Full Name |
Talli K. Oddlong |
Race |
Human |
Classes/Levels |
Gray Paladin 1 (ultimate intrigue p70) |
Gender |
F |
Size |
M |
Age |
18 |
Special Abilities |
Detect Evil |
Alignment |
NG |
Deity |
Shelyn |
Location |
Absalom |
Languages |
Common |
Occupation |
Pet Trainer |
Strength |
13 |
Dexterity |
10 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
20 |
About Oddlong the Silver
Blessed by Shelyn with great beauty, Talli's bright red hair and silvered blue eyes are most memorable. Though trained extensively to fight for her deity, she lacks any physical scars or other markings. She usually dresses modestly, especially when adventuring.
When not adventuring, she works as a pet trainer. She likes to train small animalsp to do tricks for small audiences, sometimes using her other skills to put on a display of legerdemain as well. She isn't opposed to getting her hands dirty, though she prefers to reserve her strength for when actually needed.
She's generally friendly to those she meets, and doesn't begrudge people for their heritage or upbringing. She's always willing to lend a hand to the cause of betterment and good. She very well might strike you as a bard or rogue at first, should you meet her.
Traits
(Religion) Strength of the Sun, during the day +1 all CHA based checks (
(Legacy of Fire Player's Guide p 6-9)
(Equipment) Power of Suggestion - You may make a Bluff check to make observers believe that an object in your possession is actually a different object entirely. The DC for the check is 20 for items of a similar size, shape, and color (such as a glaive and a quarterstaff). Items of a different shape, size, or color raise the DC by 5 for each dissimilar aspect, or more if the dissimilarity is extreme. This deception lasts 1 minute; if the item is still in view, the observers may recognize their error unless you make another bluff check.
(PZO5910E Adventurer's Armory p30-31)
Feats
Noble Scion, +2 Knowledge (Nobility), Scion of War - Use CHA bonus on initiative instead of Dex (ISWG p 288, or via HRPG same effect)
Improved Initiative, +4 on Initiative rolls (CRB)
(retrained at 2nd and 3rd level to:)
Extra Lay on Hands +2 Uses (CRB)
Greater Mercy LoH heals extra if no Mercy needed
(ultimate magic p152)
Add 3rd level Feat: Ultimate Mercy (ultimate magic p158)
Skills: (2 +1 human, +0 INT, +1 Favored class)
Bluff +1, +3, +5 (+6 day) = +9 (+10 day)
handle animal +9/+10 total
Spellcraft +4 total
UMD +6/+7 total
Notable: +9 initiative, +10 during the day
Equipment:
Chakram, Cold Iron Chakram, Cestus (R), Gauntlet (L), Battleaxe
Hide Armor
Backpack (holding)
Shovel, Saw, String 50ft, Small tent, Waterproof bag, Skeleton key
2 Days trail rations, 1 day wandermeal
16GP 4SP 3CP