Organis's page

1 post. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.

From what I've gathered, the discussion seems to have expanded to overall uses with animal companions in addition to the original discrepancy between nimble and non-nimble.

I think the overall power level of companions is about where it should be, though perhaps under-tuned in some aspects. Even when fully invested, they aren't supposed to be as impactful as PCs, more like half PC, the other half of the ranger/druid/champion. The issue is that splitting your character into two halves brings about problems when the frontline half (the companion usually) goes down and the other half loses tons of features, where other characters don't experience such an issue when, say, they go down to half health, as a rough comparison. Of course, the key is a balance between a companion who feels like more than fodder to merely distract and then die quickly, but not so good that it can stand alone as a frontliner and render any martial build objectively better with one than without.

As for imbalance with path choices, perhaps Savage could also grant proficiency bonuses to unarmed attacks and Intimidation (that stack with specializations later on), or both? Maybe just increase the flat damage increase to whatever feels worth it compared to the others on a build purposed for maximum damage and not for survivability.

For Indomitable, just introduce new options/reasons to further improve barding or constitution.