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Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Ooduls greatly enjoyed his week vacation cruise. He lounged in the sun on the deck during the day and caroused at night with the crew. Getting paid to sail without crewing was a dream come true. He wonders if he could make a business of this, when he retires from mercing. ========================== During the planetary eclipse, the pirate Bedool tried to relaz on the forecastle, but the nightfall during the day really bothered him. But, he attempted to keep up the appearance of carefree confidence. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Ooduls makes a face and a noise but holds his tongue. He takes long pull of his rum, citrus grog and walks away from the first mate. His comments were the pirate Bedool being respectful and professional. Wow, this first mate needs some serious shore leave. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() "Huh? Don't know those Lowan's much." "Why you so tense, honey? Shore leave usually takes care of that. Unless you've got some predators on the ship." The pirate Bedool finishes with a swig of his rum, citrus grog. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Ooduls is pirate lazy. He’ll do anything interesting that doesn’t feel like work, and he’s not naturally curious. His first tour of the ship was more self preservation and learning his surroundings than curiosity. Ready for more posting. Cheers ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() After darkness falls, Ooduls approaches Cinderwake, "Hey Mate, what's with the speed? How are you going to detect approaching threats from below during nightfall at this rate?" ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Ooduls suns himself on the weather deck enjoying the idleness while surrounded by a tight-run crew. He slipped in and out of sleep rocked gently by the waves. At lunch, he messes with the crew sitting with Bedool and former pirates if there are any. He trades stories to learn more about the crew and the ship.
After lunch, he finds another comfortable spot in the sun and salty wind. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() "Hey, Gray. How're the diggers?" the former Bedool pirate asks Reep when he approaches Ooduls on the weather deck. "The ship's a light runner. The load's bazaar stuff. You'll find your kin with the humans on the lowest deck." he offers a summary of his tour. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() After his tour, Ooduls heads to the weather deck to enjoy watching the crew and the dockworkers work. He stays out of the way and categorizes the crew, like a predator. It has been months since he had been at sea. And, the bedool pirate is surprised by his feelings of nostalgia. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() The pirate Bedool shrugs and pats his sea chest on the now claimed bunk. "Right, tally ho." Ooduls struts out of the room. He heads to the bilges and searches the ship from bottom to top accounting the cargo and state of the ship. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Ooduls follows his squad into the cabin. He drops his sea chest on an unclaimed bunk and gets comfortable to spectate. "Y'all'r dressed too fine to be diggers. Hope you don't expect me to wield a shovel." The former pirate observes. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Ooduls struts up the gangplank as he has done countless times before. When he reaches the first mate, he looks at her scroll and holds two light green scaled fingers up. "That's two O's in Ooduls." With a wink he continues to follow his squad to the captain's cabin. When they stop near the captain's curtain, he suggests, "C'mon. Play a livelier tune to wake us up." ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() While his companions hail the ship, Ooduls studies the disparate array of crewmen. What does the cargo say of the passage? What does the disparate array say about the crew? What does the crew's behavior say about the captain and bosun. Ooduls had spent his whole life on the water, so he applied his experience to the examination. Insight: 1d20 + 5 ⇒ (7) + 5 = 12 ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() "Thanks Gullet." Ooduls finishes his meal. He wipes his mouth with the back of his hand and leaves his bowl and spoon on the table. He follows Gray out. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() While filling a wooden bowl with the remnants of the meal from the night prior, Ooduls audibly snorts at the landbales dig. Then, he trudges over to the table under the one-eyed gaze of Ruloo. He hooks a foot around another Bedool-sturdy chair and sits down to break his fast. The elder had earned his respect, and he knew not to take dangled bait. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Thought Brim started us knowing one another having shared at least one mission together. No? But, hey. Go with the RP flow... Ooduls drains the second half of his wooden mug and drops it to the deck with an accompanying impressive belch. "I take things and kill people. Did anyone see anything to break a fast?" The Bedool gets up and starts to noisily forage. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Thought Brim started us knowing one another having shared at least one mission together. No? But, hey. Go with the RP flow... Ooduls drains the second half of his wooden mug and drops it to the deck with an accompanying impressive belch. "I take things and kill people. Did anyone see anything to break a fast?" The Bedool gets us and starts to noisely forage. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Just found the Gameplay open A rough looking Bedool with a bulky, dark green colored shell that is highlighted with thick orange ridges and pirate tattoos saunters down the stairs to the lower deck and struts to the bar. His fine scales are light green with accents of yellow. He wears two crossed veteran leather, multi-pocketed bandoliers over each shoulder: each sheathes daggers, one hangs a cutlass and a heavy crossbow, while the other a shortsword and a case of bolts. You know him as Ooduls, a former pirate. Unsuccessful as the story goes. Last survivor of an Imperial attack. Been with the guild several years. He's violent and vicious. Strong and silent when required. After getting a mug of the best swill available, he swaggers over to the table. "Gray, Shatter, Shanga, Sunny." He nods toward his squadies as he calls their nicknames. Obvious in the absence, he doesn't acknowledge the Mak'hor. Unlike Arlk, Ooduls hasn't accepted his new name. He tries them on like ladies, but they don't stay. "What? No one else knock shells last night?" the pirate rhetorically asks with a pirate smile. "Anyone, a clue 'bout the mission?" With that question, he sits down on a chair putting his muscled and tattooed forearms on the back of the chair. His expression now is fairly serious, after he drains half his mug in one drag. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Ooduls will have been with the mercenary group for several years. I'll rewrite his background to arrive at Port Demalis with nothing, after surviving his ship being burned to the waterline by Imperials. He'll have had enough time to earn his starting wealth and be a veteran of the squad. ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Brimleydower wrote: Go ahead and add 10 feet to your swimspeed instead. Mariner is a thematically appropriate choice, so I would like it to carry a benefit. Cool! ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Brimleydower wrote: Ooduls: The AC bonus from Mariner only applies if you're not using a shield. You might be better off going with a different style altogether given you already start with a swim speed. Thanks for the catch. I'll drop the shield. cheers ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Ooduls is geared. I took 500 gp total instead of 500 + starting equipment. Hope I didn’t short myself. The only potion with a price is healing at 50 gp Can’t wait to start. Cheers ![]()
Bedool pirate | HP: 34/34 | d10 3/3 | 1st 3/3
Stats:
AC 18 | Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +2 | Initiative +5 | Perception +5, Darkvision 60 ft. | Insight +5 ![]() Thanks for the selection. I’d like to keep my Ranger with average hit points, because the HP dice gods seldom smile on my characters. As to connections, my background is on my profile, and I’m open to most any plot hook. I’ll start reading what you have in your profiles for ideas, too. @Reep. We share a genuine dislike of Makhor. So drink to that. @Servius. How do two Makhor-dislikers connect with you? Cheers PS. Brim, can you deactivate Thornleaf? Thanks |