Tpannon

Goodluck's page

21 posts. Alias of ubertripp.


Full Name

Goodluck K'tango

Race

Human (Mwangi)

Classes/Levels

Oracle 8

Gender

hp 57/57, AC 25/16t/22ff, CMD 26, F: +5, R: +6, W: +8, init: +3, per: +8

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 21

About Goodluck

Goodluck K'tango
Male Human (Mwangi) Oracle 8
CN Medium humanoid (human)

Status and Effects:

ice armor +6 to AC
protection from evil (+0 to AC and +2 saves)
divine favor (+2 luck bonus to attacks and weapon damage)
shield of faith (+3 deflection bonus to AC and CMD)
bull's strength (+4 to STR)

Init +2; Senses Perception +8
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Defense
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AC 22, touch 13, flat-footed 19 (+6 armor, +2 shield, +2 Dex, +1 natural, +1 dodge)
hp 57 (8d8+14)
Fort +3, Ref +4, Will +6; +4 Competence bonus vs. disease, +2 trait bonus vs. charm and compulson
Immune sickened; Resist oracle's curses (wasting)
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Offense
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Speed 30 ft.
Melee +1 frost trident +9/+4 (1d8+3/×2+1d6 cold)

Oracle Spells Known (CL 8th; concentration +13):
4th (4/day)—wall of ice (DC 19), cure critical wounds, holy smite (DC 19)
3rd (6/day)—searing light, cure serious wounds, water breathing, dispel magic
2nd (7/day)—slipstream (DC 17), gozreh's trident, bull's strength, sound burst (DC 17), cure moderate wounds, hold person (DC 17), spiritual weapon
1st (8/day)—touch of the sea (DC 16), divine favor, shield of faith, protection from evil, cure light wounds, comprehend languages, obscuring mist
0 (at will)—bleed (DC 15), stabilize, purify food and drink (DC 15), detect magic, mending, create water, light, spark (DC 15)

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Statistics
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Str 14, Dex 14, Con 12, Int 10, Wis 10, Cha 21
Base Atk +6; CMB +8; CMD 21 (25 vs. disarm, 25 vs. grapple, 25 vs. overrun)
Feats Dodge, Extra Revelation, Extra Revelation, Greater Spell Penetration, Martial Weapon Proficiency (trident), Spell Penetration
Traits birthmark, child of nature
Skills Bluff +1, Diplomacy +1, Disguise +1, Intimidate +13, Knowledge (nature) +12, Perception +8, Survival +11 (+13 to find food and water), Swim +13
Languages Common, Polyglot
SQ mysteries (waves), revelations (fluid nature, fluid travel [underwater] [8 hours/day], ice armor +6 [8 hours/day], punitive transformation [8 rounds] [5/day] [dc 19], water sight [scrying] [8 rounds/day])
Combat Gear Assisting gloves (1 uses), Feather token (fan), Feather token (swan boat), Potion of neutralize poison, Scroll of Restoration, Lesser; Other Gear +1 Darkwood Light wooden shield, +1 Frost Trident, Amulet of natural armor +1, Girdle of opposite gender, Headband of alluring charisma +2, 150 GP
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Special Abilities
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Birthmark +2 save vs. charm & compulsion
Child of Nature (Survival) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Fluid Nature (Ex) Enemies suffer -4 to confirm critical hits against you.
Fluid Travel (Underwater) (8 hours/day) (Su) You gain swim speed 60' and the ability to breathe water.
Ice Armor +6 (8 hours/day) (Ex) Conjure a suit of armor made of ice, stronger in cold temps, and weaker in hot.
Immunity to Sickened You are immune to the sickened condition.
Punitive Transformation (8 rounds) (5/day) (DC 19) (Su) Baleful Polymorph
Scroll of Restoration, Lesser Add this item to create a scroll with spells on it.
Wasting +4 competence bonus to save vs. Disease
Water Sight (Scrying) (8 rounds/day) (Su) See through fog and mist, or use a calm pool of water for scrying.
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