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4 posts. Alias of Kek.


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Scarab Sages

I think I'll just have to recommend that to my GM, thanks.

Scarab Sages

Arthun wrote:
Kek wrote:
I see. Is there a free version?

I don't know but I think it's a good alternative set of rules for crafting.

I modified it a bit for my own campaign but it's definatly worth the 99 Cents.

I'm sure you're right, though i won't be buying it. Perhaps excluding special materials considerations and turning weeks to days would work better.

Scarab Sages

Are there any magic items or not too out of the way adds i could make a fighter who wants to specifically increase his Craft: Armorsmithing or Craft: Weaponsmithing check?

I already have skill focus, master craftsman, and a masterwork tool.

Thanks,
-OWHL

Scarab Sages

Is the cost of crafting an item out of special materials counted in the formula for the time it takes to make that item?

Ex. I want to craft a masterwork mitheral tower shield, a normal masterwork tower shield would cost 180 gp, or 1800 sp. My craft skill is 15, and assuming i take 10 on the check, it would give me a result of (with a +10 DC to speed it along)

24 x 25 = 600

so after 3 days, i would finish crafting it by achieving the 1800.

if i add mitheral into it, that's another 1,000 gp, making the price 1,180, and the number i need to fill, a hefty 11,800

11,800/600 = Almost 20 days of work.

That seems like a lot, and pretty impractical for a character to create their own nifty armor when there's adventuring to be done. Doing it while adventuring would extend that by x4, about 80 days. by the time you would finish crafting it, you may need better armor than that.

So seeing as this seems kinda impractical, do you add the cost of special materials in? at that rate, heavy adamantine armor would take something like 250 days, a very long time. Is all that math correct?

Thanks,
-OWHL