Eando Kline

Orislav's page

42 posts. Alias of niel.


About Orislav

Milos Orislav's Story

Spoiler:

Milos’ childhood was a mixture of extremes. He was born the first child of an alcoholic and angry father who beat his wife to death for bearing a child with the ‘Mark of Evil’(a birthmark of a dark cloud, located over his heart) and then exposed the boy on a hilltop. Milos was saved by a local midwife who arrived late the next day to check on the pregnant woman and found the baby cradled by her corpse, having survived a storm that would become a local legend. His father’s explanation that his mother died in childbirth was believed, so Milos was raised by a man who both hated and feared him. When Father finally drank himself to death, a savior arrived in the form of Aunt Marta, who gave him a new home in nearby Varno.
After that, Milos’ life reached a period of smooth sailing. Marta and her husband Bela run a well-respected training camp for young acrobats. They’re paid to take in promising young people and prepare them for a career as agile entertainers. Although Milos didn’t have the talent to join their number, the students became the playmates he had never known. He even met the true parent of his soul when the training camp’s healer was introduced to him. Gale was a lay deacon of Gozreh. Milos was inspired by his beliefs to understand that the path of his life was a lesson sent by the god to show him that every up and down is an opportunity to grow and learn. Taking that belief to heart made Milos realize that the yearning for more he had always felt was a Calling to the priesthood. Combining Gale’s love of growing plants with his own love for storms, and mixing in the physical lessons learned at the camp, Milos is ready to make a life for himself and has returned to the town of his birth, Carrion Hill.

His Stats
Strength 13 (+1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 13 (+1)

Appearence
Age 17 yrs
Height 5'4"
Weight 144 lbs
Hair Black
Eyes Stormy Gray
Skin Weathered Tan

Cleric 1 Neutral
Gozreh (Plant, Weather)
Fort +2 +1(con) = +3
Reflex +0 +2(dex) = +2
Will +2 +3(wis) = +5
BAB +0 / CMB +1
-Channel Energy (Positive) 6x day; 1d6 (save DC 12)
-Domain Powers (Wooden Fist) and (Storm Burst)
-Orisions At Will
-Martial weapon Prof: Trident
-Prof. in Simple Weapons, all Shields (except Tower), all Armor

Human
-Ability Bonus +2 to Wis
-Medium Size w/ 30' Move
-Bonus Feat at first level
-Skilled bonus skill rank each level
-Weapon training Bonus martial Weapon Prof (???)
-Base language: Common (=Taldane)
-Favored Class = Cleric

Skills
Heal (wis) 1R +3(class) +3(wis) +2(feat) +2(healer's kit) = +11
K(Nature) (int) 1R +3(class) +1(int) = +5
K(Religion) (int) 1R +3(class) +1(int) = +5
Spellcraft (int) 1R +3(class) +1(int) = +5
Acrobatics (dex) 1R +3(class) +2(dex) +1(trait) = +7
Survival (wis) +3(wis) +2(feat) = +5

Languages
Varisian
Taldane (Common)

Feats
1st: Self Sufficient (+2 Heal and Survival)
1st(bonus):Extra Turning (+2 uses of Channel Energy per day)

Traits
1)Knack for Weather: +2 to K(Nature) and Survival; only on rolls dealing with weather.
2)Brother to Acrobats: +1 to Acrobatics, and it becomes a class skill

Equiptment (105gp to spend)
*Traveler's Outfit 1gp/5 lbs
#Cold Weather Outfit free/7 lbs
#Backpack 2gp/2 lbs
#Bedroll 1sp/5 lbs
#Winter Blanket 5sp/3 lbs
#Canvas, 2sq yds 2sp/2 lbs
#Rope, Hemp 1gp/10 lbs
#Waterskin 1gp/4 lbs
#Loaf Bread 2x 4cp/1 lb
#Hunk Cheese 2x 2sp/1 lb
#Chunk Meat 2x 6sp/1 lb
*Healer's Kit 50gp/1 lb
*Holy Symbol (iron,lightning struck) 5gp/0.5 lb
*Leather Armor 10gp/15 lbs
*Shield (Lt. Wooden) 3gp/5 lbs
*Trident 15gp/4 lbs
*Sling & 10 bullets 1sp/5 lbs
(15gp 2sp 6cp)

Carrying Capacity
Light / Medium / Heavy
<50 lbs / 51-100 lbs / 101-150 lbs
*Worn = 35.5 lbs Light Load
#Backpack = 36 lbs (when carried, total = 71.5 lbs) Medium Load

Combat
Melee +0(bab) +1(st) = +1
Ranged +0(bab) +2(dex) = +2
Armor Class 10(base) +2(armor) +1(shield) +2(dex) = 15AC
Hit Points 15

Trident +1 to hit / 1d8+1 dam / x2 crit / 10' rng inc
Sling +2 to hit / 1d4+1 dam / x2 crit / 50' rng inc
Wooden Fist +1 to hit / 1d3+1 dam (Non-lethal?) / x2 (Su)
Storm Burst 1d6+1 dam (nonlethal) / 30' rng / also causes -2 penalty on attack rolls for 1 round (Su)

Spells
Spells per day: 4x orisons / 2x 1st

Typical Spells
0)Create Water
0)Mending
0)Guidance
0)Light
1)Endure Elements
1)Obscuring Mist