Full Name |
Unknown |
Race |
Serpentfolk |
Gender |
Male |
Size |
7'1" |
Age |
80 |
Special Abilities |
Several see below. |
Alignment |
Lawful Neutral |
Deity |
Sarenrae... Maybe? |
Location |
Empire of Mists - Lanzhu |
Languages |
Too Many to list here |
Occupation |
Royal Adviser and loyal vassal to the Son of the Heavens. |
Strength |
8 |
Dexterity |
30 |
Constitution |
14 |
Intelligence |
26 |
Wisdom |
20 |
Charisma |
22 |
About Old Lands Slayer
CHUJITSUNA KAGE (LOYAL SHADOW)
Serpentfolk (5) Magus (Bladebound, Kensai) 6 ECL 11
LN Medium Monstrous Humanoid
Init +10; Senses darkvision 60 ft., scent; Perception +16
--------------------
Defense
--------------------
AC 39, touch 28, flat-footed 22 (+16 Dex, +4 natural, +1 deflection, +1 dodge, +7 Web of Steel (AC))
hp 88 (5d10+6d8+22)
Fort +8, Ref +16, Will +14
Defensive Abilities Canny defense +6; Paralysis Effects Immune mind-affecting, paralysis, poison; SR 23
--------------------
Offense
--------------------
Speed 30 ft.
Melee Bite (Serpentfolk) +14 (1d6-1/x2) and
. . Bokyaku no eien no yuki (Eternal Snow of Oblivion – Bonded Black Blade) +22/+17 (1d6+12/15-20/x2)
Ranged Kotei No Kiba (Emperor's Fang) +20/+15 (1d10+1/19-20/x2)
Special Attacks Magus Arcana (Arcane Accuracy +8 (1 Arcana cost), poison (dc 14), Spellstrike
Spell-Like Abilities: Blur (1/day), Disguise Self (humanoid form only) (At will), Dominate Person (1/day), Major Image (1/day), Mirror Image (1/day), Suggestion (1/day), Ventriloquism (At will)
Magus (Bladebound, Kensai) Spells Prepared (CL 6):
2 (4/day) Cat's Grace, Acid Arrow, Brow Gasher, Defensive Shock
1 (5/day) 3x Intensified Shocking Grasp , Expeditious Retreat, Grease (DC 19)
0 (at will) Prestidigitation (DC 18), Read Magic, Detect Magic, Arcane Mark
--------------------
Statistics
--------------------
Str 8, Dex 30, Con 14, Int 26, Wis 20, Cha 22
Base Atk +9; CMB +8; CMD 36
Feats Combat Expertise +/-3, Dervish Dance, Dodge, Improved Critical (Scimitar), Intensified Spell, Leadership (17) Weapon Finesse, Weapon Focus (Scimitar), Web of Steel (+7 AC)
Traits Magical Lineage (Shocking Grasp) Blood of Dragons (Gold Dragon)
Skills Acrobatics +16, Appraise +10, Bluff +16, Climb +10, Craft (alchemy) +12, Craft (armor) +12, Craft (weapons) +12, Diplomacy +10, Disable Device +11, Disguise +11, Escape Artist +23, Intimidate +10, Knowledge (arcana) +16, Knowledge (dungeoneering) +12, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +14, Knowledge (local) +15, Knowledge (nature) +10, Knowledge (nobility) +13, Knowledge (planes) +12, Knowledge (religion) +11, Linguistics +10, Perception +16, Perform (dance) +10, Perform (string instruments) +11, Profession (scribe) +10, Sense Motive +12, Spellcraft +16, Stealth +24, Survival +10, Swim +10, Use Magic Device +21;
Racial Modifiers +8 Escape Artist, +4 Use Magic Device, Blood of Dragon +1 Perception
Languages Aklo, Celestial, Common, Draconic, Elven, Goblin, Orc, Telestari, Tengu, Tien, Undercommon; telepathy (100 feet)
SQ arcane pool (+2) (10/day), black blade, black blade: arcane pool (2/day), black blade: energy attunement, black blade: strike +2, black blade: telepathy, black blade: unbreakable, chosen weapon (scimitar), perfect strike, spell combat
Other Gear Kotei No Kiba, All tools vest (1/day), Amulet of natural armor +1, Belt of incredible dexterity +2, Boots of the winterlands, Handy haversack (empty), Muleback cords, Ring of protection +1, Ring of sustenance.
Mundane Gear:
--------------------
Special Abilities
--------------------
All tools vest (1/day) This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets. Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first.
Construction
Requirements Craft Wondrous Item, summon instrument; Cost 900 gp
Arcane Accuracy +8 (Su) 1 Arcane Pool: +8 to attack rolls until the end of your turn.
Arcane Pool (+3) (10/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Blood of Dragons (Gold Dragon) Long ago, your ancestors' blood mixed with that of dragons.
Benefit: Choose one of the following: gain a +1 trait bonus on Perception checks.
Boots of the winterlands Travel across snow at full speed, across ice without slipping
Canny Defense +6 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Paralysis: You are immune to paralysis.
Immunity to Poison: You are immune to poison.
Intensified Spell: You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Leadership (15) (17– 2 For Blackblade) – Gain cohorts of 9th level and a limited amount of followers.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Muleback cords: These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Poison (DC 14) (Ex) Poison—Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 consecutive saves.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Resistance (23) You have Spell Resistance.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Web of Steel: When you are not flat-footed, wearing light armor or no armor, and have a melee weapon you have Weapon Focus for in hand ready for use, you gain an armor bonus to your AC. This bonus is equal to 1/2 your character level +2. Any circumstance that would cause you to lose your dodge bonus also causes you to lose this armor bonus to AC. Like any armor bonus, it does not stack with other sources of armor.