N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
I suppose. You should be careful then. Sometimes recurring NPC enemies can feel forced. "A recurring enemy for the sake of having a recurring enemy." Especially since you've built him/her to be very difficult to kill. I've only seen a snapshot of the whole, so...my thoughts are worth a grain of salt.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
wow, 4d6 no save..rough Obsidian swings at the now prone enemy. But attacks cautiously. Attack defensively +3 AC Gather power (move) -> Earth Blast (melee) [applying empowered (which is reduced by the gather power) and Kinetic Blade (which is reduced by infusion specialization)] Earth Blast;defensively;prone: 1d20 + 8 - 4 + 4 ⇒ (17) + 8 - 4 + 4 = 25
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Obsidian gives a smile that no one sees as his feet once more sink as the ground trembles. He swings his arms in a wide arc toward one of his adjacent attackers. As he does so an earthen maul forms in his hands. Gather power (move) -> Earth Blast (melee) [applying empowered (which is reduced by the gather power) and Kinetic Blade (which is reduced by infusion specialization)] Earth Blast: 1d20 + 8 ⇒ (19) + 8 = 27
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Hey everyone! I will be running Passing the Torch 1 & 2 as well as Siege of Gallowspire and Fate of the Scoured God over the next 2 days. As such it is incredibly unlikely that I will be able to post. Thanks for your understanding.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Obsidian's feet sink into the ground partially as a small roaring sound happens. The ground trembles. With a quick and powerful motion Obsidian pounds his fist to the ground. When he does this a spike of earth quickly juts out toward the queen. Gather power (move) -> Earth Blast (ranged) [applying empowered (which is reduced by the gather power) and Extended Range (which is reduced by infusion specialization)] Earth Blast: 1d20 + 8 ⇒ (1) + 8 = 9 +1 if within 30ft
Though the nat 1 is a nonstarter. I figured I'd go through the whole thing to exemplify my standard turn.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
"I like a good trap," Obsidian whispers back. "That may be true, but you decided fighting was your response! That's only a good response if you can win. Otherwise it is like running uselessly against a," he grins, "stone wall!" I like a good flank. Color me confident.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Obsidian walks forward confidently until he is at the end of the spear held path. He slowly looks all around him, left to right. In a deep gravelly, rugged voice he speaks loudly, "We have made it here. We walked over the bodies of your tribe...easily. Now, all that remains is you." His eyes fall on the one on the throne, "Would you be foolish enough to die at our hands? To lead what remains of your tribe to their deaths as well? Becuase I swear to you, if you challenge us, I will rid this realm of your entire tribe."
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Obsidian will be playing in the special at level 16 (GM credit remaining) on Hard Mode (Champion). I look forward to seeing anyone else there.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Obsidian withdraws his head from the door, "No obvious threats, lets go." He then proceeds to open the door and walk up to the statue.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Obsidian moves through the hall and stops at the first juncture with the door. Assuming it is stone, Obsidian peaks through the door.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Obsidian, with no apparent concern for the mentioned trap, moves over to the door that Xavier insisted was there and attempts to open it.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Fort: 1d20 + 26 ⇒ (17) + 26 = 43 Haste blast: 1d20 + 22 + 1 ⇒ (5) + 22 + 1 = 28
blast: 1d20 + 22 + 1 ⇒ (16) + 22 + 1 = 39
blast: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Fort: 1d20 + 26 ⇒ (4) + 26 = 30
Haste blast: 1d20 + 22 + 1 ⇒ (14) + 22 + 1 = 37
blast: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40
blast: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Fort: 1d20 + 26 ⇒ (11) + 26 = 37
Obsidian steps forward, forms a large hammer in his hands, and swings several times. Haste: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Story always overrules rules in my book. Obsidian looks to the ghost with a resolved expression. "I remember you." He gathers power from his surroundings and launches a metal spike at the ghost. Magnetic Infusion
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
One, two, three, four, five. There should not be five... Obsidian comes out of the wall between the new creature and the rest of the northwest tunnel. "What is this one?" the questions seems directed at Xavier.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Obsidian seems very comfortable being surrounded by this much stone. He turns to the others, "Stay here, I will scout out the tunnels." He then glides into the stone to the northwest, between the two tunnels. As he goes he periodically observes the surroundings through his tremorsense, trying to stay inside of stone the whole way.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Well..in that case... Obsidian places his hands on the floor and a large section slowly flows out. He then grabs both bodies and tosses them in the new 'hole'. After putting a metal spike through both of them, he reforms the stone around their bodies.
N Tiefling Kinetecist 5 | HP: 42/55 | Non-Lethal: 25 | DR 5/Adamantine | Resist 7 cold, fire, elec | AC 19 (FF 15)(T 14) | F +9, R +8, W +2 | Init +6 | Percep +9 | Burn: 5 (max 8)
Reflex: 1d20 + 20 ⇒ (11) + 20 = 31
46 total damage I believe (I did this math late at night, so that may be wrong) metal blast melee: 1d20 + 22 ⇒ (16) + 22 = 38
Obsidian begins a swing as if wielding a large weapon. As he swings a large metal hammer forms. |