| Odds&Oddz |
The Godslayer can attempt to draw out a God or enter a God's realm against the deity's will. The Godslayer rolls Intimidate, Diplomacy, or Bluff to draw out a Diety against a DC 45. The Godslayer gets a bonus of +1 per Godslayer Level/Mythic Rank (depending on how the ability/Class is set up, max bonus of +10). A Godslayer can attempt to force travel into a God's realm with a DC 45 Will save in addition to a means of travel into that realm (such as Planeshift). A Godslayer can use this ability once per month.
^This gets you there
At max level a Godslayer can attempt to sever the ties between a diety and their divine spark, making the diety able to be destroyed. To do so the Godslayer must have made a knowledge Religion or Knowledge Planes check, DC 40, to understand the means to sever the tie, which is particular to each diety. Provided the Godslayer has all necessary components they can begin a 30 day ritual to prepare the ability, which requires 8 hours of dedicated focus per day. Each day the Godslayer may make a DC 30 stealth check to conceal what their intent is to any person, deity, etc that may be prying. The Godslayer may take a 10 on this check with an extra 4 hours of preparation. At the end of the process the Godslayer makes a DC 50 Spellcraft check to see if they were successful. If they are not, all componants are destroyed and the Godslayer must start again. If they were successful then as a full round action when within 100 ft of the deity, the Godslayer may sever the divine spark of the deity, this ability may only be used once per ritual and only one ritual may be prepared by the godslayer at any time. For 1d4 minutes the deity is mortal and may be destroyed, as such.
nice.i will take a note of that....
but.. it needs something else...bonus on skills?