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Hey everyone,

I’ve been running a game now for quite some time but I have a difficult time dealing with mechanics involving animal companions. As of late one in particular has brought up some frustration.

One of my players is a level seven hunter with a lion animal companion. As such he is a large creature. I know in real life lions can somewhat climb up trees to catch prey, but I find it extremely difficult to believe that a lion can climb a man-made ladder or naturally occurring cliff face. And let us not forget that the hunter class allows the animal companion to indefinitely use animal aspects to boost whatever skill check it needs to make. (Aspect of the Monkey giving it a +4 to climb checks)

Can someone weigh in on this predicament or perhaps provide some citation for rule clarification?


So the other day I have a player character cast the spell on a Golem that is 12 ft tall in a room with a 15 ft tall ceiling. The player being a lvl 6 Druid interpreted the spell as, the golem would take 2d6 points of bludgeoning damage, be flung upwards and hit the ceiling 3 ft above it's head and take 3d6 points of damage because he would have been flung upwards 30 ft and take that much of fall damage, then fall back to the ground taking an additional 1d6 more of damage.

I found it hard to believe the golem would take 3d6 points of damage from moving 3 ft up and then take another 1d6 points for falling back down 3 ft. I advised the player that I wouldn't allow that, and instead I would fling the golem upwards, pancaking it to the ceiling. Then it would fall down and take 1d6 points of damage and be left prone on the ground.

The player was not happy with this compromise. Did I make the right call? Or perhaps did I misinterpret the spell?