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I am become Death, the destroyer of worlds
Greyfield Spoiler: You make your way through the corridor filled with cells to the iron bar gate area that leads to the guardroom.
The room contains a large table with five chairs and a kettle for making tea. On the wall is a pegboard with keys. There is a very large fireplace -- quite surprising in its size for the room, it fills an entire wall -- but no fire is currently lit. The room is considerably warmer than your cells, though -- the warmth seems to be coming up through the floor. A staircase descends down from the room. It is covered by a grating of iron bars, which is shut -- you can't tell if it's locked or not. You can continue to the actual guardroom or remain here. Roll Perception please. ![]()
I am become Death, the destroyer of worlds
Smoak Shadow wrote: You can also use perception to ID potions DC 15+spell level Can you link me to that interpretation to the rule please? Edit I found the rule, yes Perception works. Pathfinder SRD wrote wrote: Identify the powers of a potion through taste 15 + the potion's caster level. Ok question, if you fail a Alchemy check can you use another skill to identify the same item? ![]()
I am become Death, the destroyer of worlds
Khara Thrust wrote:
We'll say its still the same round, Khara your Round 1 action is to try and identify the potion. You would need a Detect Magic to use Spellcraft so we'll say you use Alchemy, and I am afraid the roll you made was not enough in this case. Khara you still have a move action if you chose to take it. Waiting for comments and actions from Anastasia, Greyfield, and Enosh. ![]()
I am become Death, the destroyer of worlds
Smoak Shadow wrote: Is there a place in the room I am in that I could hide if guards were to come into to investigate noise coming down the hall? Something bigger then a chair that could give me cover. If not I will hide in the 1st cell and wait for the others to decide what they are doing. You could hide under the table, or even the wall sized large fireplace in the gate room, or you could try for the cell you just left the horn in. Stealth rolls for each of course. ![]()
I am become Death, the destroyer of worlds
Sir Cudjet Swearoath wrote:
I actually don't recall saying when two people agree, I still want to hear from everyone, but in my mind when I said a 'couple' of posters I was thinking more like four, so its at least a quorum. Let's take those steps in order. Round 1 Sir Cudjet takes The Veil and peels off the potion patch. He is unsure of the contents as he hands it to Khara. This round Smoak takes the signal horn from the wall peg. Actions from others? ![]()
I am become Death, the destroyer of worlds
Smoak Shadow wrote: Are the keys and horn that are hanging on thw wall in line of sight of the guards? No they are in the room you are in. But a little high for you to easily reach. Call it a DC 9 Acrobatics to reach and a Stealth check if you want to make a grab for either. You could grab a chair but that would definitely make some noise to move around. ![]()
I am become Death, the destroyer of worlds
Sir Cudjet Swearoath wrote: I take point to move up through the hallway unless Smoak wants to sneak ahead. I definitely take the lead to eliminate any guards and do so quickly and efficiently. That's fine but please realize that will require a Stealth check, let me know if that is what you want to do. Smoak is past the hallway and in the gate room next to the guard room peeking in. ![]()
I am become Death, the destroyer of worlds
Guys getting a consensus from six posters can take a while, so why don't we do this, the next couple of posters say "Okay, now I think we should..." and I'll put together your actions from that. Note that it's good -- preferred, actually -- to indicate how strongly you feel about a plan. "I'm firmly committed to X," "I really, really think we should do X," "either X or Y is fine by me", etc. ![]()
I am become Death, the destroyer of worlds
Smoak Shadow wrote: How wide is the 60 foot hall?, how wide is the 30 foot area that leads to the guard room. The hall is not a straight line, it is more of an upside down 'L' and is 10 feet wide, there are several cells lining the walls. The area from the gate to the guard room is 30' by 30' wide room (you are in this room looking into the guard room), and the stairway leading down. The guard room itself is 20' by 30' feet long, with a common table and some chairs. ![]()
I am become Death, the destroyer of worlds
Sir Cudjet Swearoath wrote: I motion to my manacles for Smoak to pick them and also point to myself and then ahead of Smoak hopefully have him understand I'm to take point for the escape. Sir Cudjet, you and your fellow prisoners are free of your manacles and you have a sharpened manacle (+1 to damage) in your hand. ![]()
I am become Death, the destroyer of worlds
The group watches Smoak blend through shadows while tracing the prison wall for a few tense heartbeats. He stops just outside the guard room, and you clench your fists in anticipation. The Halfling raises his unarmed hand and you count him signaling you with three fingers. ![]()
I am become Death, the destroyer of worlds
Smoak Spoiler: There are three guards in the room. Two are talking to each other in a relaxed manner but still seem alert. The third guard appears to be asleep, face down on the table. The shorter of the two guards is talking. "That weasel Blackerly is definitely rigging those games." "Yet for some reason you keep finding yourself back at the table at the gatehouse." "Guess I am a glutton for punishment, and I'll take a beer where I can," Your sharp eyes notice that the shorter guard carries a signal horn, while the taller of the two does not. So, two horns -- one on him, one on the wall. The sleeping guard makes a muffled snorting sound but does not raise his head from the table. From this angle you can not tell if the sleeping guard has a horn as well. ![]()
I am become Death, the destroyer of worlds
Smoak Spoiler: You make your way to the iron bar gate that leads to the guardroom.
The room contains a large table with five chairs and a kettle for making tea. On the wall is a pegboard with keys. Next to it hangs a signal horn. There is a very large fireplace -- quite surprising in its size for the room, it fills an entire wall -- but no fire is currently lit. The room is considerably warmer than your cells, though -- the warmth seems to be coming up through the floor. A staircase descends down from the room. It is covered by a grating of iron bars, which is 1d100 ⇒ 49 shut -- you can't tell if it's locked or not. You can continue to the actual guardroom. Roll Perception please. ![]()
I am become Death, the destroyer of worlds
The Halflings's movements are almost elegant. A moment ago, he was his usual self, quiet, reserved and thoughtful. Then he crouches down low to the stone floor, almost on all fours. As slowly and carefully as a cat stalking a bird, he glides out the open door and down the hall. ![]()
I am become Death, the destroyer of worlds
Smoak Perception 1d20 + 8 ⇒ (15) + 8 = 23 "Shhh" Five more cells are adjoining your own cell. Most have their doors slightly open; one other door to the west is clearly shut. The guardroom to the south is separated from the cellblock by a door which is open and a gate of iron bars, which is [you want me to roll high] 1d100 ⇒ 81 also open. Light can be seen coming from the guardroom and there are voices from that direction. ![]()
I am become Death, the destroyer of worlds
The cell door is open. Only the lock picks and two daggers have been pulled from the Veil. What are your actions? I need some form of marching order. ![]()
I am become Death, the destroyer of worlds
I am having a little trouble with that because in essence you are making a 1st Level spell (Silent Image) more powerful and a 2nd Level spell (Darkness) as it now only affects your enemies and not your allies. I'm going to have to say no to that, but thumbs up for the effort. Brody does he remind you of a young Vince? ![]()
I am become Death, the destroyer of worlds
Smoak stands by the lock, carefully examining it and intently studying the device. The Halfling says "By the looks of it, I think the lock is tougher than the manacles so ..." "I've seen one of these before" meows the lady next to him. click Khara is smiling as she picks the lock. I will let the others catch up. ![]()
I am become Death, the destroyer of worlds
Smoak Shadow wrote: no idea what that means but The description you just posted says 1 chain for all the legs so I figured everyone is free to move around at least at this point. So they can rush gaurds if necessary at zombie like speed. Right a single chain links all the prisoners but unless they want to drag that chain with them, its one success to free each prisoner.
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