OneWingedPoet's page

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After having read both books (WoK and WoR), and the subsequent interviews with Sanderson, and the information I've read through on the seventeenthshard, plus the information in the back of the books concerning radiants and windrunners (and Knights Radiant in general), and playing around on Herolabs for a couple of hours...
7 levels of Paladin (Chosen One, Legate) sounds like a good baseboard for Kaladin, and Knights Radiant in general. Add Warpriest, Eldritch Scion Magus, or Soulknife as secondary classes for the specific desired effect.
Legate allows one to conjure Shardplate, if that interests anyone.
Chosen One is partial fluff, considering Kaladins relationship with Syl-- and the relationship in general of the spren and their partners-- and the nature of the Oaths of the knights.
Throw in Tempered Champion if you want scaling weapon damage of a warpriest, although it takes away Divine Casting from the Paladin-- which may or may not be a bad thing, conceptwise.

Warpriest might not be a bad option.

Magus (Eldritch Scion) is a good choice if you want to be able to cast Fly, or Over Land Flight, in order to replicate Basic Lashings. This does take a minimum of 7 levels, for Fly, and 13 for Overland Flight. The Destined bloodline seems like a good choice to me.

That being said, Shaman might be an odd option, if you choose to take the Heavens Spirit and the Lure of Heavens hex. This requires 5 levels for Fly as a spell, 9 levels Overland Flight as a spell, and 10 as Fly as a Spell-like-ability using the hex.

Soulknife for the obvious replication of a Shardblade. Honestly, I think a single level dip here would be sufficient.

It's good to note, as well, that there is plenty of equipment that would grant the ability to fly.
Celestial Shield (for the Shortspear Kaladin, as he used in Amarams army as a Squad Leader) would grant Overland Flight, if paired with Celestial Armor (or Celestial Plate Armor?), both of which grant Fly on their own.
The Winged Shield actually allows the user to Fly, once per day as the spell.
The Celestial Armor or Celestial Plate Armor (as stated above), both grant the wearer to use Fly, once per day as the spell.
Potions of Fly are 750 GP each.
Crimson Gown body Slot (54k)
Boots of Earth and Wind (20k)
Winged Boots (16k)
Head Band of Aerial Agility (+4 or +6) (42k or 81k)
Wings of Flying or Regalia of the Radiant Muse(54k)
Plumed Mantle (39,550)
Flying Ointment (2,250) for 9 hours of Overland Flight
Slippers of Spider Climbing (4,800) is a good, cheap alternative when indoors, and the Cloak of Arachnida (14k)

Personally, I would prefer using Magical Items rather than extended dips into other classes. Yes, it can be horridly expensive, but it's also far easier to keep track of.