Skull

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Bellona wrote:
I'm wondering if the final sentence of the current description is referring to Alaznist ...

I'm sure the "storied nation" are the Lands of the Linnorm Kings, the "time-locked Thassilonian city" is Xin-Cyrusian and the runelord is Xanderghul.


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UnArcaneElection wrote:

Yes, over three months is over a month. . . .

https://www.facebook.com/nethysgodking/

His Facebook account says he's "a bit behind", yeah, but at least the site is not dead yet.


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Caleb Garofalo wrote:
This thread was so 'volatile' earlier, but now it remains silent. I guess all it takes is a few days of silence to make people loose interest?

To say the truth, I'm posting only now because I believed this thread was definitely locked.

Ralphrius wrote:
I think it's mostly because after Mr. Mona's new statement and intent to very likely revise the book and PDF, the issue here is essentially resolved...

And I'm very unhappy with this decision, I'm getting the physical book and/or the PDF tomorrow *EXACTLY* because of this act of self-censoring.

In my opinion, all I see is a loud minority crying wolf for nothing, and in need of a Bryce Treatment from the Paizo staff.

Let me guess: in his last adventure, Durvin Gest had an encounter with the cult of Folca, and later he published his experiences in Volume 5 of the Pathfinder Chronicles. Do you think am I right?


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Sadnerd wrote:
So I thought only two runelords are assumed dead at the start of this adventure but everybody keeps saying the four survivors. Who's the third casualty?

Zutha is the BBEG of Lord of Runes, not sure if he meets Final Death, however.


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The demoniac got a guide here.


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Any cameos from the Iron Gods AP? I'm very curious to know what's happened to Casandalee, Androffa and the Kasatha's homeworld!


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I really hope to see new discoveries for aquatic alchemists. 'Gills', 'Deepsea Mutogen' and 'Pill Extract', maybe?


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Kobold Cleaver wrote:
Can I ask—is the title of this thread a reference to something? It's giving me deja vu every time I see it.

Not sure, I just wrote the first thing that came to mind.

However thanks to you all for your input, maybe we'll see an 'official' explanation from Paizo someday, here or elsewhere.

Noir le Lotus wrote:

Of all the nereids listed in the OP, I only encountered one of them :

** spoiler omitted **

To say the truth, I posted this thread after re-reading Island of Empty Eyes... Ah, nostalgia! We too played Kingmaker, and when our new party of merry pirates encountered the nereid Sefina in Island of Empty Eyes, we smelled *THE PLOT SAYS THE BBEG STEALS THE SHAWL!* right away.

Our solution? We still had the sovereign glue and the Salve of Slipperiness from Tempest Rising (and lots of alarm spells), and *THE PLOT SAYS* this nereid is automatically friendly (always a bad sign!) and "lacks any sense of modesty, preferring to swim and tan in the nude unless someone suggests she wrap herself in her shawl" (this means she never uses her shawl!). So, after some easy Diplomacy and Bluff rolls, Sefina allowed us to hide, ward and glue-to-an-hard-and-heavy-surface her shawl... The GM *WAS* amused (and changed the plot, of course)!

Since then, I noticed that Paizo keeps (ab)using this 'Shawl Cliche', and I hoped this thread was helpful in *changing* this creative laziness...


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ISLE OF DAMNED

The (anti-?)heroes get trapped/imprisoned/exiled to Valkus Isle and need to plan/struggle/survive the entire AP before escaping to freedom.

Hoping to see the Golarion version of Snake Plissken too.

http://pathfinderwiki.com/wiki/Valkus_Isle
https://en.wikipedia.org/wiki/Snake_Plissken