|
|
| 1 person marked this as a favorite. |
*nods*
It just makes the phrase "should put the players first" rather odd, since it implies there's something other than players?
This is what WoTC did with 4.0. They had (at the time) the worlds biggest cash cow in MTG. They turned their back on the DND heritage and made a money grab. How did it work out? Almost from the get go they were developing 5.0 to cover it all up. Paizo is duplicating the 4.0 error without the cash cow. They can’t afford it.
2E is about newbs and casuals. Paizo appears to have abandoned their bedrock for mass appeal. In business it’s called quantity over quality. You make the money on the volume. The problem is that thinking fails long term. When you look at the server problems, and changes that really don’t amount to much it seems like the company is going to live or die on a 4.0 model. No one knows what is going on and player feedback down the tree to the Regionals and VC’s has been terrible. If you want to make changes fine, but not talking to the people you need to usher in the new world doesn’t make sense.
Back in the day (I can hear the eye rolls) we played classes and races because they were special. Hero or dud it’s what we wanted. Now in 2E there isn’t anything special about any race or class. Everything is “equal” so as not to offend. Dumb down, streamline, and nerf bat isn’t why we play a fantasy RPG but that is where Paizo wants to go.
Yes, please grow, but do so intelligently. Find a balance. Don’t copy 5.0 just enough to avoid a lawsuit. Be creative. Think out of the box. Give us something awesome to spend our hard earned dollars on. There are bright, creative people in that building. Turn them loose. Let them do amazing work and put it into the product. Don’t remake a “better” 4.0 don’t make a 4.0 at all. Stop trying to follow WoTC. Lead out and be innovative.
That’s where I am coming from anyway.