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Pan wrote:

Is the bard using inspire courage? Depending on Charisma score he should have between 5-8 rounds per day. It gives a plus 1 to hit and damage for the whole party. That would be the most common buff every bard has at first level.

The bard takes a little more thought to make successful than other classes. You should search the forum, I believe there is a very handy bard building guide that will help your friend feel more effective and understand the bard's strengths and weaknesses better.

Oh, I had not even seen that spell in the book! I just looked up the bard page on the Paizo site and saw the large list of inspires etc.. No idea how we could have missed that! (I'm assuming they are in the core rulebook)

Thanks for pointing that out Pan, that list has instantly made Bard look more desirable!


Thanks for all the replies people, very much appreciated! Seems like a great community :)

You are correct Master Manipulator, he is a spell caster, a Bard to be precise. I think he was a little dismayed with his character as he didn't seem to really have any decent buffing or damage abilities at level 1, so was unsure what he should be doing other than trying to get some melee attacks in - not surprisingly, he fell fairly quickly!
Is a bard just a matter of levelling until you get some decent buffs or are we missing something?

Can I just get the rogue straight in my mind - I think of a rogue's role as DPS and when I cast my eye over the rogue's level 1 abilities, there seems to be little more than surprise attack (I'm going from memory at the moment as my books are elsewhere today). Would a rogue usually be expected to just flank the enemy in combat until they level up and develop some other abilities?

Thanks again!


Thanks Feytharn, that's cleared up a lot and sure to make the next session easier!

Just going back to the HD question, if a spell says it affects 8HD worth of creatures, does that mean that the caster is required to roll a number of HD and the result = the number of creatures affected?

Oh and one more question just came to mind; does using a skill, class as a standard action, say my rogue wants to go into stealth so he throws his d20, is it the end of his turn whether he has succeeded or not, or can he attack / move this turn as well?
Would this answer also apply to if a character wanted to do a dungeoneering skill check for example? or could he perform the check as well as doing a standard action?


Hello all!

Some friends and I have recently started playing Pathfinder, our first game was last night and it was great fun.
None of us have ever played a 'tabletop RPG' before and as expected, a few questions arose. We managed to gloss over them as we have significant board game experience to know roughly what to do.

Anyway if somebody could shed some light on these it would be much appreciated!

1. When creating a character, what is the formulae for discerning your BAB and AC?

2. When is BAB used exactly? is it in your attack roll (d20+str mod+BAB?)

3. When you are rolling for melee damage, is it correct to apply your str mod to the damage roll?

4. When a character is using the skill 'stealth' do they roll a d20+stealth skill bonus and then all enemies roll a d20+perception? If so, what happens if say 2 of 3 enemies fail the check but one enemy doesn't? is the character stealthed to all but the one that won the check or is the stealth attempt failed completely?

5. Still on the stealth issue, is the only way a rogue can go into stealth, using the stealth skill or do they have a class stealth skill?
If they are in stealth and then attack, are they instantly out of stealth again? what about if the attack misses?

6. If a caster is using a spell such as 'Charm Person' what do they roll? Would the player just roll a d20 and apply no bonuses and then the opponent rolls whatever the spell says resists or negates i.e. d20+Will?

7. Is there a feat that increases base stats by say 1 point? My friend has a character with a -3 str mod so is finding it very difficult to melee an enemy when he has no further spells to use..

8. Could someone explain exactly what Hit Die are? I see each character has a 'Hid Die Roll' in the class section, and also a player used a spell that said '4HD worth of enemies' I'm just a little confused as to what these mean?

I'll leave it there for now, sorry that this post is so long!

All input appreciated!