Oid's page

Organized Play Member. 10 posts (264 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 1 alias.


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OK, done. Plus I now have 10 posts so am legal.


Thanks.


Hmm. Where do I edit Khalid's profile?


M Human Fighter 1 (AC 18 [T12 FF16] | HP 12/12 | F+4 R+2 W-1 | Init: +2 | Perc: +0)


Where do I go to summarize my character?


this is an exciting thread! Alasis are not how you create a character I see now.


Name: Nolq
Race: Rat-folk
Classes/levels: Alchemist 5
Adventure: Book 2
Location: ESE of the Staglord Fort
Catalyst: Wandering Monster
The Gory Details:
On the way home after a successful mapping expedition to the east of the Capital (former Sag Lord Fort), the party encountered a ford. Nolq wanted to head back to refit, but he was alone in this desire/ So, crossing the ford, our ranger sees a Wyvern in the distance. We dismount and the Wyvern comes closer. Nolq recommends we offer the beast a horse, but the ranger fires an arrow at it and "it's on". Two bites with failed con saves later, Nolq is unconscious. One round and 5 more con damage later, Nolq is in the afterlife. As compensation, the party decides to name the ford after him.


Nolq was quite interested in what Zahir might have to say about the bear incident, so casually borrowed his journal to catch up on how the trip was going according to his friend. While disappointed that Zahir seems to have forgotten all about making his (our) fortune, and surprised that Zahir actually seems to care about this whole "friends of the forest" latrine sewage, it was gratifying to see that Nolq's quiet defense of his friend was noted and appreciated. Zahir's journal was confusing in one respect though, Nolq was sure that Zahir had shouted "murderer" himself as some sort of taunt or practical joke aimed at the fickle members of our party. Nolq had been very proud of this assumed subterfuge on his friend's part, as it's consequence surely showed who could be trusted, and who must be watched. Volq has certainly shown himself to be a trustworthy and reliable companion.

In any event, Nolq muses as he returns Zahir's journal to its place of security, the fact the party is aware that Nolq is the one to turn to when disreputable actions, or a silent tongue, is required may help in the long run. Now, if he can just figure out a way to get this damn cartography mission over with and start earning his fortune, things will start to look up. Nolq ponders the strategy for this as he goes back to his nightly experimentation on making this equipment he carries retain magical properties.

Zahir ibn Mahmoud ibn Jothan wrote:

4 Gozran 4710 AR: Dissent Within the Ranks

Again I am confused as to what nature is “good,” and what nature is “bad,” despite all of the lectures, I am unconvinced that Kara or Bandun know either, or if they are “winging it” as it is said.

At first I was concerned about our progress, when I could hear argument and discussion between the gnome and the women and phrases such as “we’re not lost” and “we’ve never been lost…ever” in one of their voices. I was not sure which, as both of them have a rather high pitched voice, and they were attempting to whisper their disagreement. Nonetheless, they did agree to call a stop, and announce they heard several large animals ahead of us Nolq determines from the sounds that he hears both a bear, and a pig, and promptly announces that we have encountered a “Manbearpig.” I was not surprised that there was pig involved, this is the area where Gharoum had warned us that Tuskgutter was to be found. Some argument ensued about which side we should be on, which seemed self-evident to me. After the gnome’s having slept with a pig some time ago, and our habitual slaughter of all things ursine, I don’t know why a discussion was required, but this was my naivete showing through.

Nolq commenced to drink some of his potions and moved forward. I think that Nolq may be the wisest of us all, because drinking does seem to be the solution to many of our problems. As the others followed, I tied up the horses and came up the rear. Amazingly, I couldn’t spot the gnome in the brush, he is getting better at hiding, now if only he could get better at whispering, and cooking, and shooting a bow, and tracking, and guiding, and well, a dozen other things.

I could not see the action, but I certainly heard a great commotion ahead, so when I finally got forward enough, I wasn’t surprised at what I found. I could see all of my compatriots except Nolq although I was sure he was near, due to the acid burns on the two...


Nolq was bored during last watch. As he had no new brews to create that morning, he decided to catch up on what his good friend Zahir was writing in his book. Perhaps it would pass the time. Surely Zahir doesn't mind or he would secure it better. How is one to keep up their sleight of hand skills with so little to practice on?

After reading Zahir's text and slipping it back into his pack, Nolq felt suddenly homesick. Zahir's writing reminded him so strongly of home, and warren-mates left behind, Nolq began to question why he was wandering around the wilderness chasing rumors. His companions apparently don't know east from west, or that Shambling Mounds were resistant to fire! Obviously our group can't handle enemies who are resistant to fire. There are no Shambling Mounds wandering around the desert. Why am I here? These riches that Zahir used to talk about better start showing up.

Bored again, Nolq starts to search the area for anything edible, or even better poisonous. Either way, what he finds will be useful. Buoyed by this pleasurable thought, he contently passes the remainder of his watch in peace.


Philip Knowsley wrote:
This is great - keep it up please!

Nolq, curious about what his good friend Zahir was writing in this book, manages to read it that night while Zahir is sleeping. It was easy since Zahir was never very good at protecting his things, but then again most large folk aren't. After a quick perusal, he slip s the journal back where Zahir keeps it.

The next morning, either inspired at this excess of note taking, or because he doesn't really trust these humans to get things right (though the gnome seems educated), Nolq volunteers to be cartographer. Next to his mark that will represent Oleg's, he records the actual important information:

Plentiful (free) food
Good (free) wine
Great exchange rates for used equipment
Low capital reserves

He doesn't bother to record that yet again he was misunderstood by the locals, since leaving his desert home, it has become commonplace.