Thank you su much for the quick response!
Nefreet wrote:
Bashing does not stack with Shield Spikes.
Now I feel blind, because I've been looking more than half an hour in FAQs... Thanks for helping!
I've been looking another enacements for shields (Arrow Catching, Blinding, Clangorous, Ramming...) and the bashing it's the only one that specify "Only light and heavy shields can have this ability". This make me feel that light shield, heavy shield, light spiked shield and heavy spiked shield are 4 different objects. I haven't seen anywhere stipulate shields (heavy and light) and spiked shields (heavy and light) being the same object. [I've never been interested on shields, so maybe I'm missing some basic knowledge].
Stacking or not (from FAQs seems a "no"), if they aren't the same object an spiked shield can't be enchanted with the bashing special ability at all because of "Only light and heavy shields can have this ability" part. Then, the first question, has gone to a more important place, are the shield and the spiked shield treated as different objects?
My mind it's about to blow up.
Another point,
Nefreet wrote:
A +1 Light Shield (+1000gp) gives +2 AC
A +1 Light Shield (+2000gp) is a magical weapon
A +1/+1 Light Shield (+3000) does both
Thanks againg for the help! Then, with the right amount of gold, we are able to get a "+10"/"+10" Shield.
Finally, I haven't thought in masterworking the shield in two different ways.
CountofUndolpho wrote:
CRB wrote wrote:
Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. However, you can create masterwork armor spikes and shield spikes, which do confer their enhancement bonus on attack rolls to attacks made with the spikes.
Aelryinth wrote:
The key word here is 'can', and the fact that this contradicts prior notes that 'spikes' are not separate items on shields, but ARE on armor spikes.
I.e. it's not 'spikes on a shield', it's a 'spiked shield', which would use the armor rules, while 'armor spikes' use the weapon rules.
In any event, you don't 'need' to make a spiked shield a masterwork weapon, which saves you +100 gp. Feel rich?
==Aelryinth
I'm not sure if I understand it. The spikes of an armor are masterworked separately from the armor but the ones of a shield not? then, the spiked armor masterwork cost 450gp and the shield one 150gp?.
Sorry for the long post. But I can't tell it won't happen again, I use to make long posts trying to tell all at once.