Paladin

Orgun Stoneheart's page

228 posts. Organized Play character for Anthorg.


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Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun steps forward and gets ready to take the first wave of attacks. He offers Iomedae a prayer.

Stride x2, Raise Shield

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Hi, RL is kicking me in the balls atm, I'll be back by Thursday. Please bot me as required.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

General Feat: Improvised Repair.
Skill increase: Intimidate.

Now I have slashing resistance.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

"Take that!" Orgun exclaims excited as Jafaki falls. He heals and helps the others as they recover.

As they meet Chafkhem, he is silent, seething a little bit. He still isn't happy about him still being alive. He is thankful for the help, however.

As the discussion shifts to Dorianna, he feels protective, but acknowledges that he can't do anything about it. He says "I agree, we can't do anything until we learn more."

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun brushes off the hit and continues pushing forward. He takes advantage of Wan's smart positioning and strikes.

Again, Strike x3, Raise Shield

Flanking attack 1: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
Damage: 2d8 + 4 ⇒ (2, 3) + 4 = 9
Flanking attack 2: 1d20 + 15 + 2 - 5 ⇒ (9) + 15 + 2 - 5 = 21
Damage: 2d8 + 4 ⇒ (8, 1) + 4 = 13
Flanking attack 3: 1d20 + 15 + 2 - 10 ⇒ (7) + 15 + 2 - 10 = 14
Damage: 2d8 + 4 ⇒ (3, 3) + 4 = 10

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Reduce all the damages!

"You're going down!", Orgun says like in a cliché.

Strike x3, Raise Shield

Free attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d8 + 4 ⇒ (6, 2) + 4 = 12

Attack 1: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d8 + 4 ⇒ (7, 1) + 4 = 12
Attack 2: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13
Damage: 2d8 + 4 ⇒ (5, 7) + 4 = 16
Attack 3: 1d20 + 15 - 10 ⇒ (8) + 15 - 10 = 13
Damage: 2d8 + 4 ⇒ (6, 1) + 4 = 11

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

I think I missed why there's a huge circle on the ground in the map.

Orgun says "Thanks, Zin. Let's see what he thinks now." and runs off to attack the seugathi.

Stride, Litany of Wrath, Strike, Raise Shield

Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d8 + 4 ⇒ (5, 2) + 4 = 11

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun, feeling confident with the hasting spell and strikes more.

Strike x3, Raise Shield

Attack 1: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d8 + 4 ⇒ (1, 1) + 4 = 6
Attack 2: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Attack 3: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d8 + 4 ⇒ (8, 7) + 4 = 19

But then again, there is such as thing as overconfidence.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun smiles that the drider is now on the floor. He shrugs off the damage he took, drops the crossbow and grabs his sword, before attacking with it.

Drop crossbow, grab sword from floor, strike, raise shield

Attack!: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d8 + 4 ⇒ (1, 6) + 4 = 11

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun, wanting to be the last one to leave, and unwilling to leave his sword behind, asks "Haven't we found anything in those labs that could bring him down?" He continues shooting.

Shoot: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 ⇒ 6

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun clearly hasn't practiced much with his crossbow lately. He cusses something in the Dwarf language, loads another bolt and shoots again.

Not much I can do with the 3rd action.

Shoot: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d8 ⇒ 2

Great damage roll for a crit...

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

If I can reduce that damage, I will.

Orgun sheathes his sword and drops his shield to pull his crossbow and shoots the drider.

Shoot: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 ⇒ 3

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Why does Jafaki sound like Kel'thuzad?

Reflex (with call on ancient blood: 1d20 + 11 ⇒ (14) + 11 = 25

Orgun is a little slow to realize this is actually the one they've been searching for a while. He tries protecting himself from the fireball, the realizes both opponents are out of range from him.

He walks away from the group to stand below the drider. He doesn't hope to reach it, just spread out to avoid more fireball damage, and also get close for his spell.

Stride to stand below drider, Litany against wrath, Raise Shield

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Without hesitation, Orgun states "Aye, I can do that."

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun is relieved to be able to get out of that predicament alive. He thanks Akkaboo for closing the door, then helps Mazul with healing as best he can.

Later, as they discuss the next course of action, he comments [b]"It might be hard for me to sneak with this armor. And I'm not taking it off. This time, we know what's coming. On top of that, that seugathi will no longer deafen, confuse and stun us, so I think we have a better shot now.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun sees how viciously the creature attacks Mazul and is glad he doesn't have to deal with it and the seugathi at the same time. He is still deaf from the monster's attack so he doesn't hear Wan's cry. However, he does see Mazul acknowledging something and leave the room.

The dwarf imagines that the group is up to something. He heals himself, walks away and casts a spell on the monster.

Lay on hands, stride and litany of wrath.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Nice Wan. Orgun will change the action to a stride towards the... other thing, still keeping some distance. Just be in the front line.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Fort: 1d20 + 13 ⇒ (5) + 13 = 18
Will: 1d20 + 11 ⇒ (8) + 11 = 19

Random target (1 = Mazul): 1d2 ⇒ 1

A confused, deafened and stunned Orgun tries to return Mazul's strike.

Attack: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 2d8 + 4 ⇒ (4, 4) + 4 = 12

Grand Archive

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M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun is ready for the horror they see and immediately jumps to action. he steps towards the nearby seugathi and swings his sword just before covering himself with his shield.

Stride, strike, raise shield.

Attack: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 2d8 + 4 ⇒ (2, 8) + 4 = 14

Shablam!

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun feels uncomfortable being so blatantly lying about their business, but he knows it's for the greater good. He makes a bored face, trying to look like he is nothing more than a heavily armored brute. In truth, it makes it easier for him to look bored and ignore the talk of casual fleshwarping.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun actually enjoys the performances and nearly forgets they are on a vertical crusade. He refocuses as Zin talks about Belcorra and stops himself from screaming at Vischari about her. He thinks he shouldn't let the group's true intentions be known as of yet, so he stays quiet as he usually confuses himself when he tries to lie.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

At first, Orgun is uneasy at being friendly with fleshwarpers. But the talk and smell of booze quickly lifts his spirits. After a few moments he is actually cheering with the crowd at Shadow Malice, despite not knowing any of the songs. He gladly participates in the challenges.

Athletics: 1d20 + 11 ⇒ (13) + 11 = 24

He growls in victory.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun hels Zin as much as he can, before needing to pray. You get 36 total back, can't do better than that :(

As he prays, Orgun realizes the others have found impressive weapons in the room. He is happy with what he has, but wonders how much his dwarf brethren would love to get their hands on these weapons. After he's done, he says "Are we ready to proceed?"

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun grunts from being hurt, but he controls the fear of being flanked and focuses on one of the enemies.

Litany of wrath on bearded devil, Strike at bearded devil, raise shield

Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d8 + 4 ⇒ (6, 1) + 4 = 11

One litany damage if applicable: 3d6 ⇒ (3, 3, 1) = 7

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun quickly walks forward to help Zin and Mazul. He lashes out at Zin's target.

Stride, Strike, Raise Shield

Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d8 + 4 ⇒ (7, 8) + 4 = 19

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun protects Mazul as best he can, then retaliates.

Free attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 2d8 + 4 ⇒ (6, 2) + 4 = 12

Strike x2, Raise Shield

Attack 1: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d8 + 4 ⇒ (8, 8) + 4 = 20
Attack 2: 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25
Damage: 2d8 + 4 ⇒ (6, 2) + 4 = 12

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun feels the blow but isn't phased. He strikes back and calls his goddess' power to heal him.

Strike, lay on hands, raise shield

Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d8 + 4 ⇒ (8, 1) + 4 = 13

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Will: 1d20 + 12 ⇒ (6) + 12 = 18

Orgun is overwhelmed with visions which make him slow. All he can do is step forward toward the creature.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Following Zin, Orgun moves to the western door.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun notes "I have no intention of meeting those jellies. Shall we go to the southern door?"

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun sighs and says "Well I was never a fan of surprises anyway. Let's try the double door."

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Of course I'll reduce the damage to Mazul.

Will save: 1d20 + 12 ⇒ (5) + 12 = 17
Hero point reroll: 1d20 + 12 ⇒ (11) + 12 = 23

Free attack: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13

Orgun protects Mazul. He also strikes back furiously.

Strike x2, Raise shield

Attack 1: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 2d8 + 4 ⇒ (6, 8) + 4 = 18
Attack 2: 1d20 + 15 - 5 ⇒ (13) + 15 - 5 = 23
Damage: 2d8 + 4 ⇒ (5, 7) + 4 = 16

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun sighs and says "This could have been easier..." He draws his sword, moves forward and raises his shield.

Draw weapon, stride and raise shield

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun wants to go through with this to help the little girl. In the cave, he isn't frightened by the worm-like creature, but intrigued. He replies to it in spoken words "My name is Orgun Stoneheart, paladin of Iomedae. We wish to find and kill a creature of Leng."

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

In Cayden's name, that's dark.

Orgun looks to the others and is saddened by the realization that they don't know enough to entrap this creature yet. He looks at Doriana and says "Well, I think this griffon really is protecting you! And I think someone is trying to scare you, but they don't know how brave you are. We'll do everything we can to stop this."

He turns to Zin and asks "Do you know of anything we can do to ward this room against planar travel? It might help contain the Leng dweller until we learn more."

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun sets his shield in a corner of the room and tries to sit next to the girl. He tells her "I used to have strange dreams too, you know? They made me really uncomfortable but eventually I started making sense out of them. In the end they turned out to be sent from my goddess, Iomedae. Don't worry, we won't let anything bad happen to you. If you can tell us a little about them, we can help you sleep better. What do you say?"

Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun isn't close to tired so he goes see this child. He says "I have had some dreams in the past too, maybe we can talk and I can help soothe her heart."

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun finds everything very disturbing. They make sure that all fleshwarping material is unusable by the time they leave.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun kicks the sticky mimic one more time and nearly falls comically from getting stuck again. He asks whether anyone needs healing. Afterwards he asks "Why would anyone need a potion for water in here? Maybe there's a flooded part of the structure?"

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun cheers as the Wan and Mazul manage to finish off one of the mimics, but this opens him to an attack and he gets stuck. "Get off!", he says.

Athletics escape: 1d20 + 10 ⇒ (8) + 10 = 18
Athletics escape: 1d20 + 10 ⇒ (16) + 10 = 26

Finally free, he swings again.

Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 2d8 + 4 ⇒ (7, 8) + 4 = 19

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

You'd think something that emulates furniture would have lower reflex save bonuses.

Orgun cusses the sticky goo and pulls his weapon free. He also protects Wan from harm as best he can.

Reduce damage to Wan by 7

Break free: 1d20 + 10 ⇒ (1) + 10 = 11
Break free: 1d20 + 10 ⇒ (13) + 10 = 23

Finally free, he attacks again.

Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d8 + 4 ⇒ (6, 2) + 4 = 12

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Sorry for the delay everyone, this has been an overwhelming week at work.

Orgun reduces 7 of that damage from Wan

Orgun instinctively tries pulling away.

Athletics: 1d20 + 10 ⇒ (14) + 10 = 24

He manages to escape and swings his sword again, before raising his shield.

Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun concedes to Mazul's plan. He is indeed curious about what can be found in this floor.

Check area north of B13

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun says "I suppose we go down, then! I can help hoist you down."

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun clearly doesn't seem happy. But he agrees with Mazul, her suggestion is the best way to proceed. He gets ready to move on.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun doesn't like it. He realizes he doesn't know the whole story. He says "Well, now you have the chance to set it right. We believe Belcorra's spirit lingers and her terrifying plan might still be in motion. I require no reward from you, but if you can help us at least hinder her plans, it would be worth helping you rid the world of your quarrel, who is probably a terrible person in the first place."

He hopes the others are ok with him being so dismissive of a reward. In truth he would really like to see some gold flowing through his hands, but he contains himself and says "First, any information you might have on Belcorra will be greatly appreciated. It might not seen much, but anything you can think of could make the difference." He probably knows more about the arena, but one learns unexpected things working with people.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun gets a little anxious unlocking the room. As they finally open the door, he sees the mummy and can't help but be a little disappointed. As it introduces itself, he thinks I don't know what I was expecting.

As he hears its answer to Mazul, Orgun says "That depends. Were you helping Belcorra in her nefarious purposes? It's a simple question." He holds his sword and shield tightly.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun freezes for a few seconds trying to piece together what they just heard. He says to the others "To be fair, anytime someone talked to us in a civilized manner in this place, they ended up not trying to kill us."

He starts to try to release the voice.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

"That makes sense. The paining in that (B24) room back there depicts an invasion. It was probably planned to happen in Absalom. I'm glad we're dismantling it."

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Orgun replies to Mazul "Aye, just your everyday skirmish." He coughs a little roughly, then adds "I just need some prayer. Be with you in a moment." 10 minutes later, he's ready to go.

Full Name

Diana Seamyst

Race

Human claiming Azlanti and Chelaxian decent

Classes/Levels

Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Gender

F

Size

M

Age

26

Special Abilities

Waves

Alignment

NG

Deity

Besmara

Languages

Common

Occupation

Sailor, Navigator, Seige Weapons, First Mate

Strength 14
Dexterity 16
Constitution 14
Intelligence 11
Wisdom 12
Charisma 20

About Diana Seamyst

Backstory:
Ms. Seamyst was born in the docks district of Port Shaw with old noble colonial blood on her mother's side and a sailor’s heritage on her father’s. Diana was weaned on rum and pirate tales and some say the blood of Aldrin Shaw runs in her veins. Her father, Sean Seamyst, an infamous Free Captain of the Razor Coast in his younger days had retired with his wife to Port Shaw when she was found to be with child. There Sean was able to avoid the few overzealous do-gooders who still hunted him. And there he and his wife were able to purchase, with what is rumored was ill gotten gains, an upper middle class inn called the Thirsty Mermaid which catered to ship captains, fancy ladies, and trade princes. Always a fast talker and knowing how to stay neutral, Sean managed to stay out of the way of the Municipal Dragoons and other officials there and thrived while attracting little attention. This made his inn popular and as safe as any in the city. Lately even Gregory Bonedeuce himself has been known to stop by to quench his thirst and catch up on the local gossip.

Diana loved the idea of life on the sea. But of course she would, since she had heard it glorified all her life. She was a quick study and picked up ship handling at a young age, both fishing the waters all the way around to Port Shaw, and sometimes serving as a cook or pilot for larger ships when she could get the work. As she flowered into a young woman the men of the city started paying attention to her. She found she could often manipulate them and get them to do her favors. And her shifts serving at the inn became very popular with the young lads. And since she was sometimes known to be reckless she worked always under the watchful eye of her father. But she quickly grew board with the attention and longed to see foreign places.

On her 18th name day strange things begin to happen around her. Minor mishaps and strange occurrences became so common that it became hard for her to wait tables or help in the kitchens. Concerned, her father called in some favors and sent for help. Before a fortnight had passed it was determined that Diana was manifesting the powers of an oracle. Encouraged by the local priests of Besmara Diana soon learned she had some powers over the waves. But as her mastery grew her contentment with staying at home diminished. At 20, feeling she was ready for her life of adventure, she wanted to sign on to a merchant vessel as a ships hand and cook. But her father had other ideas and sent her off to a finishing school on the mainland.

Two years of that was more than any girl should have to put up with. she had done her time and soon she was reunited with the Thirsty Mermaid and her friends and even the Tullita servants that helped raise her in absence of her mother. And this time her father did not decide her fate. She found a fast ship to help crew and launched her life of adventure. Soon she was first mate. Her good looks and persuasive manner combined with her innate command of the waves and her loyalty to her crews made her popular. Her ability to heal the wounds of her comrades secured her place on the any ship. It was only her unwillingness to outright pirate that held her back. Something in her nature, in her devotion to Quell would not let her murder or torture with abandon. So, she had decided that she would either have to find a worthy captain or somehow get her own ship. Yes, her own ship had an appeal. She even had a name in mind: The Trident.

Appearance:
Diana is a black haired beauty. She stands 5'10" tall, is well muscled and weights in at 135 lbs. Her tan and wind blown skin is used to salt spray but somehow that has added to her appeal. Her piercing emerald green eyes have an heir of command to them. She dresses in the shades of the sea; foam greens and sky blues blues and the greys of waves. She prefers a tricone hat.

Motivation:
Diana wants her own ship. She wants to lead a crew and make a name for herself just like her father. She is somewhat reckless in her approach but is inspired to do this and may damn well succeed. While she is not totally ruthless (good alignment) she is willing to pirate and take spoils to achieve her goals.

Favorite Color:
Diana loves the colors of the sea in all its moods. She prefers to dress in foam green and has died her leather armor that shade.

Favorite Meal:
A simple meal of fresh fish with hard bread and root vegetables grilled over an open fire on a beach with a clear view of the ocean.

Theme Tune:
Sun of a Sun of a Sailor - Jimmy Buffet
As the son of a son of a sailor,
I went out on the sea for adventure,
Expanding their view of the captain and crew
Like a man just released from indenture.

As a dreamer of dreams and a travelin' man,
I have chalked up many a mile.
Read dozens of books about heroes and crooks,
And I've learned much from both of their styles.

Son of a son, son of a son, son of a son of a sailor.
Son of a gun; load the last ton
One step ahead of the jailer.

Now away in the near future, southeast of disorder,
You can shake the hand of the mango man
As he greets you at the border.

And the lady she hails from Trinidad,
Island of the spices.
Salt for your meat and cinnamon sweet,
And the rum is for all your good vices.

Haul the sheet in as we ride on the wind that our
Forefathers harnessed before us.
Hear the bells ring as the tide rigging sings.
It's a son of a gun of a chorus.

Where it all ends I can't fathom, my friends.
If I knew, I might toss out my anchor.
So I'll cruise along always searchin' for songs,
Not a lawyer, a thief or a banker.

But a son of a son, son of a son, son of a son of a sailor.
Son of a gun, load the last ton
One step ahead of the jailer
I'm just a son of a son, son of a son, son of a son of a sailor
The sea's in my veins, my tradition remains.
I'm just glad I don't live in a trailer.

Diana Seamist
_____________________________________________
Race Human
Gender Female
Age 26
Class Oracle of Waves (stargazer) 6
Init +3; Senses Perception +11, Survival +7, Sense Motive +7
_____________________________________________
BUFFS AND CONSUMABLES
None Active
_____________________________________________

_____________________________________________
DEFENSE
_____________________________________________
AC 24, touch 14, flat-footed 20 (+7 armor, +3 Dex, Shield 3, Dodge 1)
Hp 54, Temp hp [0]
Fort +5, Ref[/b\] +6, [b]Will +7,

_____________________________________________
OFFENSE
_____________________________________________
Speed 30 ft. (20 ft. in armor)
Melee +1 morningstar +9 (1d8+3)
mwk cold iron Boarding Pike +9 (1d8+3)
Zul (+1 Human Bane Trident) +9 (1d8+4), vs Humans +11 (1d8+6), plus 1d4 dex drain and DC 16 slow effect for 1 round.
Ranged mwk underwater heavy crossbow +10 (1d10/19-20) Point Blank Shot
Space 5 ft.; Reach 5 ft. (10 ft. with boarding pike)
Oracle Spell-Like Abilities (CL 7th; concentration +12)
1/day—star chart

--------------------
Spells
--------------------
3rd (5/day)—cure serious wounds, free swim, guiding starAPG, magic circle against evil
2nd (7/day)—aboleth's lungARG (DC 17), admonishing ray, cure moderate wounds, defending bone, delay
poison, glitterdust (DC 17), levitate, minor image (DC 17), resist energy, lesser restoration, silence (DC 17),
sound burst (DC 17), summon monster II
1st (8/day)—air bubbleUC, bless, cure light wounds, divine favor, faerie fire, murderous commandUM (DC 16),
obscuring mist, protection from evil, read weather
0 (at will)—create water, detect magic, enhanced diplomacy, ghost sound (DC 15), guidance, light, mage
hand, read magic, stabilize

Spellslots used"
3 (4) 4
2 (6) 6
1 (8) 4

_____________________________________________
STATISTICS
_____________________________________________
Str 14, Dex 16, Con 14, Int 11, Wis 12, Cha 20
Base Atk 6; CMB +8 CMD 22/26 vs disarm, grapple, and overrun
FeatsExtra RevelationX3, Point-Blank Shot,
TraitsBesmara's Blessing, Inspired, Reckless

____________________________________________
SKILLS
____________________________________________
Acrobatics +10
Bluff, +4
Climb +1
Diplomacy +12
Disguise +5
Escape Artist +3
Fly -1
Heal +7
Intimidate +5
Knowledge (history) +4
Knowledge (nature) +4
Knowledge (planes) +4
Knowledge (religion) +4
Perception +12
Profession Cook +5
Profession Sailor +11
Profession Seige Engineer +10
Sense Motive +7
Spellcraft +4
Survival +5
Swim +2

Languages
Common

____________________________________________
SQ
SQ oracle's curse (haunted), power-hungry
Revelations (fluid nature, fluid travel, guiding star, punitive transformation, star chart, water sight)
versatile human

____________________________________________
Special Abilities
____________________________________________
Fluid Nature (Ex) Enemies suffer -4 to confirm critical hits against you. Plus Dodge at 5th level
Besmara's Blessing - Reroll a Prof. Sailor check once a week
Inspired - Once a day as a free action roll twice for a skill or ability check and take the better.
Fluid Travel (Walking, 7 hours/day) (Su) Walk on liquid as if was solid.
Fluid Travel Underwater (7 hours/day) (Su) You gain swim speed 60' and the ability to breathe water.
Guiding Star +5 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power.
Punitive Transformation (7 rounds, 5/day, DC 18) (Su) Baleful Polymorph
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Water Sight (7 rounds/day) (Su) See through fog and mist. Can use a calm pool of water for scrying.

____________________________________________
EQUIPMENT AND GOLD
____________________________________________

Armor and Shield
+1 agile breastplate
+1 heavy wooden shield

Weapons
mwk cold iron Longspear
+1 morningstar
mwk underwater heavy crossbow
Cold iron crossbow bolts (50)
Blunt crossbow bolts (10)
Silver Crossbow Bolts (10)

Zul:

Zul is a +1 human bane trident that has been passed down from chieftain to chieftain in Krelloort’s tribe for generations. Zul’s three-pronged head is crafted of magically strengthened seashells, and its haft is composed of rough, twisted coral that deals 1 point of damage each time it is grasped, unless the wielder has a natural armor bonus or is wearing gauntlets.

As an immediate action after a successful melee attack with the trident, Zul’s wielder can transmute the substance of the target creature into rigid coral. This attack deals 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is permanently petrified, transformed into inert, mindless coral. Break enchantment or restoration reverses all of the effects of this calcification. This ability can be used up to 7 times per day.

Other Gear
cloak of resistance +1
Headband of Alluring Charisma +2
backpack
bedroll
belt pouch
Fancy Pirate Clothes
Astrolabe
Healer's kit & Surgeon's tools
flint and steel
nautical chart for area
silk rope (50 ft.)
candle (10)
mess kit
trail rations (5)
waterskin
Set of marked bones worth 25 gp

Coin on hand : 628gp, 7sp, 3cp