| Odion41 |
My preliminary ideas are such: Use the Class-Based Defense bonus for a passive AC+Shield+Misc. Mods-Armor Check Penalty, with two ways to bypass DR through either strength or dexterity.
The Strength option for bypassing armor is to use the Strength Bonus as a static Armor Pen. This allows for stronger characters to shred through armor, which stays true to real life. This Strength based static AP mainly applies to most martial weapons, so most fighters and martial characters should not really have a problem with this. Strength based fighters can also damage the opponents armor and reduce its effectiveness during combat. To reduce the effectiveness a combatant only needs score either a confirmed critical on an Atk roll or cause over 20 points of damage in a single strike, either of these will reduce the DR of an armor by 1d4 until repaired by a suitable spell or craftsman. The damaging armor part comes from the Conan rules and I think it reflects the fact the a critical or major hit WILL hurt you and ALL of the stuff attached to you!
However, for TWFs and Dex based combatants I will borrow from Conan with one added extra. Certain weapons are designated Finesse weapons, such as knives and most light weapons. These weapons will bypass DR provided their Atk Roll beats the total defense by the DR provided by the opponents armor(s). However, these weapons cannot damage their opponents armor critical or not and never use their strength bonus to bypass DR. The use of finesse rules for normally strength based weapons is only usable through the use of the Weapon Finesse feat.
However, Magic and Adamantine weapons still cut through nonmagical armor as per the vanilla variant rules.
I think its all in there...comments? Things I possibly left out or problems foreseeable?
- J