Cayden Cailean

Oberst's page

61 posts. Alias of DajellyMan.


Full Name

Oberst

Race

Half-elf

Classes/Levels

Bard (Street Performer), 1 | HP: 9/9 | AC: 15/13/13 | Fort: +0 | Ref: +5 | Will: +4 | Init: +5 | Perc: +8 |

Gender

Male

Size

Medium

Age

29

Alignment

True Neutral

Deity

Accepts all faiths

Location

Varisia

Languages

Common, Elven,

Occupation

Musician / Street Performer / Thief

Strength 10
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 14
Charisma 16

About Oberst

Background:
Originally hailing from a small village near the Churlwood, Oberst was born due to a love affair between his Elven noble mother and her human lover. His human lineage was evident upon birth, and his family was disgraced upon realizing his mother's unfaithfulness. Due to her shame, his mother soon ended her own life. His mother's Elven husband, reluctantly raised the boy, though he never truly accepted his as a son or as part of the family. Mostly ignored, Oberst ran away at a young age, though he did receive some years of expensive Elven education, where he found an innate talent for songs and magic, and also learned Elven archery and sword fighting.

After wandering on his own, he soon found himself in with a group of traveling performers, and he spent many years on the road, traveling all of Golorion and mastering many different skills of the trade (Trained on many different instruments, juggling, storytelling, singing, poetry, card tricks, dagger throwing, and tarot reading, just to name a few). Oberst soon found he had an innate talent for distancing people from their coin purses, and if he was unable to make enough gold performing in the streets for town folk, his deft hands, clever mind, and some subtle magic could always compensate.

Spending so many years with the traveling caravan, he was often around many different and exotic peoples of all races and beliefs, and as such, Oberst believes strongly in freedom, and accepts all religions, races, and beliefs. He strongly respects other cultures, and feels it is important to learn their songs and stories in their native language.

Early on, Oberst realized his true passion was for stories and tales of myth and lore, and of course being a story teller. He collects stories like others may collect stamps, and he is always adventuring in search of new tales and songs from distant lands and races to learn and spread himself. Being raised partially by Elves, he also has a great affinity for nature, and although he often finds himself in the city, he always feels more at home in the wilds.

After many years of traveling all of Avistan and even the southern continents, he eventually made his way back to his homeland of Varisia. He tends to spend most of his time wandering the Churlwood when he is not busy finding work and performing the streets of Magnimar or Sandpoint. Due to his natural charm and uncanny knack to end up on top through... sometimes less than moral ways (he tends to do things on his own whimsy, which "normal" folks sometimes disagree with), he was contacted early on in his career by the Sczarni faction of the Pathfinder Society. While he does not exclusively work with them, he does often find himself doing jobs when he is in need of a bit of gold. He doesn't always agree with their ideals, but the freedom they offer him in how he completes his missions really suits him. Their appreciation of his natural talents really strokes his ego, and he is 'open minded' enough to get along with the different crime families without really offending any of them.

Defenses:
Hit Points: 9/9
AC: 15 / Touch AC: 13 / Flat-Footed AC: 12
CMD: 13
Fort Saves: +0
Ref Saves: +5
Will Saves: +4

Attacks:
BAB: +0
Base Melee Attacks: +0
Base Ranged Attacks: +3
CMB: +0

Longsword: +0 / 1d8 / crit: 19-20/x2

Dagger: +0 (+3 thrown) / 1d4 / crit: 19-20/x2

Longbow: +3 /1d8 / 100 ft / crit: x3

Feats:
Feats:

Level 1 - Point-Blank Shot
Bonus - Martial Weapon Proficiency: Longbow

Skills:
Total Skill Points= 6

Acrobatics: +7
Knowledge (Local): +5
Perception: +8
Perform (stringed): +7
Sleight of Hand: +8
Stealth: +7

Class Features:
Bard (Street Performer)

Streetwise: bonus equal to half his level on Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information (minimum +1).

Gladhanding: earns double the normal amount of money from Perform checks. As a standard action, he may use a Bluff check in place of a Diplomacy check to improve a creature’s attitude for 1 minute, after which its attitude becomes one step worse than originally.

Bardic Performance: 7 rounds per day

- Distraction
- Fascinate
- Disappearing Act

Racial Traits / Character Traits:

Racial Traits

+2 to one ability score (charisma)

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.

Character Traits:

- Nimble Fingers, Keen Mind: +1 trait bonus to Disable Device checks, and it is always a class skill.

- Elven Reflexes: +2 trait bonus on Initiative checks.

Spells:

Spells Known:

0th - Dancing Lights, Detect Magic, Read Magic, Prestidigitation,

1st - Grease (DC 14), Hideous Laughter (DC 14),

Spells per day:

0th- At will (cantrips)
1st- 2/day

Equipment:

Explorer's Outfit
Longsword
Dagger
Longbow
2 Arrows (20)
Leather Armor
Acoustic Bass Guitar
Backpack
Bedroll
Blanket
Rope, hemp (50')
10 Torches
Flint and Steel
6 Trail Rations
Waterskin
Cards (Marked)
Dice
Bag of Marbles
3 Glass Balls

2 gold
4 silver

(owe 60 gold to Sczarni)