Dr Davaulus

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10 posts. Alias of Opalescent Obelisk.


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How do dhampirs heal in pf2e remastered

This what my research comes up with .....

Dhampirs in Pathfinder 2e Remastered heal only from void (formerly negative) healing effects, not from vitality (formerly positive) healing, even though they are still living creatures. Traditional healing spells and potions that use vitality do not heal dhampirs; instead, they are healed by void healing sources and harmed by vitality damage, just like undead.[1][2]

• Healing Methods that Work for Dhampirs:
o Void healing effects: Any effect that specifically provides void healing (such as the Harm spell used to heal undead).[2]
o Oil of Unlife: Functions as a healing potion for creatures with void healing.[3]
o Treat Wounds/Battle Medicine: These use non-magical means and do not rely on vitality energy, so they work on dhampirs as they are living creatures and these actions are not tagged with the vitality trait.[3]
o Soothe spell: Also works, as it does not rely on vitality healing.[3]

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o Healing spells and elixirs using vitality healing (like Heal or healing potions): These do not heal a dhampir at all. The Heal spell, if used as an attack targeting a dhampir (treating the dhampir as an undead), would deal vitality damage to them, but most uses simply fail to heal at all.[1][2]

o Harm spell: If cast as a healing effect (targeting undead), it can heal a dhampir because it uses void healing.[2]
•Special Feat – Twist Healing: If a dhampir has the Twist Healing feat, they can invert the energy of an item that would cast Heal to instead produce the effect of Harm, thus healing themselves from void energy.[4]

In summary, dhampirs in PF2e Remastered must rely on void healing effects, Harm spells, Oil of Unlife, and non-vitality healing like Treat Wounds for recovery; they cannot use normal healing magic or potions designed for the living.[4][1][2][3]

1. https://2e.aonprd.com/Ancestries.aspx?ID=23
2. https://paizo.com/threads/rzs5j6qj?Player-Core-2-Dhampir-void-healing
3. https://www.reddit.com/r/Pathfinder2e/comments/1gpk7g6/any_healing_related_ tips_for_playing_a_dhampir/
4. https://2e.aonprd.com/Feats.aspx?ID=2353


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Is my understanding correct?

For the 3 action variant of the heal and harm spells in pf2e 2nd ed., the CASTER DOES NOT CHOOSE whether to heal/harm the living/undead. Instead, the spell automatically affects all creatures in the area based on their type; living and undead.

3 - Action Heal
Heals all living creatures in the 30 foot emanation. Damages all undead creatures within the 30-foot emanation. These undead creatures receive a basic Fortitude save against the damage.

3 - Action Harm
Harms all living creatures in the 30 foot emanation. Heals all undead creatures within the 30-foot emanation. Living creatures receive a basic Fortitude save against the damage.

Key Takeaways

1. The spells are non-selective in their area of effect form.

2. The effect on a creature (healing or harming) in the area of effect is determined by whether it is living or undead.


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Join the Hunt in the Gauntlight Ruins!

System:Pathfinder 2e
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Are you ready to delve into the mysterious depths of the Gauntlight ruins? Do you have the courage to face the horrors lurking in the shadows and uncover the secrets of a long-forgotten curse?

I’m seeking 1-2 new players to join our weekly Pathfinder 2e campaign! We’ve already made some progress, but the adventure is far from over. The current party has reached Belcorra’s Retreat, and danger is lurking at every corner!

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A Rogue would fit well, but any class is welcome. The adventure is about teamwork, creativity, and adapting to challenges.
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Opalescent Viper wrote:
Opalescent Obelisk wrote:

I'm confused on what drain damage is and how it works. For example, Demon Fever caused 1d6 CON damage, target must make a second FOrt save or 1 point of the damage is drain instead.

What does the drain damage do?

Thanks

I get it now. I was checking how Hero Lab handles ability damage and ability drain and learned that every 2 points of ability damage reduces the bonus of that ability by 1. And of course ability drain actually targets the ability score outright. Feeling stupid here that I did not recognize this before. Where in the core rules is this explained?

I found it! Page 555 Core rules under "Ability Score Damage, Penalty and Drain"


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Opalescent Obelisk wrote:

I'm confused on what drain damage is and how it works. For example, Demon Fever caused 1d6 CON damage, target must make a second FOrt save or 1 point of the damage is drain instead.

What does the drain damage do?

Thanks

I get it now. I was checking how Hero Lab handles ability damage and ability drain and learned that every 2 points of ability damage reduces the bonus of that ability by 1. And of course ability drain actually targets the ability score outright. Feeling stupid here that I did not recognize this before. Where in the core rules is this explained?


Thanks for the clarification. I had a hunch this would be the best way to approach that avenue should it arise.


Borran Klosk (from Forgotten Realms: The Jewel of Turmish by Mel Odom) is not an average mohrg. His tongue alone is one nasty weapon. It can shatter bone, wood and break stone. Borran can also cast spells. Has anyone ever made a stat block for him? He'd be a fun villain to run with.


In running the Harrowing I see a potential quirk, couldn't players utilize Biyo Venna to locate the Striding Fortress? He is after all Zassrion's chef, and I presume will be heading back to the Fortress. Provided the players save him from the Tengu clowns.