Seltyiel

Onvyr Callisan's page

45 posts. Alias of Tourach.


Race

Half-Elf Oracle 2, HP 20/20, AC 18 [T: 10, FF: 18], Per +7, F: +1/R: +0/W: +3 [+2 vs. enchantments]

About Onvyr Callisan

Onvyr Callisan
Half-elf oracle (ancient lorekeeper) 2
NE Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +7
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 20 (2d8+4)
Fort +1, Ref +0, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee morningstar +3 (1d8+2)
Ranged sling +1 (1d4+2)
Oracle (Ancient Lorekeeper) Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—acid splash, cure light wounds, magic weapon, shield of faith
. . 0 (at will)—detect magic, ghost sound (DC 14), light, mage hand, purify food and drink (DC 14), read magic, resistance
. . Mystery Juju
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Statistics
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Str 14, Dex 10, Con 12, Int 10, Wis 10, Cha 19
Base Atk +1; CMB +3; CMD 13
Feats Command Undead, Improved Initiative, Skill Focus (Use Magic Device)
Traits elven reflexes, lost and found
Skills Acrobatics -6 (-10 to jump), Knowledge (religion) +5, Perception +7, Sense Motive +5, Spellcraft +5, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Elven
SQ arcane training, elf blood, elven lore, oracle's curse (haunted), revelation (undead servitude)
Other Gear breastplate, heavy wooden shield, morningstar, sling, belt pouch, masterwork backpack, spell component pouch, 416 gp
On Horse backpack, bedroll, candle, flint and steel, hemp rope (50 ft.), mess kit, pot, soap, torch, trail rations, waterskin
Load Light (61/66)
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Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Command Undead (7/day) Channel energy can take control of undead.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore +1 Add half oracle level to Knowledge checks about elves.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

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Background:

Cultures, villages, even cities fall all of the time. Onvyr is the victim of one such story - the child of a long lost culture of elves taking residence in Virlych and one of the many casualties of the fighting resulting from the Whispering Tyrant's return. The culture is retained by those that keep the history now, the few like Onvyr.

Since birth he has always stood out, the child of a union intended to keep the line populated with too few elves to keep the blood pure. He took to his studies quickly however, focusing on the history of his people and a newly found obsession with the dead as a result. The faith of a wandering culture of traders and homeless meshed well with his love of the dead and desire to traffic in the undead. His willingness to deal with anyone that crosses his path and his natural charisma have gotten him a positive reputation among those looking for aid, but they still whisper calling him a witch and a defiler when he isn't around.

Horse, heavy (combat trained):

Heavy horse (Pathfinder RPG Bestiary, 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+8 to jump with a running start, +12 to jump), Perception +8
SQ combat riding
Other Gear backpack, bedroll, candle (10), flint and steel, hemp rope (50 ft.), mess kit, pot, soap, torch (10), trail rations (5), waterskin
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.