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574 posts. Alias of baron arem heshvaun.


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Hi James,

Not necessarily on Golarion, for world building, what other weapons besides the scythe and perhaps the sickle would be considered appropriate for the god/godess of death and the underworld (not Undeath)?

What missile weapons for the same deity?

For Golarion, what missile weapons does Pharasma allow her clergy?

In Absalom, what is considered the greatest piece of art in the city? The analog of the Mona Lisa if you will.


I am become Death, the destroyer of worlds

Greyfield

Spoiler:
You make your way through the corridor filled with cells to the iron bar gate area that leads to the guardroom.

The room contains a large table with five chairs and a kettle for making tea. On the wall is a pegboard with keys.

There is a very large fireplace -- quite surprising in its size for the room, it fills an entire wall -- but no fire is currently lit. The room is considerably warmer than your cells, though -- the warmth seems to be coming up through the floor.

A staircase descends down from the room. It is covered by a grating of iron bars, which is shut -- you can't tell if it's locked or not.

You can continue to the actual guardroom or remain here.

Roll Perception please.


I am become Death, the destroyer of worlds

Khara you have the key. Unidentified potion in hand.

Master work lockpicks with Smoak.

Daggers to Sir Cudjet and Smoak, The Veil back with Sir Cudjet?


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
You can also use perception to ID potions DC 15+spell level

Can you link me to that interpretation to the rule please?

Edit I found the rule, yes Perception works.

Pathfinder SRD wrote wrote:
Identify the powers of a potion through taste 15 + the potion's caster level.

Ok question, if you fail a Alchemy check can you use another skill to identify the same item?


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
Are there ashes in the firplace? If so I rub some on my hands and face

Yes there are ashes, the fireplace has not been used recently but nether has is been thoroughly cleaned.


I am become Death, the destroyer of worlds

Smoak's Round 2 action is to dart to the fireplace. Smoak the guards won't be expecting that so I will give you a +2 to Stealth as long as you remain there.

Moving out is of course another Stealth check


I am become Death, the destroyer of worlds
Khara Thrust wrote:

in the next round Khara will try to identify the potion.

[dice=Spellcraft or alchemy (same bonus)] Spellcraft or alchemy (same bonus): 1d20 + 6 ⇒ (11) + 6 = 17

We'll say its still the same round, Khara your Round 1 action is to try and identify the potion.

You would need a Detect Magic to use Spellcraft so we'll say you use Alchemy, and I am afraid the roll you made was not enough in this case.

Khara you still have a move action if you chose to take it.

Waiting for comments and actions from Anastasia, Greyfield, and Enosh.


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
Is there a place in the room I am in that I could hide if guards were to come into to investigate noise coming down the hall? Something bigger then a chair that could give me cover. If not I will hide in the 1st cell and wait for the others to decide what they are doing.

You could hide under the table, or even the wall sized large fireplace in the gate room, or you could try for the cell you just left the horn in. Stealth rolls for each of course.


I am become Death, the destroyer of worlds
Sir Cudjet Swearoath wrote:

This plan sounds fine. Per Old School's suggestion when two people agree we go forward with it. We need to take action or suffer analysis paralysis and run out of time.

I take possession of the veil again. If no one is around to do healing on Khara I give her a potion from the veil. I wait until Khara tries to charm a guard. If that fails I move up on the guards, sneaky like.

Stealth: 1d20 + 2 ⇒ (6) + 2 = 8

I actually don't recall saying when two people agree, I still want to hear from everyone, but in my mind when I said a 'couple' of posters I was thinking more like four, so its at least a quorum.

Let's take those steps in order.

Round 1

Sir Cudjet takes The Veil and peels off the potion patch.

He is unsure of the contents as he hands it to Khara.

This round Smoak takes the signal horn from the wall peg.

Actions from others?


I am become Death, the destroyer of worlds

Smoak I actually like your hand descriptions.


I am become Death, the destroyer of worlds

DM

Spoiler:
1d20 ⇒ 16

1d20 ⇒ 14

Smoak you are successful in taking the horn and placing it the closest cell, that a pretty high Stealth so I will say you can place yourself wherever you like within 20' of the horn.


I am become Death, the destroyer of worlds
Khara Thrust wrote:
either the potion in the veil or a spell from Enosh, whatever you guys think is best.

How do you know its a healing potion?


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
Are the keys and horn that are hanging on thw wall in line of sight of the guards?

No they are in the room you are in. But a little high for you to easily reach.

Call it a DC 9 Acrobatics to reach and a Stealth check if you want to make a grab for either.

You could grab a chair but that would definitely make some noise to move around.


I am become Death, the destroyer of worlds
Khara Thrust wrote:
then jump the guards with the horns. If anyone hears the guards noticing us, we run forward to battle.

All I am going to say is there are easier forms of suicide than facing a whole prison filled with three shifts worth of guards.


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
Smoak continues to listen to the guards speak

You can make hand signals to the others.


I am become Death, the destroyer of worlds
Sir Cudjet Swearoath wrote:
I take point to move up through the hallway unless Smoak wants to sneak ahead. I definitely take the lead to eliminate any guards and do so quickly and efficiently.

That's fine but please realize that will require a Stealth check, let me know if that is what you want to do.

Smoak is past the hallway and in the gate room next to the guard room peeking in.


I am become Death, the destroyer of worlds
Old School Dungeon Master wrote:
Sir Cudjet, you and your fellow prisoners are free of your manacles and you have a sharpened dagger (+1 to damage) in your hand.


I am become Death, the destroyer of worlds

Guys getting a consensus from six posters can take a while, so why don't we do this, the next couple of posters say "Okay, now I think we should..." and I'll put together your actions from that.

Note that it's good -- preferred, actually -- to indicate how strongly you feel about a plan. "I'm firmly committed to X," "I really, really think we should do X," "either X or Y is fine by me", etc.


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
How wide is the 60 foot hall?, how wide is the 30 foot area that leads to the guard room.

The hall is not a straight line, it is more of an upside down 'L' and is 10 feet wide, there are several cells lining the walls. The area from the gate to the guard room is 30' by 30' wide room (you are in this room looking into the guard room), and the stairway leading down.

The guard room itself is 20' by 30' feet long, with a common table and some chairs.


I am become Death, the destroyer of worlds
Sir Cudjet Swearoath wrote:
I motion to my manacles for Smoak to pick them and also point to myself and then ahead of Smoak hopefully have him understand I'm to take point for the escape.

Sir Cudjet, you and your fellow prisoners are free of your manacles and you have a sharpened manacle (+1 to damage) in your hand.


I am become Death, the destroyer of worlds

What are your group's actions?


I am become Death, the destroyer of worlds

1:04 AM

Smoak you read the spoiler right?

I can hit the 'pause' button to have everyone catch up.


I am become Death, the destroyer of worlds

The group watches Smoak blend through shadows while tracing the prison wall for a few tense heartbeats.

He stops just outside the guard room, and you clench your fists in anticipation.

The Halfling raises his unarmed hand and you count him signaling you with three fingers.


I am become Death, the destroyer of worlds

Smoak

Spoiler:

There are three guards in the room. Two are talking to each other in a relaxed manner but still seem alert. The third guard appears to be asleep, face down on the table.

The shorter of the two guards is talking.

"That weasel Blackerly is definitely rigging those games."

"Yet for some reason you keep finding yourself back at the table at the gatehouse."

"Guess I am a glutton for punishment, and I'll take a beer where I can,"

Your sharp eyes notice that the shorter guard carries a signal horn, while the taller of the two does not. So, two horns -- one on him, one on the wall.

The sleeping guard makes a muffled snorting sound but does not raise his head from the table. From this angle you can not tell if the sleeping guard has a horn as well.


I am become Death, the destroyer of worlds

Smoak

Spoiler:
You make your way to the iron bar gate that leads to the guardroom.

The room contains a large table with five chairs and a kettle for making tea. On the wall is a pegboard with keys. Next to it hangs a signal horn.

There is a very large fireplace -- quite surprising in its size for the room, it fills an entire wall -- but no fire is currently lit. The room is considerably warmer than your cells, though -- the warmth seems to be coming up through the floor.

A staircase descends down from the room. It is covered by a grating of iron bars, which is 1d100 ⇒ 49 shut -- you can't tell if it's locked or not.

You can continue to the actual guardroom.

Roll Perception please.


I am become Death, the destroyer of worlds

The Halflings's movements are almost elegant. A moment ago, he was his usual self, quiet, reserved and thoughtful. Then he crouches down low to the stone floor, almost on all fours. As slowly and carefully as a cat stalking a bird, he glides out the open door and down the hall.


I am become Death, the destroyer of worlds

DM

Spoiler:

1d100 ⇒ 28

1d100 ⇒ 95

1d100 ⇒ 30


I am become Death, the destroyer of worlds

1:03 AM

Smoak, you can not see the guards at all from here, even the actual guard room is obscured because of the angle, the iron bar gate leading to the guardroom is 60 feet away, the door to the guardroom is just over 30 feet after that.


I am become Death, the destroyer of worlds

DM

Spoiler:
1d20 ⇒ 12

1d20 ⇒ 6

1d20 ⇒ 15

Smoak you had a good Stealth roll, you can go explore in one direction of you like.


I am become Death, the destroyer of worlds

Smoak Perception 1d20 + 8 ⇒ (15) + 8 = 23

"Shhh"

Five more cells are adjoining your own cell. Most have their doors slightly open; one other door to the west is clearly shut.

The guardroom to the south is separated from the cellblock by a door which is open and a gate of iron bars, which is [you want me to roll high] 1d100 ⇒ 81 also open.

Light can be seen coming from the guardroom and there are voices from that direction.


I am become Death, the destroyer of worlds

The cell door is open.

Only the lock picks and two daggers have been pulled from the Veil. What are your actions?

I need some form of marching order.


I am become Death, the destroyer of worlds

I am having a little trouble with that because in essence you are making a 1st Level spell (Silent Image) more powerful and a 2nd Level spell (Darkness) as it now only affects your enemies and not your allies.

I'm going to have to say no to that, but thumbs up for the effort.

Brody does he remind you of a young Vince?


I am become Death, the destroyer of worlds

The guards have a chance to hear the door being unlocked but since it was a Nat 20 +8, even if they rolled a Nat 20 they could not match it, so no check, the door is open.

Reminder, Khara is wounded. Also, I need some form of marching order.


I am become Death, the destroyer of worlds

Smoak stands by the lock, carefully examining it and intently studying the device.

The Halfling says "By the looks of it, I think the lock is tougher than the manacles so ..."

"I've seen one of these before" meows the lady next to him.

click

Khara is smiling as she picks the lock.

I will let the others catch up.


I am become Death, the destroyer of worlds

Khara roll to assist

1d20 + 8 ⇒ (20) + 8 = 28

Nat 20, I'll rule that the door opens!


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
As decided before Cudjit and me get weapons from the viel, then with Khasa assist we will attempt the cell door. With M/W picks she is +10 so as long as she doesnt botch she assists me

Fair. But the weapon is not Halfling sized.


I am become Death, the destroyer of worlds

You earned another Notch.

Khara passes the sharpened dagger to someone who wants it, as she peels a second sharpened dagger from The Veil.

The daggers are +1 damage for the first hit, possibly more.


I am become Death, the destroyer of worlds

1:02 AM

You are all free of the manacles!

Bravo Smoak! Notch to you sir!


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
i use my last use of adaptable luck to make that a 20

Did you use it three times? I thought you did it twice.


I am become Death, the destroyer of worlds

Click. Sir Cudjet is free. He does not smile, but gives the Halfling a supportive nod of the head.


I am become Death, the destroyer of worlds

12:58 AM

You want me to roll high

1d6 ⇒ 4

Lucky you


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
Smoak whispers, khara see what happens when you pull the patchs that look like weapons out

Khara does just that.

She peels a the dagger like patch off to reveal, you guessed it, a Dagger!

It is very well sharpened, +1 to damage.


I am become Death, the destroyer of worlds

Anna joins the group of stretching cellmates.


I am become Death, the destroyer of worlds

Two arms free for Anna.


I am become Death, the destroyer of worlds

Three Scum ... three prisoners ... three would be heroes ... er, three would be Anti Heroes stand free! In a cell.


I am become Death, the destroyer of worlds

Can you add Adaptable Luck after a roll is made?


I am become Death, the destroyer of worlds

Ok both Greyfield's arms are free.

Does Greyfield smile?


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
no idea what that means but The description you just posted says 1 chain for all the legs so I figured everyone is free to move around at least at this point. So they can rush gaurds if necessary at zombie like speed.

Right a single chain links all the prisoners but unless they want to drag that chain with them, its one success to free each prisoner.


I am become Death, the destroyer of worlds

12:48 AM


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
so I have to roll 2x for each leg 2?

No that would be two for arms and once for legs, so 18 manacles.

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