Ordric Ormaring
Male CN Human(Saxon) Ranger (Skirmisher) 2,
Level 2,
Init +4,
HP 20/20,
DR 4/magic or large,
Speed 30 ft.
Defense 14,
Flat-footed 11,
Fort +4,
Ref +6,
Will +2,
Base Attack Bonus 2
Tiwstingan (Longspear)/Shield Bash +3/+3 (1d8+3/1d3+2, x3/x2), Reach/Melee
Tiwstingan (Longspear) +5 (1d8+3, 20 x3), +6 attack on OAs, Reach
Saex +5 (1d6+3, 19-20 x2)
4 DR/Armor Chain Shirt,
Light Wooden Shield (+3 Dex)
Abilities Str 16, Dex 16, Con 13, Int 12, Wis 14, Cha 10
Condition None
Healing Surges: 1d6+1 HP healed. 0/1 Used
Shield Slam: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check. This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.
Shield Bearer: When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.
Veteran of Battle: You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.
Note: Statblock generated on Myth-Weavers.