HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
"AAAAAAHAHAHAHAHAHAHAHHA!" Wild with blood rage, Oloch rushes into a flank and tries to hack the brawling assassin down. Totally accepting the Raging song. Then move to flank with Poog (which provokes an AoO from the brawler assassin), then attack him.
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Gather Info: 1d20 + 0 ⇒ (10) + 0 = 10 Oloch rejoins the group, limping heavily. "You guys know this place is crawling with assassins. Cheap ones, too." He winces at a particularly painful step. "Not sure how that helps us find this poison, though." He grabs and looks at the letter one more time. "And what's wrong with ' slaying vermin for ale money'? There are worse livings."
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
"May we celebrate on the broken blades and bones of our enemies!" the half-orc yells as he swings a clumsy strike at the Kellid in front of him. Attack Red.
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
I moved Poog to be standing over Hakon's body (as that's the only way she could have attacked pink, which was her expressed intent). Oloch is only moments behind, stepping into melee with a roar as he tries to even the score. Step up, attack Blue.
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
"Oh sure, unknown object of mysterious origin. Sign me up." He shakes his head, 'Or we could wait until ... ya know, a mage tells us what it does." Though Oloch is more than willing to help gather the strange doodads for them to take back with them.
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Oloch takes a moment to clean and test his blade as Kyra scans for magic, but he gives the cramped interior a quick look. Appraise: 1d20 + 0 ⇒ (9) + 0 = 9 "Soooo ... what did Ulisha want us to take? The chair? The coins? The whole strange thing? Cause that seems a bit heavy."
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Oloch stops his digging to wiggle his hips a bit, "More of me to love." Then he hefts his greatsword, which is now covered in dirt, "Gorum might not love it, but I'm guessing even he wouldn't be doing this by hand."
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Perception: 1d20 + 4 ⇒ (20) + 4 = 24 Oloch shrugs, "All the walking?" He points to some loose dirt on the hill, "Something's under there." Without waiting, he begins shoveling dirt downhill with his blade. (Everyone read the first spoiler.) When some kind of door is found, he grips it in both hands and heaves. Strength: 1d20 + 4 ⇒ (20) + 4 = 24
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Gather Info: 1d20 + 0 ⇒ (10) + 0 = 10 Between bouts of drinking and brawling in the local watering holes, Oloch (surprisingly) is able to pick up a few useful tidbits. He takes a pull from his cold mug then presses it up against his swollen eye, ”Numeria … my kinda place. And the Rain of Stars was some kinda meteor shower, right? Fire raining from the sky.” His eyes light up, ”Now that sounds like something to see.” He looks back at the journal, his eyebrows drawing down in confusion, ”So what exactly are we looking for? A hunk of sky rock? How valuable can that be?”
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Oloch gives Poog a mixed look … losing a bit of friendly competition sits poorly with the half-orc. With a shrug, though, he cleans his blade and looks at their reclaimed baton. ”I bet the Society would still like to have it in-hand.” He gives the appreciative crowd a bored stare, ”And we even managed to keep these sheep alive. I say that deserves a drink before we move on. On me. Unless we can talk ourselves into some free drinks … then it’s on them.”
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Oloch charges the nearest guard, swinging as he yells. "Drop weapons and the rod and hit the ground!" Charge the nearest guard (the one on the left) ... and can someone update the map for me?
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Oh, that Perception was last round … this time, Oloch’s gonna barrel over those who remain in the way. :D Chase Round 2 action: ”OOOOOOLLLLLOOOOOOOCCCCCCHHHHHH!!!!” the half-orc roars as he continues his bullrush through the remaining crowds … quickly closing the distance on the Razmiran. Bullrush, DC 15: 1d20 + 4 ⇒ (17) + 4 = 21
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Oykiv wrote:
Hey, now! I get props for Oloch using Perception successfully to find the path that threw the fewest villagers to the ground, correct? :D I mean, for Oloch, that's practically a show of downright generosity.
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Does Oloch think anything is “off” about the people we’re talking to … as in, under the effects of some kind of compulsion magic or anything?
”A sermon,” Oloch responds, with an exaggerated lack of excitement, ”great.” He pats the man mightily on the back ... which is really more of a way of pushing the man on his way. Then he waits for the group to be once again alone. "So, wait for Folloch to give his speech, follow him after, ask him what's going on, then take the rod?" He shrugs, "For the good of the town, of course."
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
Diplo, Gather Info: 1d20 + 0 ⇒ (5) + 0 = 5 Oloch gnaws the last bite off the turkey leg he’s been working on for the last five minutes … ya know, the turkey leg he bought at the tavern where he was supposed to be asking around for information regarding the scepter. Tossing the picked-clean bone aside, his dark eyes follow Kess’s to the statue. ”Caution is like … my main thing.” He slaps his belly, eliciting an armor-shaking belch, ”Well, that and making a good first impression.” The steel-clad half-orc stops the first person who crosses their path, pointing up at the statue and stage. ”What’s with the stage thing?”
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
"LORD IN IRON MAKE ME STRONG!” Oloch yells, accepting his patron’s blessing. Then he splashes across the water like a charging hippo. Standard to activate Blessing: Warmind, gaining a +10 speed this round.
HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3
At Kyra’s revelation, Oloch looks up from his own inspection, letting his detection prayer fall away as he moves towards the water … angling to the south to create a defensive perimeter in case the team is not alone. As he passes Rix, he gives the mage a wide grin. ”Air bubbles are circles.” He laughs, giving the elf a rough clap on the shoulder, ”I would welcome seeing you hip-deep in goblin blood.” Then he continues towards the river, ”Any of you good swimmers?” He shrugs, ”I only dog paddle.” |