Halgrak

Oog's page

No posts. Organized Play character for Pygon.


Full Name

Oog

Race

Half-orc

Classes/Levels

Fighter/Barbarian (10)

Gender

Male

Size

Big.

Age

24

Special Abilities

Rage.

Alignment

N

Deity

Gorum

Location

uh. dunno

Languages

Common, Orc

Occupation

Pathfinder

Strength 19
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 12
Charisma 11

About Oog

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Oog is a broading unkempt half-orc. He assisted a group of Pathfinders fighting bandits in the wilderness. Recognizing his talents and willingness to serve, he was later invited to join the Society.

Little did he know that Pathfinders served Cheliax and the bandits were Andoran liberators. Regardless, Oog does what he's told, and the Chelish venture captains trust him to perform their bidding.

He speaks and thinks much more lucidly while raging, although his expressions are somewhat less contained at those times...

PFS #1849-3

6th level barbarian (invulnerable rager)/4th level fighter
Faction Dark Archive
N Medium humanoid (half-orc)
Init +2; Senses darkvision 60'; Perception +11
Languages Common, Orc
---
Spd 40 (8 squares) (sash of war champion, masterwork full plate, armor training, barbarian)
AC 24, touch 13, flat-footed 23 (full plate +10, Dex +1, amulet +1, ring of protection +2) (-2 rage)
hp 97 (71 + 2/level(Con) + 1/barbarian level(favored)) (base 12 + 7 per barbarian level beyond 1st, 6 per fighter level, favored level barbarian)
DR 3/- (6/- against non-lethal), endure elements against hot conditions
Resist fire 1
Fort +11, Ref +4, Will +6 (+2 rage), +1 bravery
---
Melee +1 furious keen ghost-touch adamantine greatsword +18/+13 (2d6+12/17-20 plus 2d6 with Vital Strike)
Melee mwk cold iron greatsword +18/+13 (2d6+11/19-20 plus 2d6 with Vital Strike)
Melee mwk glaive +16/+11 (1d10+9/x3 plus 1d10 with Vital Strike)
Melee greatclub +15/+10 (1d10+9 plus 1d10 with Vital Strike)
Ranged mighty composite mwk longbow +11/+6 (1d8+3/x3)
Ranged dagger +10/+5 (1d4+6/19-20)
Base Atk +10; CMB +16; CMD 29 (30 against grapple)
---
Str 22, Dex 12, Con 14, Int 10, Wis 12, Cha 11
Skills (4 * level barb, 2 * level fighter): Intimidate +10r+3c+2o+1t, Survival +6r+3c+1w, Swim +6r+3c+4s-4a, Perception +10r+3c+1w
Feats Weapon Focus(greatsword), Power AttackB, Cleave, Quick DrawB, Iron Will, Vital Strike, Weapon Specialization (greatsword)B, Blind-Fight
Traits Dirty Fighter (+1 trait bonus to Init, can draw weapon in surprise round), Bully (+1 trait to Intimidate)
XP 30, Dark Archive Prestige Points (31/45) (max purchase 41000gp, next increase 49:54000, 54:70000, 58:92500)
---
Equipment +1 full plate (2650gp, 50 lb, max Dex +3, armor check penalty -3), +1 furious keen adamantine greatsword (21050 gp, 8 lb), masterwork cold iron greatsword (400gp, 8 lbs), masterwork glaive (308gp, 10 lb), mighty composite mwk longbow (Str +3) (700gp, 2 lb) with 36 arrows (1 gp, 3 lb) and 19 cold iron arrows, 4 daggers (8gp, 4 lb), greatclub (5gp, 8 lb), belt of strength +2 (4000gp), ring of protection +2, amulet of natural armor +1, sash of the war champion (4000gp), 2 wands of cure light wounds (~30 charges)(5), 2 potions of shield of faith +2, 1 potion of cat's grace, 2 potions of bull's strength, potion of fly, potion of displacement, backpack (2 gp, 2 lb), grappling hook (1 gp, 4 lb), hemp rope (1 gp, 10 lb), waterskin (1 gp, 4 lb), 5 trail rations (25 sp, 1 lb), traveler's outfit (1gp, 5 lb), winter clothing (8gp, ?? lb), 8917gp
---
Rage 15 rounds/day - +4 morale to Str and Con, +2 morale Will saves, -2 AC. After rage, fatigued for number of rounds double spent in rage. Can rage for 4 + Con mod + 2 * (barb level -1) rounds per day. Can use Scent, Knockdown, and Ground Breaker (1/rage) while raging (powers).
Orc blood - counts as an orc and a human
Orc Ferocity - 1/day when brought below 0 hp, can spend 1 round as if disabled. After that, if not brought above 0 hp, falls unconscious and begins dying.
Weapon Familiarity - proficient with greataxes and falchions
Favored class - barbarian
Fatigued - can't run or charge, -2 Str and Dex, anything fatiguing causes exhaustion
Power Attack - choose on your turn before making an attack to take -1 melee attack rolls and gain +2 damage on melee attack rolls (+3 with two-handed weapon). For every BAB of 4 points, this tradeoff increases by another -1/+2(+3). Lasts until next turn.
Cleave - as standard action, swing with highest attack bonus at target. If hit, swing again at any creature adjacent to target within reach using same bonus. -2 AC until beginning of next turn.
Vital Strike - as standard action, deal double damage dice with weapon (dice only, other bonuses are not added - ex. greatsword damage now 4d6 instead of 2d6)
Knockdown - Once per rage, can make a trip attempt in place of a melee attack. If successful, target takes damage = Str mod and falls prone. Does not provoke AoO as with a usual trip. If CMB fails by 10 or more, you are knocked prone instead (unless using a trip weapon). Targets with more than 2 legs gain +2 CMD against the trip for each additional leg. Cannot trip creature more than 1 size category larger.
Ground Breaker - attack floor as standard action, if deal more than the floor's hardness, space and all adjacent become difficult terrain, and all other creatures in those squares must make a DC 15 Reflex save or be knocked prone.

Invulnerable Rager (hot) - At 2nd level, gains DR (half barbarian level)/-, at 3rd level endure elements against hot conditions

Invulnerable rager Archetype? (DR/- at 2nd level, endure elements... replaces damage reduction, uncanny dodge, improved uncanny dodge, and trap sense)

Good feats: Power Attack (rage+charge+flank=+6 to hit), Great Cleave, Blind-Fight, Improved Critical, Toughness, Fleet, Weapon Specialization at fighter 4th
Good equipment: Alchemist's fire, masterwork weapons, mithral breastplate, strength belt +4, full armor (armor training ignores movement reduction)
displacement potions.
Rage powers: ?
Consumables: potion cat's grace, shield of faith, displacement, fly
Ability on bow that allows you to use entire Str mod on mighty +1 bow.

Equipment priority:
- wayfinder with ring of sustenance ioun stone to prevent mind control
- Strength belt +4 (16k gp, need 31 PP)
- or more AC (+1 on armor 3000gp, ring +1 2000gp or +2 8000gp, amulet +2 6000gp)
- put +1 and ghost touch on the glaive? (8000gp)
- belt of 2 physical stats +4 (Str, Con) (40kgp)
- clear spindle ioun stone for wayfinder to prevent mental control...

Feats:
8 1f - weapon specialization greatsword B, +1 Str
9 1b - improved critical (greatsword) or blind fight if weapon has keen
10 1b (DR 3) - Rage power Surprise Accuracy? (went Ground Breaker)
11 1b - ?? Improved Vital Strike?
12 1b (DR 4), Cha +1? Or Str +1? - Rage power Swift Foot? Surprise Accuracy?

Starting wealth 150gp, 4 gp left

--------------

Scenarios:

1. PFS 12: Stay of Execution (played at Tier 1-2)
1 XP, 2 Cheliax Prestige Points (2/2)
Acquired +504gp
Sold scale mail (+25gp)
Sold greatsword (+25gp)
Bought mwk greatsword (-350gp)
Bought breastplate (-200gp)
wealth now 8gp
Review: Very fast scenario, fairly easy for Tier 1-2

2. PFS 3: Murder on the Silken Caravan (played at Tier 1-2)
1 XP, 1 Cheliax Prestige Point (3/3)
Acquired +454gp
used 2 arrows
wealth now 462gp
Review: Easily nasty, beat it despite really bad rolls.
Should buy: Str bow, or CLW wand.

3. PFS 13: Prince of Augustana
1 XP, 1 Cheliax Prestige Point (4/4)
Acquired 462gp
Spent 2 prestige to buy CLW wand (now 2/4)
1 charge expended on wand
purchased 4 alchemists' fire (-80gp)
used 1 alchemist fire
purchased 4 daggers (-8gp)
wealth currently 836gp

4. Godsmouth Heresy
3 XP, 4 Cheliax Prestige Points (6/8)
purchased mighty compsite masterwork longbow Str +3 with 2 PA (now 4/8)
acquired +1250gp
purchased greatclub (-5gp)
wealth now 2081gp
(can't buy +1 upgrade for greatsword until 13 PA)
(don't want masterwork armor until can buy mithral breastplate)
(and might want an adamantine greatsword, then put +1 on it)

5. PFS 2-15: Written in Blood
1 XP, 2 Cheliax Prestige Points (6/10)
Bought winter clothing (-8gp)
Acquired +500gp
Wealth now 2573gp

6. PFS 2-17: Exiles of Winter
1 XP, 1 Cheliax Prestige Point (7/11)
Acquired +503gp
Bought 20 arrows (-1gp)
Sold masterwork greatsword (+175gp)
Bought adamantine greatsword (-3050gp)
Wealth now 200gp
Review: One of the Cheliax missions can fail on a skill check. Not too pleased about that.

7. 2-19. Shades of Ice 3: Keep of Huscarl King
1 XP, 2 Cheliax Presitge Points (9/13)
Bought 10 trail rations -5gp
Used 10 trail rations
Used 5 charged on cure light wounds wand
Acquired +1906gp
Wealth now 2101gp

8. 45. Delirium's Triangle
1 XP, 2 Cheliax Prestige Points (11/15)
used 5 arrows
Acquired +1867gp
Wealth now 3968gp

9. 2-23: At Shadow's Door
1 XP, 1 Cheliax Prestige Point (12/16)
used 7 charges on clw wand
acquired +1250gp
purchased sash of the war champion (-4000gp)
sold breastplate (+100gp)
bought masterwork breastplate (-350gp)
welath now 968gp

10. 2-24: Web of corruption
1 XP, 2 Cheliax Prestige points (14/18)
used 2 charges on clw wand
acquired +1311gp
bought +1 enchantment for adamantine greatsword (-2000gp)
wealth now 279gp

11. 3-02: Sewer Dragons of Absalom
1 XP, 1 Cheliax Prestige Point (15/19)
used 6 charges on clw wand
acquired +3165gp
bought 2 potions of shield of faith (-100gp)
bought 1 scroll of CMW (-150gp)
bought +1 enhancement for mwk breastplate (-1000gp)
bought amulet of natural armor +1 (-2000gp)
wealth now 194gp
Review: A lot to do in this scenario, expect it to run long
Also, one faction mission depends heavily on the success of another. Both will fail if the crucial one does. Be warned.

12. 3-03: The Ghenett Manor Gauntlet
1 XP, 1 Cheliax Prestige Point (16/20)
Acquired +2645gp
used up wand of cure light wounds
used 2 alchemist fire
used scroll of cure moderate wounds
purchased wand of cure light wounds (-2 PP)
wealth now 2839gp
Review: Very rogue dependent, pretty hard for 4 5th levels, especially the boss fight.

13. Special: Blood Under Absalom
1 XP, 2 Cheliax Prestige Points (16/22)
Acquired +2500gp
bought 2 potions of bull's strength (-600gp)
sold glaive (+4gp)
purchased masterwork glaive (-308gp)
purchased belt of strength +2 (-4000gp)
wealth now 435gp

14. 3-25: Storming the Diamond Gate
1 XP, 2 Cheliax Prestige Points (18/24)
Acquired +3208gp
used 20 charges on wand of cure light wounds
Wealth now 3643gp
Review: Whoa, hard end fight. Buy consumables.

15. 4-03: The Golemworks Incident
1 XP, 2 Cheliax Prestige Points (18/26)
Acquired +2487gp
used 3 charges on wand of cure light wounds
Spent 2 PP on potion of displacement
Spent 300gp on potion of cat's grace
Spent 120gp on heal for Doyle (feebleminded)
Used 2 potions of shield of faith
Spent 100gp on 2 potions of shield of faith
used 12 arrows
Wealth now 5610gp

16. 4-02: In Wrath's Shadow (tier 6-7)
1 XP, 2 Cheliax Prestige points (20-2=18/28)
Acquired +3260gp
used 15 charges on clw wand
used 5 arrows
used 1 cold iron arrow
purchased 20 cold iron arrows (-2gp)
purchased masterwork cold iron greatsword (-400gp)
purchased 20 arrows (-1gp)
sold +1 breastplate (+675gp)
purchased +1 full plate (-2650gp)
purchased keen for greatsowrd (-6000gp)
spent 2 pp on potion of fly
+1 fighter (now 3rd level)
abilities: +6 hp, +2 Con, +1 favored
+1 BAB, +1 Ref/Will, Armor Training 1
Vital Strike
wealth now 492gp

17. 4-06: The Green Market, tier 5-6
earned 1 XP and 1 Cheliax Prestige Point (19-2=17/29)
acquired +2657gp
used 1 displacement potion
used 1 shield of faith potion
purchased 1 shield of faith potion (-50gp)
used 2 PP to purchase 1 displacement potion
used 20 arrows
bought 20 arrows (-1gp)
wealth now 3098gp
Review: nasty end fight (dedicated healing class recommended)

18. 4-14: My Enemy's Enemy, tier 6-7
earned 1 XP and 2 Cheliax Prestige Points (19/31)
acquired +3187gp
used 1 displacement potion
(could use another displacement potion?)
used 1 alchemist fire
wealth now 6285gp

>>> 12/11/2016 Convert to Dark Archive <<<

19. 4-04: King of the Storval Stairs
+4346gp
1 XP, 2 Dark Archive Prestige Points (21/33)
8th level, +1 Str
-285gp for caster to cast teleport
-1 potion of shield of faith
purchased shield of faith -50gp
wealth now 10296gp
purchased ring +2 (8000gp)
wealth now 2296gp

20. 2-16: The Flesh Collector
1 XP, 2 Dark Archive PP (23/35)
+4496gp
-2 PP for CLW wand (21/35)
Wealth now 6792gp

(up to this point, paper has one chronicle that doesn't have XP advanced so it's one off)

21. 7-23: Abducted in Aether
+1 XP and 2 Dark Archive PP (23/37)
+4487gp
Wealth now 11279gp
purchased furious for greatsword (10000gp)
wealth now 1279gp

22. 7-13: Captive in Crystal
+1 XP and 2 Dark Archive PP (25/39)
+5408gp
Wealth now 6687gp
(ghost touch and +1 on glaive? or the cold iron greatsword)
9th level

23. 7-17: Thralls of the Shattered God
+1 XP and +2 Dark Archive PP (27/41)
+5469gp
Wealth now 12156gp
(bought and used potions, list here)

24. 6-17: Fires of Karamoss
+1 XP and 2 Dark Archive PP (29/43)
+5450gp
Wealth now 17606gp

25. 6-20: Returned to Sky
+1 XP, 2 Dark Archive PP (31/45)
+6011gp
Wealth now 23617gp

10th level

-14k gp ghost touch on sword
-700gp potion of displacement
wealth now 8917gp
26. (scenario)

Fury of the Final Blade
purchased 4 pots of CSW
purchased 4 pots of lesser restore
2 pots prot evil
used both prot evil pots, used 2 CSW pots.

would like: clear spindle ioun stone in wayfinder to give me a reaction case of protection from evil.
should get: CMW wand

used -1 disp potion, buy another (750gp) and another fly (750gp)