Full Name |
Oli |
Race |
Half-Orc Sanctified Slayer | AC18 T12 F16 | HP 11/11 | CMD:16 | F:+6 R:+4 W:+5 | Init:+4 | Perception: +5, Darkvision 60f |
Classes/Levels |
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About Oli Oliver
Male Half-Orc (Mwangi) Inquisitor Sanctified Slayer
Medium humanoid (orc, human)
Init +4; Senses Darkvision (60 ft.), Perception +5,
AC 18, touch 12, flat-footed 16
HP 11 (1HD)
Fort +6, Ref +4, Will +5
Speed 20 ft. (4 squares)
Melee masterwork longspear (two handed) +5 ((two handed) 1d8+6/x3)
Ranged alchemist's fire (flask) +2 (1d6)
Melee greatsword (cold iron) (two handed) +4 ((two handed) 2d6+6/19-20)
Melee masterwork morningstar (alchemical silver) +5 (1d8+6)
Face 5 ft. Reach 5 ft.
Base Atk +0; CMB +4; CMD 16
Special Actions Hateful Retort, Stern Gaze
Languages: Abyssal, Common, Orc, Polyglot
Known Inquisitor Spells (CL 1st):
1st (2/day) - divine favor, expeditious retreat
0th (at will) - acid splash, detect magic, guidance (DC 11), stabilize (DC 11)
Abilities Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Special Qualities Darkvision, Deceitful Lore, Intimidating, Monster Lore, Orc Blood, Sacred Tattoo, Studied Target, Weapon Familiarity
Feats: Combat Reflexes
Skills: Acrobatics -1, Acrobatics (Jump) -2, Appraise +1, Bluff -1, Climb +4, Craft (Untrained) +1, Diplomacy -2, Disguise -1, Escape Artist -1, Fly -1, Heal +1, Intimidate +5, Knowledge (Arcana) +5, Knowledge (Arcana) (ID monster) +6, Knowledge (Nature) +5, Knowledge (Nature) (ID monster) +6, Knowledge (Planes) +5, Knowledge (Planes) (ID monster) +6, Knowledge (Religion) +5, Knowledge (Religion) (ID monster) +6, Perception +5, Perform (Untrained) -2, Ride -1, Sense Motive +6, Stealth -1, Survival +1, Swim +1
Possessions: masterwork longspear, outfit (explorer's), breastplate (armor spikes), antitoxin, antiplague, grappling hook, journal, ink pen, inquisitor's kit, acid flask, greatsword (cold iron), masterwork morningstar (alchemical silver), wand of cure light wounds
Inquisition: Anger
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Fate's Favored The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Hateful Retort (Ex) Once per day, as an immediate action after you have been hit with a melee attack, you can make a melee attack against the creature that hit you. This melee attack is at your highest attack bonus, even if you've already attacked in the round.
Intimidating (Ex) Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Monster Lore (Ex) The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Sacred Tattoo Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.
Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a +1 morale bonus on all Intimidate and Sense Motive checks.
Studied Target (Ex) A sanctified slayer gains the slayer's studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target.
Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.