Krun Thuul

Org's page

17 posts. Organized Play character for choyakuyama.


Full Name

Org

Race

Half Orc

Classes/Levels

Magus 6

Gender

Male

Size

Medium

Age

38

Alignment

Chaotic Good

Languages

Common, Orc, Giant, Goblin, Draconic

Occupation

Soldier

Strength 16
Dexterity 13
Constitution 14
Intelligence 16
Wisdom 14
Charisma 12

About Org

HP: 42
CMB: +8
CMD: 19
Initiative: +1 Perception: +4
AC: 14 Flat Footed: 3

Traits:
Half Orc Abilities
• Land Speed: 30
• Languages: Common, Orc, Draconic, Giant
• Intimidating: +2 racial bonus to Intimidate checks
• Toothy: Org’s tusks are large and sharp providing him with a
bite attack doing 1d4 damage.
• Fey Thoughts: Acrobatics & Perform are class skills.
• Forest Walker: Low Light Vision & +2 to Climb Checks.
• Orc Blood
Traits:
• Silent Hunter: Stealth is a class skill and he gains a +1 to
skill checks.
• Beast Bond: Handle Animal is a class skill and he gains a +1
to skill checks.

Class:
Magus Abilities:
Cantrips: does not lose 9 level spells once cast.
Arcane Pool: 6
• Can spend 1 point and gain a +2 enhancement bonus for 1
minute
• Can spend 1 point + the property’s base price and gain the
following weapon properties:
Dancing, Flaming, Flaming burst, Frost, Icy Burst, Keen,
Shock, Shocking Burst, Speed, Vorpal.
• Spell Recall: by spending 1 point he can recall any spell he
has cast that day as a swift action.
• Spell Combat: when using a light or 1 handed weapon he can
cast spells and use weapon at the same time at a -2.
Spell Strike: he can cast “touch” spells through any weapon he
holds.
Magus Arcana:
• Spell Shield: by spending a spell point he gains a +3 to his
armor class
• Augment Physical Prowess: by spending 1 point he gains a +2
to strength, dexterity or constitution (His choice) for 6
rounds.
Spells per day: 0: 5 1: 5 2: 4
Spell Book: 0: all 1: 10 2: 6
0: Acid Splash, Arcane Mark, Dancing lights, Daze, Detect Magic,
Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Spark
1st: Chill Touch, Flare Burst, Line Breaker, Magic Missile,
Mirror Strike, Shocking Grasp, Thunder Stomp, Vanish,
Ray of Enfeeblement, Mud Ball
2nd: Bladed Dash, Bull’s Strength, Fire Breath, Telekinetic Volley,
Raven’s Flight, Sonic Scream
Prepared Spells:
0: Detect Magic, Read Magic, Light, Mage Hand, Daze
1st: Flare Burst, Mirror Strike, Vanish, Mud Ball, Thunder Stomp
2nd: Bull’s Strength, Bladed Dash, Fire Breath, Raven’s Flight

Feats:
Feats:
Combat Casting
Weapon Focus-Falchion Sword
Power Attack
Dodge

Skills:

Acrobatics +5
Bluff +2
Climb +7
Craft=Tattoo +7
Diplomacy +2
Handle Animal +7
Intimidate +7
Knowledge-Arcane +8
Knowledge-Dungeoneering +7
Knowledge-Geography +4
Knowledge-History +4
Knowledge-Nature +4
Knowledge-Planes +7
Perception +3
Perform-Chant +5
Perform-Percussion +5
Profession-Bake +5
Profession-Cook +5
Profession-Fishing +5
Profession-Soldier +5
Ride +5
Sense Motive +2
Spell Craft +8
Stealth +7
Survival +2
Swim +7
Use Magic Device +5

Equipment:
Magic Items:
Magic Items:
Leather Armor +1
Ball & Chain (Heavy Flail) +2 Damage: 1d10 weight: 10 lbs.
Bag of Holding Type 1
Potion: Cure Light Wounds x1
Scroll: Enlarge Person, Expeditious Retreat.

Weapons
Falchion Sword & Scabbard Damage: 1d6 weight: 8 lbs.
Brass Knuckles Damage: 1d4 weight: 1 lb.
Dagger Damage: 1d4 weight: 1 lb.
Short Bow Damage: 1d6 weight: 2 lbs.
20 arrows & quiver
Hand Axe Damage; 1d6 weight: 3lbs.
Cestus Damage: 1d4 weight: 1 lb.

Equipment
Traveler's outfit
Backpack
Bedroll
Soap
Hemp rope 50 ft.
Pouch x2
Waterskin x1
Cooking Kit
Whetstone
Fishing kit
Torch x3
Ink vial
Inkpen
Parchment x5
Flint and steel
Spy Glass
Spell book
Flint & Steel
Inkpen
Iron Pot
Mess Kit
Spell Component Pouch

Animal & Equipment:
Bobo-Heavy Horse
Saddle bags
Bit & Bridle
Saddle-riding
Riding blanket
Brush (curry comb)

Gold; 17 Org's last adventure he was robbed by a party member of all but 17 gold.

Background:
Background:
Son of a human paladin and her captor, an orc war chief.
After 10 years the woman was rescued and her beast child was taken with her.
Org’s maternal grandfather, displeased his bloodline had been polluted by a half beast child, kept his grandson in a root cellar at a distant location on the family property. Eventually Org grew frustrated with his imprisonment, broke out and had to fight his way free using the ball & chain attached to his leg, as a weapon to aid in his escape.
Org ended up on the streets begging for food and ended up in local militia working as a servant and eventually a cook.
Over the course of a couple years Org showed his loyalty and came into the good graces of the Command, Gwarl Stonemind, a gnome and Magus. Commander Stonemind must have seen some potential in Org and took him on as an apprentice.
Org served for 5 years, mastering sword and spell and earning the right to call himself a Magus.
Notes:
• On the night of Org’s “freedom” he took a badge with his family crest on it, a shield with a wolf on the left, bull on the right and hawk at the top. He wears it to this day on his belt.
• Org wears a kilt with the family colors of red, gold & black but, he has added green to the scheme as well.
• The Ball & Chain Org carries is the original one he freed himself with. It re-forged and enchanted by a smith as a reward for saving a juvenile gold dragon on his last adventure.
• Org loves animals and keeps with them mostly. He envisions himself owning a large farm where he keeps all sorts of animals, or a zoo.
• Org plays dumb. He keeps his words simple and almost childlike. He does this because he knows the disruptions his race and appearance can make in common folks, especially pretty girls.
• Org has one main goal in life. To become more powerful with blade and magic.
• Org gained his bag of holding from the body of a fallen comrade, a Halfling Rogue-Willis. Willis fell victim to a very nasty gas trap.
• Org carries Brass Knuckle and a Cestus, both for his right hand. He loves to fight with them, biting at the same time or casting a spell.