 Orrian ducks and protects his head with his hands just before the grenade goes off. He feels the force of the explosion but doesn't suffer any other ill effects. On his turn, Orrian looks up into the cluster of stone ruins and yells back, "That's the great thing about retreats, you get to meet new people..." Sniper's aim soldier ability text (reduces AC bonus granted by cover by 2):
Primary style technique: Sniper’s Aim: Reduce AC bonus granted by cover by 2 against a target with cover. Does not work against targets with total cover. He powers up his advanced infinity rifle move to boost and then fires at Suzi, taking careful aim to avoid dealing lethal damage taking the -4. Advanced Infinity Rifle nonlethal: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
"...and then take shots with them! Oh that might have hurt," he tacks on at the end, seeing the result of his shot for 34 nonlethal fire damage. Wait, is Suzi behind total cover for just normal cover? If she's behind total cover, then... If behind total cover: Orrian will ready and do the same thing if/when she pops out so he can see her this round. He won't get the extra damage for the boost, but using the first 4d4 rolled a "normal" crit would deal 21 nonlethal fire damage (4d4+5+5)
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] Orrian blinks at the picture. "Suzi's a bear? I mean, of course she is. Why wouldn't she be?" Not seeing Suzi when he first enters the jungle, Orrian takes a look around as he moves cautiously down the path, drawing his advanced infinity rifle as he does so. Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
Spoiler:
Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40] "Nice to meet you, Zarg!" Orrian says, stifling a laugh (partially out of politeness, maybe a little bit out of fear) as he shakes hands with the "lizard wizard". "I'm sure our time together will be... eventful." After reviewing the list of missions... "You're right, Zarg, Castrovel is nice this time of year. Nice that First Seeker Elsebo is sending us somewhere with nice weather and fresh air for a change. Usually it's weeks on a sterile spaceship followed by a bunch of Swarm or demons or ghosts trying to kill us." Orrian smiles. "Something will probably still be trying to kill us, but at least we'll get face it outside." Covert Mission #4 is good with me!
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