Disciple of Sakura wrote:
Yeah! You gotta catch 'em all!
"Celestial Dire Badger, I choose you!"
I always preferred Fiendish Dire Weasels, but then my group does call me a dirty kobold lover for a reason I suppose, :P.
As for the issue of the thread, I can't say I ever gave much thought to Comprehend Languages. I never took it as a Sorcerer and rarely did so as a Wizard unless the group came upon carvings or something. And even in that case, it was usually a riddle that we had to solve, so just because we (or I)understood the script, it didn't mean it gave anything away.
Dwarven Pirate wrote:
Convey languages
Divination
Lvl brd 1 clr 1 sor/wiz 1
Components V, S, M/DF
Casting Time 1 standard action
Range touch
Target Touched Creature
Duration 10 min./level
Touched Creature can understand the spoken words of the caster or read otherwise incomprehensible written messages. In either case, you must touch the creature. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables the touched creature to understand or read an unknown language, not speak or write it.
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.
Convey languages can be made permanent with a permanency spell.
Arcane Material Component
My only thought with this would be to either make it a 2nd level spell, or maybe make the duration 5 minutes instead of 10. Otherwise it's a good opposite to comprehend languages.