About Ori & HaraelHARAEL STATUS [ HP: 9/13 | AC: 16 (TAC: 10, FFAC: 15) | CMB: +5, CMD: 16 | Fort: +5, Ref: +4, Will: +1 | Init: +1 | Perception +5 | Speed 50 ft | bite +3/1d4+3 B/P/S; 2 hooves -2/1d6+1 B | Active conditions: none ] Built for IRONFANG INVASION (gestalt)
Creation Rules: 30 point buy, 300 starting gp (maximum), background skills, feat tax blog post, lots of houserules Background and Description: Oriphiel Vasiliss hails from the elven lands of Kyonin. The youngest child in a family of well-known arcane researchers and warriors in the capital of Iadara, Oriphiel was taught in the art of elven magic and archery from a young age, often being forced to study ancient tomes for hours on end or fire arrows with pinpoint accuracy until her hands bled. Unfortunately, her strict upbringing didn't include time for such trivial matters as friends and leisure. Her only downtime was spent in the family's stables, cleaning and caring for all sorts of exotic magical beasts and animals brought home for study. Unlike the rest of her elven family, though, Oriphiel saw these creatures not as simple test subjects or experiments, but as intelligent beings and friends, and, over time, even as her true family. Naturally, her parents didn't take to this attitude kindly, and tried to punish Oriphiel by limiting her access to the stables. However, the young elf nearly went catatonic without her animal friends, and so they had no choice but to let her back in.
Eventually, after decades of torture in the guise of learning, Oriphiel managed to escape from her family's grasp with the help of her best friend, a white Taldor jennet named Harael, freeing as many of the captive creatures as she could on the way out. She first sheltered with sympathetic acquaintances in the Kyonin port city of Greengold, but there she was never able to stop looking over her shoulder, both literally and figuratively. Fleeing effectively cut her off from her family, but she was well aware that they could easily find her with their magic and come take her back. Determined to make it as hard as she could, Oriphiel, by now simply going by "Ori", moved across Lake Encarthan to the land of Nirmathas with Harael, at the same time making it her goal to prevent anyone from going through the same kind of abuse that she and her animal friends did in Iadara. After spending some time in Tamran, Ori accompanied a trade caravan to the town of Phaendar about 20 years ago, where she settled down, finding something comforting in the small, tight-knit community surrounded by verdant plains, and as a bonus, she's found nothing that would remind her of her old life here. Ori's fears about her family have been somewhat eased over the years by the fact that her family has not made a single move to find her, but she still can't stop looking over her shoulder constantly, especially when stressed. Perhaps here in Phaendar, she can finally let go and rest, and move on to a new phase in her life...or perhaps not. Ori is rather short for an elf, perhaps a result of being closed in for much of her adolescence. She's almost always rather heavily armed, carrying a clearly high-quality bow and other strange elven weapons, though she doesn't wear heavy armor or carry much other gear. She's almost never seen without her mount, a large white stallion with a gleam of intelligence in his eye that isn't readily seen in common animals. Ori is rather high-strung and jumpy, and takes things perhaps a bit more seriously than she should. Having been shut off from interaction for most of her early life, Ori sometimes can have difficulty with communication, at times speaking in oddly flowery language and struggling with idioms. However, she has a kind heart and good intentions, even though it doesn't often manage to show. Statistics and Skills: F Luring Cavalier 1 // Eldritch Archer Magus 1
CG Medium Humanoid (Elf) Languages Common, Elven, Sylvan, Draconic, Goblin HP 12/12 Initiative +4 Speed walk 30 ft Senses perception +6, low-light vision STR 14(+2) DEX 18(+4) CON 14(+2) INT 16(+3) WIS 10(+0) CHA 10(+0) Craft (Bows) +7 Handle Animal +5 Knowledge (Arcana) +7 Knowledge (Dungeoneering) +7 Knowledge (Nature) +7 Perception +6 Ride +8 Spellcraft +7 Survival +4 Offense: BAB +1 Melee +3 Ranged +5 CMB +3
Weapons
Defense: AC 16 TAC 14 FFAC 12
CMD 17 FFCMD 13 Fort +4 Reflex +4 Will +2 Damage Resistance none Energy Resistance none Spell Resistance none Armor/Shield
Feats and Traits: Feats
Coordinated Shot [Tactician] Precise Shot Traits
Special Abilities: Race
Low-Light Vision Elven Immunities Elven Magic Keen Senses Weapon Familiarity Class
Favored Class Magus: +1/6 magus arcana (+0 total) Spells: Bonus Spells/Day 1:1 2:1 3:1
Spells/Day 0:3 1:1 Spell DC 13 + spell level Concentration +4 0 (all known) Daze Ray of Frost Read Magic 1 Blend Color Spray Mudball Ray of Enfeeblement Snowball True Strike Gear:
pp 0 gp 45 sp 3 cp 0
Weight 57.5 (5 in backpack)
Traveler's Outfit
MOUNT: HARAEL
Statistics and Skills: M Animal Companion 1
TN Large Animal Languages none HP 13/13 Initiative +1 Speed walk 50 ft Senses perception +5 STR 16(+3) DEX 13(+1) CON 15(+2) INT 2(-4) WIS 12(+1) CHA 6(-2) Acrobatics +5 Perception +5 Offense: BAB +1 Melee +3 Ranged +1 CMB +5
Weapons
Defense: AC 16 TAC 11 FFAC 15
CMD 16 FFCMD 15 Fort +5 Reflex +4 Will +1 Damage Resistance none Energy Resistance none Spell Resistance none Armor/Shield
Feats and Tricks: Feats
Well-Trained Tricks
Special Abilities: Race
Low-Light Vision Scent Class
Gear:
Weight 87 (16 in saddlebags)
Carrying Capacity 304/612/920 Bit and Bridle
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