Harsk

Odol Nightshard's page

175 posts. Alias of michaelane.


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Male Dwarf Oracle 3

No problem Enginehouse, will keep an eye on things.


Male Dwarf Oracle 3

Salvin, I wish you the best with everything you're going through. I've definitely enjoyed having you as a companion on this journey and hope that things settle down for you eventually so we might have you again.


Male Dwarf Oracle 3

Odol nods his agreement with Gregory, "I'd have to agree with my friend here. We've had too little interaction with them to draw a firm opinion one way or the other. It was clear we needed to come."


Male Dwarf Oracle 3

Odol politely pauses outside the range of conversation and calls, "Greetings, you called for us?"


Male Dwarf Oracle 3

"Very well, we'll see about sending them for you shortly Vhailor." Odol moves to follow the staff member that has invited us to the third floor lounge.


Male Dwarf Oracle 3

"While it might be fun to see the results, I'm thinking we should learn what the third story lounge looks like. Maybe they'll pay for that wine Vhailor."


Male Dwarf Oracle 3

Odol nods to the dwarves and humans greeting and raises a hand, "I'll have an ale."


Male Dwarf Oracle 3

Sure, good mixed crowd there and it ought to be interesting with Vhailor among his folk :)


Male Dwarf Oracle 3

Odol follows Damrang and Vhailor into the bar. Resting Hammer? Thought you were going for the Amber Gardens. Maybe there are gnomes here too :) Odol will take the opposite approach just for the fun of it. Armor, no weapon...since he can conjure one.


Male Dwarf Oracle 3

"For sure, let's see this underground sun and raise a pint!"


Male Dwarf Oracle 3

"Yeah, let's go see what we can learn about Delve."


Male Dwarf Oracle 3

Odol greets the citizens of Delve as they welcome him to the city. When we are finally alone in the room, he remarks, "Aye, not much of a fan of that myself Damrang. Many amazing constructions here, but they are spells to read one's mind. I find it strange they need our blood. Perhaps it has something to do with an ability to see someone as they truly are?" Odol studies the device considering what to do, but also working through his mind how it might work.
Knowledge (Engineering) 1d20 + 7 ⇒ (8) + 7 = 15
Casts detect magic
Spellcraft 1d20 + 7 ⇒ (13) + 7 = 20


Male Dwarf Oracle 3

We already cleared the final hurdle, but if you have any interest in Midgard Tales and haven't signed up yet, you still have a few hours. The amount of content is amazing:
- Nearly 200 page Hardcover or Softcover Book (depending what level you buy in)
- 64 page Christina Stiles adventure
- 16 page Wolfgang Baur adventure
- Battlemats
- 32 page Legends of Midgard
You can get all of that for as little as $35 if you go all-electronic.


Male Dwarf Oracle 3

"Cheer up Vhailor. I bet we can find all sorts of interesting things for you to get into...I mean check out during those four days."


Male Dwarf Oracle 3

"Hopefully, our action against the necromancer will bring them right back to our blades Damrang. But, if the path to fell the Twists leads back to Iadenveigh. I will stand by your side."


Male Dwarf Oracle 3

Welcome back Obadiah. Can't wait to meet back up in game.


Male Dwarf Oracle 3

"Good enough for me Mrs. Hettika. I'll be interested in the missions when the time comes, but for now, I think I shall be happy to recover and learn a little more about Delve."


Male Dwarf Oracle 3

"And then...more twists...or would you have other plans for us?"


Male Dwarf Oracle 3

"Fair enough, let's hear what you have to help us with that decision."


Male Dwarf Oracle 3

Unless...he was captured by the Twists! I'm probably most inclined to keep battling the Twists too, but any of the options will be fun.


Male Dwarf Oracle 3

I like all of those ideas, but don't forget the frickin' drow too! Maybe that's just part of fun with Delve.


Male Dwarf Oracle 3

Yeah, no worries. Looking forward to where all of our personalities lead now that we've stopped the necromancer.


Male Dwarf Oracle 3

Knowing Vhailor...

I can keep track of the wand. If anyone has their heart set on it though, just let me know.


Male Dwarf Oracle 3
Salvin wrote:
I already rolled, so I'm stuck with that. Maybe I'll roll 10 next time and it will average out.

Looks like it averaged out :)

I just realized that I get one more hp since I am using the average method and we round down at even levels and up at odd levels.


Male Dwarf Oracle 3

All leveled up to Level 3. Picked up bless to give some group buffing. New Oracle ability lets him create a cold iron weapon. Feat is Power Attack. Let me know if you see any problems.


Male Dwarf Oracle 3

Odol trudges down the corridor, a lingering pain from the musket wound in his chest. Well, we've managed what we set out to do. With the reward, I could head south again, but perhaps there is something for me here in Delve...

Yay, great work everyone. That was a really close call.


Male Dwarf Oracle 3

Odol notes the interest in the bottles of fluid and nods at Vhailor's suggestion, "Aye, leaving this evil workshop for the Helix to potentially retake turns my stomach. Let's do what we can and then see if Delve can assist us with bringing the whole thing down or turning it into a new fortification against the Helix."


Male Dwarf Oracle 3

Good reminder
"I ought to be able to do something with that wand."

16 charges used to bring everyone back to full health.

CLW rolls:

Cure light wounds on Vhailor 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds on Vhailor 1d8 + 1 ⇒ (8) + 1 = 9
Cure light wounds on Odol 1d8 + 1 ⇒ (4) + 1 = 5
Cure light wounds on Odol 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds on Odol 1d8 + 1 ⇒ (4) + 1 = 5
Cure light wounds on Damrang 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds on Damrang 1d8 + 1 ⇒ (4) + 1 = 5
Cure light wounds on Damrang 1d8 + 1 ⇒ (8) + 1 = 9
Cure light wounds on Gregory 1d8 + 1 ⇒ (6) + 1 = 7
Cure light wounds on Gregory 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds on Gregory 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds on Gregory 1d8 + 1 ⇒ (6) + 1 = 7
Cure light wounds on Salvin 1d8 + 1 ⇒ (6) + 1 = 7
Cure light wounds on Salvin 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds on Salvin 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds on Odol 1d8 + 1 ⇒ (6) + 1 = 7


Male Dwarf Oracle 3

"Hmmph" snorts Odol as the headband is removed. "That's a sick one all right. I still say we kill him. Delve can always fond a way to speak with his dead body. Trouble at our backs if we leave him alive. Let's grab the jars and his things and see what we can do to bring this ruin down. Time those bodies were buried."
Odol will assist with Detect Magic on the necromancer's things and around the room.
Knowledge (Engineering) to collapse the ruin 1d20 + 6 ⇒ (12) + 6 = 18


Male Dwarf Oracle 3

"Thanks for saving us. Necromancer must have used the same trick on Salvin he tried on me. I nearly took care of Gregory...course the zombies did that anyway. You take off the necromancer's head yet? Last thing we need is that bastard coming back from the dead."

If no one else has done it already, Odol uses his axe to lop off the necromancer's head and then helps search the bodies and room.

Perception 1d20 - 1 ⇒ (1) - 1 = 0
Apparently Odol is still suffering the ill effects of the musket and zombie assault.


Male Dwarf Oracle 3

Thanks Gregory! I still hope to bring this place down behind us while we slip out that tunnel too.
The warmth of the healing potion trickles down Odol's throat. Thankfully, he is still unconscious as the first potion works its magic. But the second jolts him back to consciousness as a broken rib nearly skewers his lung while working its way back into place. Not dead? We must have won. He moans as he opens his eyes and looks around. "Wow, that hurt. Who got them?"

Status:

AC 17, touch 10, flat-footed 17. . (+5 armor, +2 shield)
hp 2/18
Weapon Equipped Dwarven Waraxe +4 (1d10+3/20/x3)


Male Dwarf Oracle 3

Woot! Way to go Damrang and Salvin. Hope there are some healing potions in there :)


Male Dwarf Oracle 3

Go Damrang and Salvin! The whole thing might have turned on that one hit, but it's still 3 on 2.


Male Dwarf Oracle 3

And further good news that it's been a successful delivery. He is expecting it to be a few days before he is back. Vhailor may be a questionable father, but Mark I'm sure is great :)


Male Dwarf Oracle 3

Heads up that Mark/Vhailor's wife's water just broke a few hours ago. So good luck to them on the new baby and don't expect him for a little while!


Male Dwarf Oracle 3

Stabilize at -5 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13
as long as the zombies don't get hungry...


Male Dwarf Oracle 3

While we all prepare to die at the hands of the necromancer, I want to mention that the newest Open Design project has just been announced:
Midgard Tales

The work coming out of Open Design has been top-notch and one of the best parts of participating in the whole project is you get a chance to influence the design. At higher tiers of pledging, you also get a chance to get your own experience with game design. I've been a participant in the projects since Tales of the Old Margreve and just started getting my own design experience with Journeys to the West where I will have two monsters, one magic item, one NPC, and island, and an adventure in the final compilation.

Midgard Tales is pure adventures. Thirteen of them, set in Midgard, but undoubtedly many will be easily transferred to Golarion or the homebrew of your choice. The Kickstarter won't close until May 21, but some of the levels have limited backers, so if you're interested in writing an adventure, don't wait. I highly recommend it.


Male Dwarf Oracle 3

Round 4

Damn, was thinking I had one more spell left, but I used the last one when we entered the basement. I've got very limited options.

Odol takes a short, halting step toward the back of the room feeling his blood spill out of the sucking wound in his chest. Brigh, get me out of this bloody mess! He stumbles toward the back wall of the room, hoping to somehow dodge the zombie waiting there for him. Provokes Attack of Opportunity from zombie in B3. If he survives, he'll put a hand against the back wall and stumble all the way to A6.

Status:

AC 17, touch 10, flat-footed 17. . (+5 armor, +2 shield)
hp 6/18
Weapon Equipped Dwarven Waraxe +4 (1d10+3/20/x3)
Reminder to myself about Spells Expended: Before adept fight at surface: Lead Blades, Shield of Faith and Magic Weapon. Cure Light Wounds on Gregory during fight with the half-orcs. Lead Blades before entering the cellar.


Male Dwarf Oracle 3

Round 3

Spellcraft 1d20 + 6 ⇒ (4) + 6 = 10
"Hey Gregory, what the devil is he blabbing on about now."

Will (Spells and Spell-Like Effects) 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
The spell hits Odol and for a moment, he raises his axe and considers advancing on Gregory. But, then it hits him what the necromancer must be doing and he throws off the spell. "Careful Gregory, he attacks with his mind as well as that damned gun."

Knowledge (Engineering) 1d20 + 6 ⇒ (10) + 6 = 16
"I see it Gregory, but you're going to have to hold them off a little longer without me."

I just realized I haven't been remembering Dance of the Blades which makes my move 25 feet.
This is going to hurt. Odol races around the outside of the circle of zombies assaulting Gregory, recklessly ignoring the possibility of attacks as he moves past. He stops right next to the crank and ratchet.Move action to C2. He kicks out at the ratchet, attempting to bring the lift crashing down.

That all assumes Odol just survived 1-2 AoOs. Otherwise, he's bleeding out on the floor.

Status:

AC 17, touch 10, flat-footed 17. . (+5 armor, +2 shield)
hp 8/18
Weapon Equipped Dwarven Waraxe +4 (1d10+3/20/x3)


Male Dwarf Oracle 3

We've got two also, but 16 and 12 now...may have mentioned it before, but they're quite into Pathfinder these days. No PbP yet...the older one dropped from my game...the younger one is starting to show interest. He follows the exploits quite closely.


Male Dwarf Oracle 3

Hey! Congrats Vhailor!


Male Dwarf Oracle 3

"What the fu*k was that," gasps Odol as the bullet explodes into his belly. "Hope you enjoy the fall you bastard. You're coming down!" Odol races under the lift. E6


Male Dwarf Oracle 3

And once again...knowing full well that some of you are in Zolurket, Square Sails or both...

We're looking for two new characters for a Jade Regent game I'm in. Still very early in the adventure (only through one encounter area so far). If you're interested, see GM Will Cooper (RPG Superstar Top 16 this year) at the discussion thread:
Jade Regent Discussion Thread

Existing characters are a Varisian Cavalier (me) and an Ulfen Ranger.


Male Dwarf Oracle 3

"My legs are shorter than your Gregory, but I'm coming right behind you!"

They are chains. I'll post my next action after the necromancer goes.


Male Dwarf Oracle 3

Odol runs towards the lift as fast as his short legs can carry him. I9

Knowledge (Engineering) to see if there is a rope to cut to cause the lift to stop or drop without stopping the zombies 1d20 + 6 ⇒ (18) + 6 = 24

May as well ask if he can get a straight enough line for a charge at the rope or one of the zombies next round too.


Male Dwarf Oracle 3

"Sounds like we're ready to see what's at the bottom then, let's go. Vhailor, you ready to blow this whole thing up when we're done." says Odol with a nasty grin. Assuming everyone is ready, he starts down the stairs.


Male Dwarf Oracle 3

I'll go left front unless someone else wants that spot. Will also cast lead blades right before going down the stairs.


Male Dwarf Oracle 3

"I have one more spell if either of you need more healing. No objection at all to you taking some healing Gregory. I'm out of potions myself though. One more level down?"


Male Dwarf Oracle 3

I'll put a post up, but may have to revise it after our ugly friends go.
Round 5
Odol kneels beside Gregory. C9 Come on Gregory, hang in there. He puts his hands on the latest hole punched by the arrow. Oh, this is not good. His hands work and he murmurs words of healing while hoping the half-orc does not take advantage of his distraction.

Casts Cure Light Wounds 1d8 + 2 ⇒ (8) + 2 = 10

He draws the arrow out of Gregory's chest feeling his blood vessels and bone pull back together until the wound is nearly closed.

Status:

AC 17, touch 10, flat-footed 17. . (+5 armor, +2 shield)
hp 18/18
Weapon Equipped Waraxe, Dwarven +4 (1d10+3/20/x3)
Status Effects None
1/5 1st level spells available


Male Dwarf Oracle 3

I think Odol could get to D9 last round and share a square with Gregory.

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