Oakbreaker's page

Organized Play Member. 277 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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So I am looking to run Way of the Wicked on Saturday evenings. I have 2 players and need 2 more. Ideally, I want to run this game where everyone is an archetype of vigilante to get some league of evil vibes with it. I am located in the Shreveport, Louisiana area.


So I looked at the Fext entry and thought it was pretty cool, sort of the martial equivalent to a lich. Then my brain went to work and I was wondering how would I turn one of my recurring baddies into one of these? I haven't been able to find an answer so I was wondering if the community could help. Thanks in advance


So I looked at the Fext entry and thought it was pretty cool, sort of the martial equivalent to a lich. Then my brain went to work and I was wondering how would I turn one of my recurring baddies into one of these? I haven't been able to find an answer so I was was wondering if the community could help. Thanks in advance


Been trolling the forums for a while about the kineticist for a while and everyone seems to really hate the burn mechanic. So here is my 'quick' fix for it. Reduce all burn costs to zerofor your talents. Whenever you choose to except burn for a blast, each point increases the die by one size (d6->d8->d10->d12), for infusions it either increases duration or severity of effect and for utility it allows you to affect more party members/what it already lists taking burn will do.


ok so I have an interesting character concept but i need some questions answered answered to see if it works.
1) If I am holding a touch spell in one hand can i cast and hold in the other?
2) Does using a two handed weapon and attacking discharge the spell(s)?
3) What action is it to use a touch attack after the round the spell is cast?

The idea is a gestalted barbarian/fighter(mutation warrior/eldritch guardian) 1 Barbarian/SorcererX that before combat holds the charge for a spell then rages/mutagen and uses the held charges for adjacent while using a reach weapom


girlfriend and I are players on the westbank and met in college playing pathfinder/3.5 mix and would like to continue the tradition just neither one of us likes DMing and my last group dissolved. looking for once a week/month games...only issue is one weekend a month i have drill


Ok so last year I emailed the local DM about joining PFS but due to at home complications fell out of contact and ultimately dropped out of it. With Paizocon near I would like to play. I am thinking a Half-Orc or Nagaji Feral Hunter with primitive weapons. Any advice for this character idea?


Today I tried to purchase 2 items and put 1 on the wishlist for later and it said my card was declined, ok it's a card I had before I moved so I put in my old address to see if that was the error and it was declined again. Odd so I check my account and saw 3 charges on it 2 for the 2 items plus the wishlist item and 1 for the 2 items I wanted. I tried calling but it's Saturday so nothing. This is a royal screw over to me and my family. I would like to get this resolved because I love the product but this is not a situation to be in


Ok really basic question because I can't find the answers on the interwebs...can these 2 stack? The big appeal to primal companion is the evolution points and I don't want a companion so feral hunter is the obvious choice otherwise half the class features are useless on the primal companion but primal companion allows a crazed wild man to come online early.


It is my low level (2) Abyssal Bloodrager.
This stemmed from another thread asking about 7 Int so with all the stats present maybe it will help get an image. I want opinions not the wrongbadfun talks. He believes to be a dragon due to being raised by one. Sorta...He is half elf/orc and hates orcs with a passion. I play him as very rash and quick tempered but with enough sense to leave it to his 'lessers' who can relate to the vermin of the universe.
STR-18
DEX-14
CON-14
INT-7
WIS-12
CHA-12


Ok I have posted several times about a Shackled City Group. We are level 3 and being small DM decided to add gestalt so character rebuild going on now. It's been months since we played so really the party make up is lost to me. I am currently a suli turned dragonborn paladin of Bahamut. He is a melee monster and has the view that the only legitimate authority is Bahamut/Io. I have a high Charisma, Strength, and Constitution. Using Pathfinder/3pp and 3.5 material, he is going to prestige Grey Guard. How do I turn him into the intimidating hand of the dragon gods? I have the Paladin side golf the gestalt figure being a 50/50 Paladin/Grey Guard. For more help he uses a Large Flying Blade via Monkey Grip and sits in heavy piecemail armor. The more dragon you can make him the better it is. Currently using the Chosen One archetype with a Mauler Archeoraptoryx familiar. He is going to be the Judge Dredd type but with more righteous vindication. He is impatient and rash but genuinely kind hearted.


For Giantslayer I am playing a Half-elf Abyssal Bloodrager with the Rageshaper archetype. My DM as ruled that because the only kind of natural attack I have is claws I add 1.5 Str to my attacks. By 8th level when I am raging my claws will be doing 4d6+10 damage without power attack. Problem is when I get beyond 11th level my claws will fall behind due to lack of attacks. How do I fix this? I was looking at a monk (Martial Artist) dip and Feral Combat Training because Flurry works off Monk levels plus BAB. I was told this is a weak idea. How would this be better fixed? I really don't want to go from 1.5 Str to 0.5 Str by grabbing a weapon...and any weapon I use needs to allow use of my arms. Also conceptually avoiding any other natural attacks...The only other one I want isn't allowed (Tail). How would ya'll go about fixing this but keeping the concept of feral elf man tearing orcs to shreds?


Ok so as said I am playing a Half-elf Abyssal Bloodrager focused on using claws. Do to kind DM my claws are always on. I saw something that said flurry of blows adds your BAB from other classes to your monk levels for bonus. So is it worth a 1 level monk dip to increase the amount of claw attacks I can make? It would also open up some other options like deflect/snatched arrows. I am only level 2 so I know slowing everything by one level right now may not be worth it but overall and assuming this goes 20 plus (he is doing the full AP and throwing in personal quests with our backstory) is it a good idea?


Ok so I don't know where I saw it but someone posted that instead of character sheets they used a small deck of 4x6 cards for their character. Had them colored so he knew each one. Sort of a state card with just the character intro on it. A combat card. A skill card. A class card (can't remember if he lumped some of the conditions from the class to his combat/skill cards). Equipment card and Inventory card. A feat card and a spell deck. I was wondering if anyone here knew where I could find such a thing for my ADHD/dyslexic fiance. Right now we use the Kencussion character sheets and they are nice but these cards would be wonderful. Only thing is I am not to tech savvy. On the same note one with Animal companion/Familiar/Bonded Mount/Eliedon card would be better. Please paizo community I could use the help


That was one of the biggest let downs to me in the ACG, that and a shapeshifter druid/monk hybrid class still not existing. But when I saw the class all I could think was how perfect this bloodline would be. Charging bolt of lightning with a greataxe, I don't know to me that seemed like something missing.


Seriously how do they work seeing as its 1 point per 2 rounds and no bonuses from the weak Bloodrage and what's a good one to choose


ok so this should be answered relatively quickly, I am DMing a home game and want to have my players fighting on the backs of creatures, similar to with vehicles...so a gargantuan creature takes 20ft of space but how do the dimensions work for the rest of their body...how much of their physical body is within that space? What's a dragon's wingspan?
how much of the body is wing, torso, tail? etc...would like these answers so I could go ahead and cut out the paper grid monsters for these encounters


just wondering if there are any prestige classes worthwhile to an Abyssal Bloodrager?


Looking for good character sheets. I like Kencussion but the problem is they are form fillable and my group is low tech. are there any similar ones that are good for just pen and paper? Or at least don't have the base AC of 10 already filled out every where?


Hi all,
Need a little advice for DMing a home game. I wrote up an adventure for my players and it should be really fun, but I am running into a problem. Getting over nervousness has become an issue for me. I game with friends but I still get stage fright. How do I overcome this?


Ok this is something I am asking for help with as a DM and player. In the game I am playing in I have a bloodrager using spears as my only real means of range, so I carry alot of them. I have this image of him now throwing the spears into multiple opponents to pin them in place before he charges and tears them to ribbons with his claws. With this also comes the question of an Impaling mechanic. All Vlad style and just really terrifying the enemy. Is thereany sort of mechanic for this or any ideas on how to do this? I want to run this by my DM for my bloodrager and use it for the game I am DMing for the players to use because I know a certain rogue who would love it


Hi all,
So after a 3 month break we are picking up our shackled city game. Problem is we are down from 3 players to 2. So Dm has said rebuild your Characters for Gestalt. We are 3rd level and right now the party is
Suli Paladin going to prestige as Grey Guard
wants to keep Heavy Armor
Using flying blade 1-handed
Half-elf Warmage
thought of warlock or Skald for good combo
so really what would good gestalt combos be for these 2


Ok so I am playing giantslayer and have an Abyssal Bloodrager who is socially inept. I wrote it up in his backstory as such but as he works with the party I want him to evolve from the brute he was raised to be. Developers outside of breaking femurs. So is Skald a viable option? Will Bloodrage work with inspire rage?


So I have an abyssal bloodrager natural attacker
I know its suboptimal but just using claws.
Question is after I get the enlarge during bloodrager and the increase in damage from reshaped on top of the claws doing 1d8 and I am taking improve natural weapon what will the damage be per swipe?


Ok so I have posted alot trying to get this guy ready for giantslayer come January.
At first he was a TWF invulnerable Rager, read up on my copy of the ACG and decided on Abyssal bloodline rageshaper. He uses obsidian spears at range and I want to build him as a natural attacker because TWF is far too stat and feat intensive. The issue of reach is solved at 4th level with the instant bloodrage enlarge so I dont want another you should pick up a reach weapon talk. I love advice and input but i am not after anyone else's build i am seeking advice for this character. I want to avoid level dipping so please keep that in mind.

Hadron
Half-Elf Rageshaper
Str 16
Dex 12
Con 16
Int 7
Wis 12
Cha 14

Took dual mind instead of adaptability

Allowed 2 traits looking at Bred for War or Elven Reflexes unsure about the second one

FCB is going to skill points

First feat I am looking at Nature Soul to get a wolf companion quickly

Backstory
Clan wiped out by Orcs but he was picked up by a white dragon and was raised to be the lair guard/pest control. He is highly uneducated and believes he is a dragon in larval form. This is reinforced by the claws he has (only during bloodrage but I want to try and get claws constantly) the dragon has him bringing orc hearts as tribute for food. While out Orcs attack the lair and he returns in time to slay stragglers. He flees to Trunua. Campaign begins.

So advice I am seeking
-any way to get claws via feats or traits I really don't want to dip and this game is core races only so half-elf is set in stone
-does the current stat array with 20 point buy support a natural attacker?
-is using 3 feats for an animal companion 1 level below me worth it or should I focus elsewhere?
And again I want him to be a natural attacker so please don't tell me to just pick up a 2-hander instead.


Ok so I recently posted and got alot of good feedback about a character I am building for giantslayer ap and the DM just recently threw a wrench in it all. I was building the barbarian to dual wield great terbutje, being a half elf I got the proficiencey for free. We are using a 20 point buy so my stat array was
str 18
Dex 17
con 14
Int 7
wis 10
Cha 7
High str and dex to handle 2 weapons
first feat is twf
But now the DM said I could get claws at first level with Aspect of the Beast
and superior unarmed strike may be allowed
so which is better? Natural attacks or TWF?


So I have been invited to join in a game next month.
As title says we are doin giantslayer ap.
Half-elf Invulnerable Rager
Str 16
Dex 14
Con 18
Int 7
Wis 9
Cha 7

Took ancestral arms for great terbutje proficiency
+2 went to Dex
first feat is 2 weapon fighting
Using bone scale mail made from orc bones
traits are savage and Elven reflexes
brief backstory is raised by white dragon after orcs destroyed clan
had to bring beating orc hearts to him for food
orcs raided lair
escape to Trunua
he believes he has dragon blood so opens most fights with use of keros oil then attacks with 2 great terbutje.
At range he throws obsidian spears

Any thing to help him mechanically display the 'dragon blood'


Ok so I was invited to a game on the forums and as such am playing by different rules then my normal group does...he is not 100% on which AP he is doing but he has said races are all core unless good backstory...I want to play a LN Oni-born tiefling monk, ranger, or druid...not quite sure or a Nagaji sorceror or paladin or either race as a barbarian only thing is backstory I am really weak at...after a session or two thats when he comes to life for me...itsa 20 point buy which is also new to me having always rolled stats...nob matter what way I go I want to be a damage machine never been much for controller or buffs just not my play style...so really just any help would be appreciated. 3.5 and 3ppl is a case by case


In the game I DM a player asked if he could do that and looking to get into a new game in January I am wondering if its just stupid to ask...I like the idea but as far as numbers I don't know if its too much


So in Shackled City, using Pathfinder/3.5 rules, I am playing a Paladin/Fighter 2, Gray Guard/Fighter 1. I am a Suli that acquired the dragon born type as per 3.5 rules. My build is
Von Hohenhiem

STR 20
DEX 15
CON 17
INT 10
WIS 14
CHA 18
Traits are dual-born (cold/electricity) and Mark of the Beast
Flaw is Chivalrous
Level 1 feat
exotic weapon Prof (flying blade)
Two weapon fighting
Level 2 feat
Double Slice
Level 3 feat
Lighten weapon

When I became a dragonborn I chose to have a breath weapon.
Currently using piecemail heavy armor with AC of 10, Max DEX 3, -4 Check penalty. And yes I know dual wielding flying blades is far from optimal but my DM is letting me treat them as light weapons due to them being mythral and my feats. Saving up the gold to get them enchanted to lessen the penalties. Just want to know what people think of this guy here.


Ok so I am doing a home brew campaign and I want to incorporate 2 of my favorite things from this game the Brood and the Guardians. The brood is a relatively easy one just get form of dragon x based on special item acquisition like in the game...the real issue is the Guardians


A WotW game is starting at my place first weekend in November and I want to break my usual character routine (barbarian, ranger, monk, paladin) and play a wizard. We are a small group so I don't know what the DM might change for character building because in another the other DM in our group has us using gestalt characters in Shackled City so be prepared for that. All 3.5/pathfinder is available to us except advance tech guide and guns. I am currently thinking of using an oni-born tiefling and taking lost tradition (wisdom) just incase she does have us gestalt so I can do so as monk and have decent AC. I want to be a damager and specialized so what school do you recommend for focus and what opposition schools? We are using the focus/foil method and we rolled for crimes to build our character around and I got high treason.


Ok I am playing a monk and we are using pathfinder/3.5
I took the feat superior unarmed strike and have a monks robe.
together that makes my monk doing damage of a monk 8 levels higher so from 16th level on what would the damage be? At 12th I am doing 2d10 and the table caps there.


So after reviewing everything my DM has retro my character death because yeah not nice...and is allowing the whole party to rebuild as gestalt characters because she loves how it sounds...I am a Suli/3.5 dragonborn paladin and I fight with a flying blade...what is a food thing to add to this? I plan to prestige as a Vassal of Bahamut so heavy armor needs to stay and I am not the healer type.


So we are in a small group, 3 players; and my Paladin died saving the party. I enjoy playing disciplined characters so monk shined for me but our party is lacking a few things. We have a rogue and a warmage (we play pathfinder/3.5) and the DM has been very kind I cure wands...so of the 2 which do you think will work better and advice on building them.

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