Sleepless Detective

Oromo the Obscure's page

3 posts. Alias of andreww.


Full Name

Oromo the Obscure

Race

HP 218|218; AC 42; Fort +30, Reflex +31, Will +30, +4 vs mental effects; Perception +28|31 visual

Classes/Levels

Buffs:
Mind Blank
Spell slots:
5|4|5|6|4|4|4|4|4|2

Gender

Male? Human? Imperial Sorcerer 20

About Oromo the Obscure

None truly know the identity of Oromo the Obscure for Oromo changes identities as easily as others chnge their clothees. None can say if Oromo is man or woman, elf or human. What is known is that Oromo lived for a time in the city of Sothis, growing rich and powerful and rulling its underworld gangs with an iron fist.

Then, several years ago Oromo simply disappeared. Some claimed enemies had driven Oromo out, others that the Pharaoh had tired of the criminal element and still others that Oromo had vanished into the desert to uncover their own past, hidden even from them.

Only Oromo knows the truth.

Stat Block:

Name: Oromo the Obscure
A: Human (Skilled - Medicine) B: Criminal C: Sorcerer
Alignment: Neutral Deity: Nethys

Perception: +28|+31 visual (E); Senses: Greater Darkvision
Speed: 25

STR: 10 (+0) DEX: 20 (+5) CON: 18 (+4) INT: 16 (+3) WIS: 18 (+4) CHA: 24 (+6)

AC: 42 (+5Dex/Cap--, +24 Prof Mod (E), +3 Item)
Fort: +30; DC40 (+4Con, +24Prof Mod, +2 Item)
Reflex: +31; DC41 (+5Dex, +24Prof Mod, +2 Item)
Will: +30; DC40 (+4Wis, +24Prof Mod, +2 Item, +4 vs mental effects)
+1 versus magical effects
HP: 218

Class Abilities: Imperial Bloodline, Heighten Spells, Blood Magic, Sorcerer Spell Attack (L), Sorcerer Class DC (L), Surprise Attack, Weapon Specialisation (+2 damage with weapons and unarmed attacks if Expert, +3 Master, +4 Legenday)

Weapon Proficiencies: Simple Weapons (E), Unarmed attacks (T)

Armour Proficiencies: Unarmoured defence (E), Light Armour (T)

Ancestry Feats: Natural Ambition (1st), Clever Improviser (5th), General Training (9th), Very Sneaky (13th), Haughty Obstinacy (15th, from ancestral paragon), Very Very Sneaky (17th)

Class Feats: Dangerous Sorcerery (1st, from Natural Ambition), Rogue Dedication (2nd), Arcane Evolution (4th), Advanced Bloodline (6th), Crossblooded Evolution (8th), Skill Mastery (Dedication, 10th), Skill Mastery (Dedication, 12th), Skill Mastery (Dedication, 14th), Greater Mental Evolution (16th), Greater Crossblooded Evolution (18th), Bloodline Conduit (20th)

General Feats: Recognise Spell (3rd, Class), Untrained Improvisation (5th, from clever improviser), Trick Magic Item (7th, Class), Adopted Ancestry (Goblin) (9th, from general training), Toughness (11th, Class), Ancestral Paragon (15th, Class), Quick Recognition (19th)

Skill Feats: Experienced Smuggler (1st, Background), Cat Fall (2nd, Dedication), Battle Medic (2nd, Class), Pickpocket (4th, Class), Wary Disarmament (6th, Class), Battle Cry (8th, Class), Foil Senses (10th, dedication), Lie to Me (10th, Class), Quick Unlock (12th, Dedication), Quick Disguise (12th, Class), Slippery Secrets (14th, dedication), Intimidating Glare (14th, Class), Quiet Allies (16th, Class), Unified Theory (Class, 18th), Scare to Death (Class, 20th)

Skills:

+29 Acrobatics (Dex) (T)
+33 Arcana (Int) (L)
+22 Athletics (Str) (T)
+23 Crafting (Int)
+37 Deception (Cha) (L)
+33 Diplomacy (Cha) (E)
+37 Intimidate (Cha) (L)
+25 Lore (Underworld)(Int) (T)
+32 Medicine (Wis) (M)
+24 Nature (Wis)
+23 Occult (Int)
+29 Performance (Cha) (T)
+24 Religion (Wis)
+27 Society (Int) (T)
+35 Stealth (Dex) (M)
+24 Survival (Wis)
+33 Thievery (Dex) (M) +1 (pick locks, disable traps)

Skills increases by level: 1st Medicine (Heritage), Stealth and Underworld Lore (Background), Arcana and Society (Bloodline), Arcrobatics, Intimidate (1st, class); 2nd: Thievery, Stealth (Dedication); 3rd: Intimidate (expert, Class); 4th: Deception (Arcane Evolution); 5th Medicine (expert, heritage), Athletics trained (Int boost), Thievery (Expert, Class); 7th: Intimidate (Master, Class); 9th: Stealth (Expert, Class); 10th: Diplomacy Trained (Int Boost), Stealth (Master, dedication feat), Arcana (Expert, dedication feat); 11th: Arcana (Master, Class); 12th: Thievery (Master, Dedication), Deception (Expert, Dedication), 13th Medicine (Master, class); 14th: Deception (Master, dedication), Diplomacy (Expert, dedication), 15th Intimidate (Legendary, Class); 17th: Arcana (Legendary, Class); 19th Deception (Legendary, Class); 20th Performance Trained (Int boost)

Languages: Common, Kelish, Draconic, Sylvan, Goblin, Infernal, Necril, Aklo

Spellcasting:
Spell DC: 45 (10 +7 cha +28 Legendary proficiency)
Spell Attack: +35
(H) denotes a spell chosen with Signature Spell
Upper case spells are obtained through Greater Crossblooded Evolution

Level 10 (1): Wish, Cataclysm
Level 9 (4): Prismatic Sphere, Meteor Swarm, Weird, Disintegrate, Summon Dragon (H)
Level 8 (4): Maze, Teleport, Earthquake, Vampiric Exsanguination, Collective Transposition (H)
Level 7 (4): Prismatic Spray, Contingency, Haste, Phantasmal Calamity (H), Magnificent Mansion
Level 6 (4): Chain Lightning (H), Slow, Feeblemind, True Seeing, Elemental Form
Level 5 (4): Black Tentacles, BREATH OF LIFE, Prying Eyes, Cone of Cold (H), Shadow Siphon, Wall of Stone
Level 4 (6): Dimension Door, Invisibility, Freedom of Movement, Fireball (H), Resist Energy
Level 3 (5): Blindness, Fly (H), HYPERCOGNITION, Comprehend Languages, Slow, Fear
Level 2 (4): Dispel Magic (H), False Life, Glitterdust, Mirror Image, See Invisibility
Level 1 (5): Magic Missile (H), Grease, Feather Fall, Pest Form, True Strike, HEAL (H), Illusory Object
Cantrips: Detect Magic, Electric Arc, Acid Splash, Produce Flame, Ray of Frost

Focus Spells (Focus Points: 2): Anestral Memories, Extend Spell
Innate Spells: Heal (1st) 1/day

Bookkeeping:

Initial Boosts: +2Dex|Cha
Background Boosts: +2Dex|Cha
Class Boost: +2Cha
Free Boosts: +2Con|Dex|Wis|Cha

Str 10, Dex 16, Con 12, Int 10, Wis 12, Cha 18

Level 5 Boosts: +2 Dex, +2 Int, +2 Wis, +1 Cha
Str 10, Dex 18, Con 12, Int 12, Wis 14, Cha 19

Level 10 Boosts: +1 Dex, +2 Int, +2 Con, +1 Cha
Str 10, Dex 19, Con 14, Int 14, Wis 14, Cha 20

Level 15 Boosts: +1 Dex, +2 Con, +2 Wis, +1 Cha
Str 10, Dex 20, Con 16, Int 14, Wis 16, Cha 21

Level 20 Boosts: +2 Con, +2 Wis, +2 Int, +1 Cha
Str 10, Dex 20, Con 18, Int 16, Wis 18, Cha 22

Equipment:

Total Bulk: 4.7; Encumbered: 5Bulk; Maximum: 10Bulk; Cash: 411gp

Levelled Items:

Level 19: Wand of Continuation (1L, Mind Blank, 1/day increase a spells duration by 50% by adding a casting action)
Level 18: +3 greater resilient explorers clothes (antimagic, ethereal, fortified)
Level 18: Major Goggles of Night (B--, +3 to visual perception checks, constant greater darkvision)
Level 17: Circlet of Persuastion (B--, +2 Charisma, +2 item bonus to diplomacy and deception, 1/Hour DC38 Charm spell)
Level 16: True Staff of Healing (B1)
Stabilise, Heal (1,2,3,4,5,6,7), Restoration (2,4,6), Breath of Life 5th, Restore Senses (2nd, 6th), Remove Disease (3,5,7), Regenerate 7th)
+4 healing with Heal
Level 16: Moonstone CrystalBall (B1, BoH)
DC37 Scrying, See Invisibility and Mind Reading

Purchased Items:
Marvellous Medicines (B1, Level 12, +2 item bonus to medicine, neutralise poison or treat disease, 1/affliction/patient) 1800gp
Spellguard Shield (B1,raise for +2 circ bonus on saves) 250gp
Greater Boots of Elvenkind (1L, +2 Acrobatics pass without trace DC30 in forests, 1/hour ignore difficult terrain and +5 land speed (F)) 1250gp
Greater Cloak of Elvenkind(1L, +2 Stealth, sneak in forests even when observed, 1/day level invisibility (**)) 1750gp
Ring of Wizardry 4 (B--, +2 Arcana, 2 4th and 1 3rd level spell slot) 4500gp
Bag of Holding Type 1 (B1, capacity 25B) 75gp
Gloves of Storing (B--, * store B1 item in gloves, F retrieve item) 340gp
Torumalene Sphere Aeon Stone plus Wayfinder (B--, if you would die reduce dying value to 1 less than will kill you, wayfinder casts light, 1/day Heal leve 1) 378gp
Greater Demon Mask (1L, +2 Intimidate, 1/day DC29 fear, level 3 (**)), 900gp
Greater Choker of Elocution (1L, +2 Society, 3 languages), 850gp

Wand of Endure Elements (5th) 1500gp
Wand of See Invisibility (5th) 1500gp
Wand of False Life (2nd) 160gp
Wand of Longstrider (2nd) 160gp
Wand of Water Breathing (4th) 700gp

Mundane Gear:
Explorers Clothing (1L, 1sp), 2 Daggers (4sp, 2L, BoH), Bandolier (1sp), High Fashion Clothing (55gp, 1L, BoH), Lensatic Compass (20gp, B1, BoH), Disguise Kit (2sp, 1L), Infiltrators Thieves Tools (50gp, 1L, BoH), Replacement Picks (B--,3gp), Spellbook (1gp, B1, GoS)

Spellbook
New Spells (2646gp)
All repertoire spells
Cabtrips:All CRB spells (26gp)
Level 1: All CRB spells (66gp)
Level 2: All CRB spells (186gp)
Level 3: All CRB spells (336gp)
Level 4: Detect Scrying, Dimensional Anchor, Discern Lies, Gaseous Form, Private Sanctum, Shape Stone (216gp)
Level 5: False Vision, Illusory Scene, Passwall, Telekinetic Haul (280gp)
Level 6: Teleport, Wall of Force (280gp)
Level 7: Dimensional Lock, Plane Shift (600gp)
Level 8: Discern Location (650gp)

Attacks:

Ranged Spell Attacks:
Produce Flame: +35 (10d4+7); range 30 (L); crit causes 10d4 persistent fire
Ray of Frost: +35 (10d4+7); range 120 (L); crit imposes -10 status penalty on speed
Acid Splash: +35 (4d6+7, splash 4); range 30 (L); crit deals persistent damage

Electric Arc: Basic reflex save DC45, (10d4+7); 30 (L); up to two targets