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Ryan Freire wrote:
Ookami123 wrote:
Ryan Freire wrote:
Thunderlord wrote:
I think Vital Strike with the Butchering Axe will get the executioner feel across. Another option is to Prestige into Crimson Templar so that you can Coup de Grace with a Bastard Sword (Call it an Executioner Sword) as a standard action. Feats to consider are Brutal Coup de Grace or Throat Slicer

Coup de grace with a bastard sword sounds all neat and everything but TBH getting into situations where doing so is combat relevant are pretty rare.

Butchering axe/vital strike can get pretty impressive after a while, but i think it's better done with an abyssal bloodrager than vigilante.

Auto Enlarge from bloodrage + impact makes it 5d6 a hit and the rage gives access to Furious Finish So by 11 you can pretty easily be doing 94+18+other static bonuses in one powerful swing.

If you exit rage with furious finish u lose a spell slot(so at least use a couple round to buff,more efficient), more over the feat wont stack with imp. and greater vital strike.
What spell slot? The enlarge is from abyssal bloodrage, not a spell cast. If you mean to fix fatigue..meh.

My bad i thought you meant to use enlarge person as the 11th level bloodrage allow you to ista cast a buff. Still it's not optimal to ragecycle with bloodrager but you can bypass fatigue with items as Cord of Stubborn Resolve and such.


Ryan Freire wrote:
Thunderlord wrote:
I think Vital Strike with the Butchering Axe will get the executioner feel across. Another option is to Prestige into Crimson Templar so that you can Coup de Grace with a Bastard Sword (Call it an Executioner Sword) as a standard action. Feats to consider are Brutal Coup de Grace or Throat Slicer

Coup de grace with a bastard sword sounds all neat and everything but TBH getting into situations where doing so is combat relevant are pretty rare.

Butchering axe/vital strike can get pretty impressive after a while, but i think it's better done with an abyssal bloodrager than vigilante.

Auto Enlarge from bloodrage + impact makes it 5d6 a hit and the rage gives access to Furious Finish So by 11 you can pretty easily be doing 94+18+other static bonuses in one powerful swing.

If you exit rage with furious finish u lose a spell slot(so at least use a couple round to buff,more efficient), more over the feat wont stack with imp. and greater vital strike.


Last question: if i were to take enlarge person + titan mauler 3rd level large weapon what would be best between a 2d4 and a 1d10 weapon?


Vigilante-Serial Killer archetype, Vigilante talent : Twisting Fear , Rogue talent : Offensive Defense , Improved Surprise Follow-Through (check Skulking Slayer rogue archetype). Get the biggest weapon you can find and get crazy ammounts of AC in the middle of the fight, and when u kill you make your enemies s@%% their pants so hard they get dmg.


Well thanks, if u guys want to try it out just let me know if you had fun :D


DeathlessOne wrote:

Well, your English is fine, so don't worry about that.

Your build appears functional and efficient. The question is: What do you consider fun? Is it more power? More versatility? You might not be able to get much more of that without restructuring how you are building your character.

good question, my bad i'm kinda insomniac so i tend to omit things. I kinda need some help in the optimization part of the build becouse i'm not sure how i can fit all the feats + i'm not sure on the point buy i should get.


Black Blooded Bloodrager with trip/reach weapon.
4 levels Bloodrager (Primalist)
2 levels Fighter (Polearm Master) (optional)
6 levels Vigilante (Vital Punishment)
8 levels Bloodrager
(trait: magic knack + extr fashionable)
Featwise it should look like this

Dirty Fighting, Imp Trip, greater trip, pwr atk, felling smash (fury's fall optional),Vital Strike, imp VS, grt VS, (Cleave + weapon trick : Cleaving Smash opt), Combact reflexes,(Raging brutality optional?), Rag Vitality,Arcane strike, blooded arcane strike.

Well it should work like this: 1/2 round to buff reach with long arm / a wand of fluid form + enlarge person, then perma stun nearest target while doing 3 x greater vital strike ( 1 for the attack, 1 for the aoo for tripping, 1 for when he gets up ),all this while getting a bunch of aoo of other people walking into your realm.

p.s. sorry for the worst english ever.


Actually most DM allow vital strike + felling smash and it's pretty neat. In this case felling smash procs on the first hit since it states "single melee attack" and cleave makes a "single melee attack + a condition based second attack"(if you could proc felling smash on both it'd be too op with great cleave).
Edit: Welcome to 2018.