![]()
![]()
![]() So that's a 28 for Brolin to get the orcs to behave and a 23 for Mel to convince Hannady the orcs aren't a threat. Halak listens carefully to Brolin's words though there are many things Brolin refers to that Halak doesn't understand. He nods solemnly at the end of Brolin's speech and speaks a single word quickly to his warriors, who follow in a tight formation. ![]()
![]() Halak grunts and nods. Grukkan walks over and Halak explains things to him. Grukkan nods and unsheathes his falchion, which he twirls smoothly in his hand. He moves back and forth on his feet somewhat uncertainly, however, unaccustomed to the moving of the ship. When Halak gives the word, the combatants leap toward each other, weapons flashing in the light from the sun and the waves. Give me 10 rounds of attack rolls with damage and we'll see if you down him before he downs you. Also add in parries and ripostes there as you see fit. GM screen: Primary attacks at +15: 15d20 ⇒ (14, 13, 15, 3, 7, 3, 14, 18, 18, 6, 1, 19, 13, 8, 19) = 171 Secondary attacks at +10: 15d20 ⇒ (17, 13, 10, 11, 12, 3, 8, 16, 15, 19, 17, 15, 8, 3, 3) = 170 Confirms: 5d20 ⇒ (17, 17, 2, 17, 20) = 73 Dam 1: 2d4 + 8 + 2d4 + 8 ⇒ (3, 3) + 8 + (1, 1) + 8 = 24 Dam 2: 2d4 + 8 ⇒ (4, 4) + 8 = 16 Dam 3: 2d4 + 8 ⇒ (2, 1) + 8 = 11 Dam 7: 2d4 + 8 + 2d4 + 8 ⇒ (2, 2) + 8 + (4, 3) + 8 = 27 Dam 8: 2d4 + 8 + 2d4 + 8 + 2d4 + 8 ⇒ (2, 1) + 8 + (4, 2) + 8 + (4, 2) + 8 = 39 Dam 9: 2d4 + 8 + 2d4 + 8 ⇒ (2, 3) + 8 + (3, 4) + 8 = 28 Dam 10: 2d4 + 8 + 2d4 + 8 ⇒ (1, 3) + 8 + (3, 2) + 8 = 25 Dam 11: 2d4 + 8 ⇒ (2, 4) + 8 = 14 Dam 12: 2d4 + 8 + 2d4 + 8 ⇒ (4, 1) + 8 + (4, 2) + 8 = 27 Dam 13: 2d4 + 8 ⇒ (2, 3) + 8 = 13 Dam 15: 2d4 + 8 + 2d4 + 8 ⇒ (3, 3) + 8 + (4, 3) + 8 = 29 ![]()
![]() Halak blinks slowly as Fyrtor embarks on a long, flowery description of things far beyond what Halak normally considers important or thinks about at all. Then he shrugs "Fine. Tell story to me and warriors. Maybe good story. I translate." Halak has the best common of any of the orcs so it's pretty hard to talk to the rest of them. We shouldn't have anything waiting on these conversion conversations though. Anything else that needs to be happening should happen simultaneously, e.g. the sword talk. ![]()
![]() Halak raises an eyebrow at Fyrtor's question. From his demeanor, Fyrtor can read that this type of question isn't typically considered much by Halak or his people. Having this question pushed on him for the first time, Halak shrugs in disinterest. "Why think about that? Nobody see or feel that." When Brolin tries to train the orcs to become seamen, they grumble and seem disinterested. But when he describes the sea as a great monster, they nod in agreement and shuffle nervously, eyeing the water all around them. But despite this, they don't set to the tasks Brolin provides until Halak grunts a few words in orcish at them. After that, they work reasonably well. After a day of capable sailing, you are well out of sight of land catching a trade breeze and heading toward Helm as the sun sets. ![]()
![]() Halak shakes his head at Fyrtor with a shrug. Druidic:
"We follow our tribe's ways and the ways of our ancestors. Strength and success lead us. Not gods." Night falls soon as you take watches. In the morning, Brolin wakes up with a headache but in control of his body again. You reach the mouth of the river without incident. ![]()
![]() Thanks for the reminder, Fyrtor. Halak startles at first when addressed in the secret tongue then seems to relax somewhat. Druidic: "My warriors have the strength of the desert. They will continue without fail." He pauses to consider the personal question. "Yes the Concordat deceived me. It was Mel and a man, Vors Falchen, father of the one who journeys with you, that showed me the truth. Vors was a strange man. He had strength like an orc and understood our honor and our ways. But he also was a man of peace... I learned much from him." ![]()
![]() Halak helps his remaining warriors out of the pocket of survivors then retakes his orc form. He walks among them, healing a few and binding the wounds of others. It is clear they respect him as a true leader, instead of simply fearing his might as is often the case among orcs. You note that two of the orcs are bound as prisoners. In addition, many of his men have fine dwarven goods and armor bound on their packs. After seeing to his men, he turns to you. "Grateful. We return tribe home now. What you do?" ![]()
![]() Some penalty for Kazador being very grumpy and contradicting Fyrtor but with a roll like that he still succeeds at aiding. Makes Fyrtor's diplo a 31. Note the earth elemental isn't stuck in the rubble at all. He's just digging in it. Halak the earth elemental regards you quietly or some time then nods. "Good help. Some maybe still alive." He puts his magically-enhanced strength as an elemental to work digging. Strength check: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27 Ok skill challenge time. Everyone who wishes to participate, make one check representing your efforts to help with this project. If you make an ability check, add half your level to it so that raw ability checks are somewhat less bad compared to skill checks. You can flavor it as reasonable, e.g. K engineering for Turion. You need a total of 200 to save all the remaining orcs (20) in time without causing any collapses. By every 10 short of that the total is, you save one fewer orc. GO! ![]()
![]() The earth elemental turns toward you as you approach, a bulky, dense seven feet tall. In a deep, gravelly voice it replies "Yes Halak. Most warriors die. Some survive. Trying dig." He surveys the lot of you, his stony expression impossible to read. "What happen?" If you want to remain potential allies with Halak, you'll need to bluff or diplomacy here, depending on what route you want to take. I'm not telling you the DCs, of course. ![]()
![]() Halak shakes his head. "Mostly just scouts. Came up to help. You stripped those already. We taking these." He gestures to his men who are searching through the orc camp, removing armor, weapons, and other valuables from the wounded and dead while rummaging through sacks. Edited: But when Fyrtor mentions a whole bunch more orcs down to the south, Halak decides Fyrtor must have seen a group he doesn't know about. "How big?" he asks with intent interest. ![]()
![]() Halak grunts. "We help much. But shaman and tower problem. You deal with those, we kill rest." So this fight is streamlined by giving you two objectives instead of "kill everyone." The fight between the masses of orcs is going to be abstracted. The enemy mooks, however, will still be in the way and will take AoOs on you. But other than AoOs, they won't actively target you because they'll be engaged by friendly mooks. Unless, of course, you're ambitious enough that there are no friendly mooks nearby. The shaman and the archers, however, will target you guys exclusively. ![]()
![]() Halak nods, understanding the value of the questions. "Scouts say about thirty orc left. Some fled from last fight. Some new reinforcements." His plucky group seems to number about thirty, tilting the odds significantly in your favor. To Brolin's question, he grins outright. "Make some magicks while run in then tear enemies." He turns to Turion, always somewhat skeptical of the elf. "Enemies spread out some. Few in guard tower. Strong position. Be problem." Will hopefully get the map to Mel tomorrow. ![]()
![]() Halak nods. "Yes. Think so." He eyes Turion curiously but says nothing. He continues walking along with his troops as you head to the northeast of Kazad Gravr. Position updated to show where you are on the map. You come to a long, 10 ft wide hallway with a 90 degree bend to the right. Halak grunts and points "Scouts say enemy have position there. We go in. You help?" ![]()
![]() Halak nods to Mel. "Elven tricks again." He spits in anger. "My people not toys or tools. Elves pay some day for this." He grins at Kazador. "Us against those bastards. I tell other orcs what Elves do. Much anger in clans. Form alliance to raid elves, refuse attack humans for them. Other clans, still decide to attack human villages." He spits again. "Stupid tools. We fight them for this place." He considers for a moment then decides "You helped us. This what can do for you. Safe passage through this place. Still more of enemy clan. We fight them for you." ![]()
![]() A dozen more orcs pound around the corner, axes drawn. Halak waves them down and shouts Orcish:
"Stay back! They seem to be friendly! I'll talk to them." He then turns back to Mel and raises an eyebrow. "Three groups destroyed? You help much. This clan fight mine. All want control this place. Very secure. Some treasures still left here. Take long time find all." He looks warily at Kazador and Algric but doesn't speak to them directly. ![]()
![]() It's unclear to me where you guys are standing. I'll assume on the battlements? You see a huge bear round the corner running toward your position. When it sees you standing on the battlements, it slows down and approaches slowly, cautiously. When it gets within 30 ft, the bear stands on its hind legs regarding you for a moment. Then it shift form down into the only orc Mel has ever known well, Halak. "Woman Mel, I see you here. What happens? I not wish more enemies." ![]()
![]() Halak looks uncertainly at Mel with narrowed eyes. Then he shrugs and says "Woman no enemy. Fight with woman." He continues walking along. Halak is, of course, strongly in favor of killing Elrin now but the choice you guys make as a group is all that matters. Magic items in Elrin's bag: Scroll of comprehend languages, scrolls of disguise self (2), scroll of restful sleep, wand of cure light wounds (50 charges), wand of grease (50 charges), cloak of resistance +1, headband of alluring charisma +2. ![]()
![]() Ah that's correct Perrin. Thanks. I forgot exactly how command works. The damage never occurred, then. Halak unleashes his magic, calling up vines on the opposing orc. Vors Reflex: 1d20 - 1 ⇒ (18) - 1 = 17
Neither Vors nor the orc are entangled by the vines but it seems like it will be very hard to run through this new undergrowth. A look of concern briefly flashes across the orc's multiple faces. Mel, Hirda, and Vors still up. ![]()
![]() Perrin:
You don't detect any evil auras from the orcs. Mel:
You detect a single, faint magical aura coming from the orcs. You can't determine what school it is. Currently, you believe these orcs are threatening you into leaving for reasons you don't understand. Halak stares at the sudden orcs with fury and confusion. In a low tone, he replies Me not know... strange... Dices:
Will save Perrin: 1d20 + 8 ⇒ (3) + 8 = 11 Will save Mel: 1d20 + 3 ⇒ (2) + 3 = 5 Will save Vors: 1d20 + 4 ⇒ (6) + 4 = 10 Will save Hirda: 1d20 + 4 ⇒ (6) + 4 = 10 The heavy, aggressive breathing of the orc warriors, the crunch of sticks underneath their hide boots as they take a step forward, and the rank, musky smell of unwashed orc conspire to drive fear into your minds. ![]()
![]() Halak translates for you (you can read the spoiler). Halak grunts Seem Ukar trying to find where letters coming from too. Where one spot around here could all types of animals come from? Halak looks to you, not knowing the region around Brookside as well as you all. You don't detect any magical auras. It seems that whatever would have proved very helpful in a fight, they brought with them and you probably already found. ![]()
![]() Interested to hear what Hirda does next. Halak stands, eyeing Mel fiercely for a few heartbeats. Then his shoulders fall and he steps back. He picks up the pair of bracelets and stares at them for a few moments. After a long silence, he looks up at you all If me know, me would tell you. Kill bastard coward. Added a regional map of the Southern Bishopric of Helm to our main documents, which I've moved to keep up top. I provided this map earlier in the discussion but didn't keep it in an easy place to see it.
|