Elf

Ori & Harael's page

13 posts. Alias of theasl.


Full Name

Oriphiel Vasiliss

Race

Elf [ HP: 12/12 | AC: 16 (TAC: 14, FFAC: 12) | CMB: +3, CMD: 17 | Fort: +4, Ref: +4, Will: +2 | Init: +4 | Perception +6 ]

Classes/Levels

Luring Cav 1 // EldArcher Magus 1 [ Speed 30 ft | Spells: 1st 2/2 | Challenge: 1/1; Tactician 1/1; Arcane Pool 4/4 | MW Comp +0 Longbow +6/1d8; ElvBrSpear +5/1d8+3; Longsword +3/1d8+2 | Active conditions: none ]

Gender

F

Size

Medium

Age

148

Alignment

CG

Deity

Ketephys

Languages

Common, Elven, Sylvan, Draconic, Goblin

Homepage URL

Mythweavers: Ori and Harael

Strength 14
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 10
Charisma 10

About Ori & Harael

HARAEL STATUS [ HP: 9/13 | AC: 16 (TAC: 10, FFAC: 15) | CMB: +5, CMD: 16 | Fort: +5, Ref: +4, Will: +1 | Init: +1 | Perception +5 | Speed 50 ft | bite +3/1d4+3 B/P/S; 2 hooves -2/1d6+1 B | Active conditions: none ]

Built for IRONFANG INVASION (gestalt)

Creation Rules:
30 point buy, 300 starting gp (maximum), background skills, feat tax blog post, lots of houserules
Background and Description:
Oriphiel Vasiliss hails from the elven lands of Kyonin. The youngest child in a family of well-known arcane researchers and warriors in the capital of Iadara, Oriphiel was taught in the art of elven magic and archery from a young age, often being forced to study ancient tomes for hours on end or fire arrows with pinpoint accuracy until her hands bled. Unfortunately, her strict upbringing didn't include time for such trivial matters as friends and leisure. Her only downtime was spent in the family's stables, cleaning and caring for all sorts of exotic magical beasts and animals brought home for study. Unlike the rest of her elven family, though, Oriphiel saw these creatures not as simple test subjects or experiments, but as intelligent beings and friends, and, over time, even as her true family. Naturally, her parents didn't take to this attitude kindly, and tried to punish Oriphiel by limiting her access to the stables. However, the young elf nearly went catatonic without her animal friends, and so they had no choice but to let her back in.

Eventually, after decades of torture in the guise of learning, Oriphiel managed to escape from her family's grasp with the help of her best friend, a white Taldor jennet named Harael, freeing as many of the captive creatures as she could on the way out. She first sheltered with sympathetic acquaintances in the Kyonin port city of Greengold, but there she was never able to stop looking over her shoulder, both literally and figuratively. Fleeing effectively cut her off from her family, but she was well aware that they could easily find her with their magic and come take her back. Determined to make it as hard as she could, Oriphiel, by now simply going by "Ori", moved across Lake Encarthan to the land of Nirmathas with Harael, at the same time making it her goal to prevent anyone from going through the same kind of abuse that she and her animal friends did in Iadara. After spending some time in Tamran, Ori accompanied a trade caravan to the town of Phaendar about 20 years ago, where she settled down, finding something comforting in the small, tight-knit community surrounded by verdant plains, and as a bonus, she's found nothing that would remind her of her old life here. Ori's fears about her family have been somewhat eased over the years by the fact that her family has not made a single move to find her, but she still can't stop looking over her shoulder constantly, especially when stressed. Perhaps here in Phaendar, she can finally let go and rest, and move on to a new phase in her life...or perhaps not.

Ori is rather short for an elf, perhaps a result of being closed in for much of her adolescence. She's almost always rather heavily armed, carrying a clearly high-quality bow and other strange elven weapons, though she doesn't wear heavy armor or carry much other gear. She's almost never seen without her mount, a large white stallion with a gleam of intelligence in his eye that isn't readily seen in common animals.

Ori is rather high-strung and jumpy, and takes things perhaps a bit more seriously than she should. Having been shut off from interaction for most of her early life, Ori sometimes can have difficulty with communication, at times speaking in oddly flowery language and struggling with idioms. However, she has a kind heart and good intentions, even though it doesn't often manage to show.

Statistics and Skills:
F Luring Cavalier 1 // Eldritch Archer Magus 1
CG Medium Humanoid (Elf)

Languages Common, Elven, Sylvan, Draconic, Goblin

HP 12/12 Initiative +4 Speed walk 30 ft Senses perception +6, low-light vision

STR 14(+2) DEX 18(+4) CON 14(+2) INT 16(+3) WIS 10(+0) CHA 10(+0)

Craft (Bows) +7 Handle Animal +5 Knowledge (Arcana) +7 Knowledge (Dungeoneering) +7 Knowledge (Nature) +7 Perception +6 Ride +8 Spellcraft +7 Survival +4

Offense:
BAB +1 Melee +3 Ranged +5 CMB +3

Weapons
Masterwork Composite (+0) Longbow (+6, 20/x3, 110/1100 ft, 1d8 P) (arcane bond)
Elven Branched Spear (+5, 20/x3, 1d8+3 P) (brace, reach)
Longsword (+3, 19-20/x2, 1d8+2 S)

Defense:
AC 16 TAC 14 FFAC 12
CMD 17 FFCMD 13
Fort +4 Reflex +4 Will +2
Damage Resistance none
Energy Resistance none
Spell Resistance none

Armor/Shield
Leather Armor (+2 AC, -0 ACP, +6 max DEX)

Feats and Traits:
Feats
Coordinated Shot [Tactician]
Precise Shot

Traits
Animal Whisperer
Bladed Magic

Special Abilities:
Race
Low-Light Vision
Elven Immunities
Elven Magic
Keen Senses
Weapon Familiarity

Class
Cavalier:
-Weapon Proficiency (S/M)
-Armor Proficiency (All)
-Shield Proficiency (except Tower)
-Far Challenge (Ex) 1/day
-Mount (Ex)
-Order of the Beast (Ex)
-Tactician (Ex)
Magus:
-Armor Proficiency (Magus)
-Spells/Spellbook/Cantrips
-Arcane Pool (Su)
-Ranged Spell Combat (Ex)
-Ranged Weapon Bond (Ex)

Favored Class Magus: +1/6 magus arcana (+0 total)

Spells:
Bonus Spells/Day 1:1 2:1 3:1
Spells/Day 0:3 1:1
Spell DC 13 + spell level
Concentration +4
0
(all known)
Daze
Ray of Frost
Read Magic
1
Blend
Color Spray
Mudball
Ray of Enfeeblement
Snowball
True Strike
Gear:
pp 0 gp 45 sp 3 cp 0

Weight 57.5 (5 in backpack)
Carrying Capacity 58/116/175

Traveler's Outfit
Leather Armor
Elven Branched Spear
Longsword
Masterwork Composite (+0) Longbow (Arcane Bond)
Common Arrow x60
Durable Arrow x20
Cold Iron Durable Arrow x10
Spell Component Pouch
Common Backpack (5 lbs)
-Spellbook
-Inkpen
-Ink
-Flint and Steel
-Ioun Torch

MOUNT: HARAEL

Statistics and Skills:
M Animal Companion 1
TN Large Animal

Languages none

HP 13/13 Initiative +1 Speed walk 50 ft Senses perception +5

STR 16(+3) DEX 13(+1) CON 15(+2) INT 2(-4) WIS 12(+1) CHA 6(-2)

Acrobatics +5 Perception +5

Offense:
BAB +1 Melee +3 Ranged +1 CMB +5

Weapons
Bite (+3, 20/x2, 1d4+3 B/P/S)
2 hooves (-2, 20/x2, 1d6+1 B)

Defense:
AC 16 TAC 11 FFAC 15
CMD 16 FFCMD 15
Fort +5 Reflex +4 Will +1
Damage Resistance none
Energy Resistance none
Spell Resistance none

Armor/Shield
Leather Barding (+2 AC, -0 ACP, +6 max DEX)

Feats and Tricks:
Feats
Well-Trained

Tricks
Attack [Well-Trained]
Come [Well-Trained]
Defend [Well-Trained]
Down [Well-Trained]
Guard [Well-Trained]
Heel [Well-Trained]
Attack
Guide
Seek
Stay
Watch
Work
Deliver [Bonus]

Special Abilities:
Race
Low-Light Vision
Scent

Class
Light Armor Proficiency
Link

Gear:
Weight 87 (16 in saddlebags)
Carrying Capacity 304/612/920

Bit and Bridle
Military Saddle
Leather Barding
Saddlebags
-Bedroll
-Waterskin
-Trail Rations x5
-Grooming Kit
-Spell Component Pouch (spare)