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Oxylepy wrote:

The Godslayer can attempt to draw out a God or enter a God's realm against the deity's will. The Godslayer rolls Intimidate, Diplomacy, or Bluff to draw out a Diety against a DC 45. The Godslayer gets a bonus of +1 per Godslayer Level/Mythic Rank (depending on how the ability/Class is set up, max bonus of +10). A Godslayer can attempt to force travel into a God's realm with a DC 45 Will save in addition to a means of travel into that realm (such as Planeshift). A Godslayer can use this ability once per month.

^This gets you there

At max level a Godslayer can attempt to sever the ties between a diety and their divine spark, making the diety able to be destroyed. To do so the Godslayer must have made a knowledge Religion or Knowledge Planes check, DC 40, to understand the means to sever the tie, which is particular to each diety. Provided the Godslayer has all necessary components they can begin a 30 day ritual to prepare the ability, which requires 8 hours of dedicated focus per day. Each day the Godslayer may make a DC 30 stealth check to conceal what their intent is to any person, deity, etc that may be prying. The Godslayer may take a 10 on this check with an extra 4 hours of preparation. At the end of the process the Godslayer makes a DC 50 Spellcraft check to see if they were successful. If they are not, all componants are destroyed and the Godslayer must start again. If they were successful then as a full round action when within 100 ft of the deity, the Godslayer may sever the divine spark of the deity, this ability may only be used once per ritual and only one ritual may be prepared by the godslayer at any time. For 1d4 minutes the deity is mortal and may be destroyed, as such.

nice.i will take a note of that....

but.. it needs something else...
bonus on skills?


John Compton wrote:

This sounds it would be a really potent template.

Although it doesn't use Pathfinder RPG, I recommend taking a look at Ryan Macklin's very fun (and entirely free to download) game Mythender, in which the players portray god-slaying "heroes" who must balance their humanity against the seductive (but ultimately corrupting) power that helps them achieve their goals. Golarionender is the Golarion spin on Mythender, letting you end curmudgeonly divinities like Rovagug, Sarenrae, and Aroden himself! I case you're just looking for an outlet for god-slaying, these make for fun one-shot games or even conclusions to a long-running campaign.

i know, but i'm trying to figure a way to build this prestige class. to make it balanced.

i don't know...like...
his power should work ONLY in presence of gods related creatures, divine spellcaster...
the real problem of the fact that it is an OP class is to find some "restrictions" so it dosen't look too much op.
well, it is only an idea...so we can go wild...can we?


I would like to create a prestige class for pathfinder: the godslayer.

the idea is the following:

Once upon a time, before various civilization came to be, a certain number of gods went berserk and mad. the other gods, saw the conflict as something that would tear the very fabric of existance, so they assembled a powerful "anti-god army": the godslayers. like rangers, they hunt their enemies (gods) to prevent the further destrucion of the fabric of reality. and of course, these chosen were mortals, so the very fabric of realty would not be destroyed. ANYONE could become a godslayer, at the condition that their power is used ONLY to stop gods that lost their mind. now, after centuries of services, the godslayers are few, and their powers diminished, but they are not to be understimated; their skills is still powerful and when fighting gods or gods related creatures, they shine and battle with great skill.

so, if you are a god with the wish of destroying the whole fabric of reality, watch your back, a godslayer will probably appear and sap all your powers making YOU powerless.

so beware...

Requirements (for now):

Only ONE godslayer can exist per signle planet or plane (depending of the case), however the godslayers can gather in places if they want. Not many however remains....

Alignment: any, but you must make a oath to protect the reality at ANY cost even at the cost of your life.

IMPORTANT NOTE: the last special ability of the godslayer should be something that allows him to remove/seal/destroy the threat, but at the cost of his life. a character this powerful could be too much OP in any campaign.
i await suggestions.....


Derek Dalton wrote:

I have read in Pathfinder and other RPGs talk about variant magic and casting of spells. In the various articles spell books has been addressed. Some weirder ideas were tattoos and other non written sources. One idea I think was using carved sticks with various symbols. It talked about how Wizards and other casters who use the standard book would have to make a seriously high Spellcraft roll to understand it was even a spell book.

Something along the same line are Alchemists. They have something similar to spell books. In Goblin society they are respected and feared yet they have to be using something to record their spells. I'd be curious the answer to what they use.

ok, but to return to the point..

let us suppose this:

a goblin is born in a slum of a magical city, orphan.
he lives his life drinking the fluid form an alchemist lab...
the fluids change him...
he becomes something different, smarter and since he dosen't know the fear of dogs, horses and words this makes him a TERRIBLE treath.
(this is the BG from a friend of mine for a goblin campaign.)
the question is: it si possible/rational in your view?


Bucko Rackingclaw wrote:
"Goes home stupids Hoomans yous not knows gobbys not all somes, some hates words, some makes pictures...on second thoughts longshanks yous come as dinner yes?"

i'm soooorryyy, me no hoooman, understand?


Fractured DM wrote:

Hey guys, just started a Goblin campaign and the question of having access to the Read Magic spell came up (we have three spellcasters - Sorcerer, Oracle and Summoner).

How does Read Magic work for an illiterate race?
How do Goblin spellcasters use scrolls?
How do Goblin Wizards/Bards/Alchemists spellbooks?

Thanks in advance
FDM

Ok. let us suppose these things:

1-what if a Goblin was born in a place without knowledge of the goblin fear of words? (orphan, risen in a slum of a magical city for example)
That would explain also the presence of goblin alchemists.
2-what if a goblin incribe his body (tatoos or self-incision) with formulae or spells? does that count as well as some sort of "word eating your brain"?
3-in ultimate magic, the words of power offer a new option for spellcasters. would a goblin mage that use words of power be possible?
4-sorry for my bad english....

thx for reading